2015-01-11 20:39:49 +00:00
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/*
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* Author: commy2
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* Check if a unit can attach a specific item.
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2015-02-01 20:56:19 +00:00
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*
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* Arguments:
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* 0: unit doing the attach (player) <OBJECT>
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* 1: vehicle that it will be attached to (player or vehicle) <OBJECT>
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* 2: Name of the attachable item <STRING>
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*
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* Return Value:
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* Boolean <BOOL>
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*
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* Example:
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* Nothing
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*
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* Public: No
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2015-01-11 20:39:49 +00:00
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*/
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2015-02-01 20:56:19 +00:00
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#include "script_component.hpp"
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2015-01-11 20:39:49 +00:00
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2015-01-30 20:32:21 +00:00
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PARAMS_3(_unit,_attachToVehicle,_item);
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2015-01-11 20:39:49 +00:00
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2015-02-15 14:31:09 +00:00
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private ["_attachLimit", "_attachedObjects"];
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2015-01-11 20:39:49 +00:00
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2015-02-15 14:31:09 +00:00
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_attachLimit = [10, 1] select (_unit == _attachToVehicle);
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_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
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canStand _unit && {alive _attachToVehicle} && {count _attachedObjects < _attachLimit} && {_item in (itemsWithMagazines _unit + [""])}
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