2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 22:28:27 +00:00
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* Author: bux578
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* Switches back to the original player unit
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*
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* Arguments:
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* 0: Original player unit <OBJECT>
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* 1: Respawned unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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2015-08-07 07:18:42 +00:00
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* [_originalPlayerUnit, _currentUnit] call ace_switchunits_fnc_switchBack
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2015-02-02 22:28:27 +00:00
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*
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* Public: Yes
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*/
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2015-01-12 14:47:22 +00:00
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#include "script_component.hpp"
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2015-08-07 07:18:42 +00:00
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params ["_originalPlayerUnit"];
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2015-01-11 16:42:31 +00:00
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2015-04-17 20:45:00 +00:00
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[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
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2015-01-11 16:42:31 +00:00
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2015-08-08 11:34:35 +00:00
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[{
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2015-08-07 07:18:42 +00:00
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params ["_args", "_pfhId"];
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_args params ["_originalPlayerUnit", "_currentUnit"];
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2015-01-11 16:42:31 +00:00
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2015-02-02 22:28:27 +00:00
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if (local _originalPlayerUnit) exitWith {
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selectPlayer _originalPlayerUnit;
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deleteVehicle _currentUnit;
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2015-07-26 07:19:29 +00:00
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2015-07-26 07:20:38 +00:00
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private "_layer";
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2015-07-26 07:19:29 +00:00
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_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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_layer cuttext ["","plain"];
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2015-08-07 07:18:42 +00:00
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[_pfhId] call cba_fnc_removePerFrameHandler;
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2015-02-02 22:28:27 +00:00
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};
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2015-08-08 11:34:35 +00:00
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}, 0.2, _this] call CBA_fnc_addPerFrameHandler;
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