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https://github.com/acemod/ACE3.git
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81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
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/*
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Name: ACE_Goggles_fnc_OnEachFrame
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Author: Garth de Wet (LH)
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Description:
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Runs every frame checking for helicopters.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example:
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["ACE_Goggles_RotorWash", "OnEachFrame", "call ACE_Goggles_fnc_OnEachFrame;"] call BIS_fnc_addStackedEventHandler;
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*/
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#include "\ACE_Goggles\script.sqf"
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if (isNull(player)) then {
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["ACE_Goggles_RotorWash", "OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
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};
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ACE_Goggles_FrameEvent set [0, !(ACE_Goggles_FrameEvent select 0)];
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if (ACE_Goggles_FrameEvent select 0) exitWith {
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if (vehicle player != player && {!([player] call ACE_Core_fnc_isTurnedOut)}) exitWith {(ACE_Goggles_FrameEvent select 1) set [0, false]; };
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ACE_Goggles_FrameEvent set [1, ([player] call ACE_Goggles_fnc_isInRotorWash)];
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};
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private ["_rotorWash","_safe"];
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_rotorWash = ACE_Goggles_FrameEvent select 1;
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_safe = false;
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if !(_rotorWash select 0) exitWith {
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if (ACE_Goggles_PostProcessEyes_Enabled) then {
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ACE_Goggles_PostProcessEyes_Enabled = false;
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if (!scriptDone (ACE_Goggles_DustHandler)) then {
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terminate ACE_Goggles_DustHandler;
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};
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ACE_Goggles_DustHandler = [] spawn {
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ACE_Goggles_PostProcessEyes ppEffectAdjust [1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]];
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ACE_Goggles_PostProcessEyes ppEffectCommit 2;
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sleep 2;
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ACE_Goggles_PostProcessEyes ppEffectEnable false;
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};
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};
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};
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if ((headgear player) != "") then {
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_safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear player) >> "ACE_Protection") == 1);
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};
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if !(_safe) then {
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if !(player call ACE_Goggles_fnc_isGogglesVisible) exitWith{};
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if (GETDUSTT(DAMOUNT) < 2) then {
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if (!GETDUSTT(DACTIVE)) then {
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SETDUST(DACTIVE,true);
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call ACE_Goggles_fnc_ApplyDust;
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} else {
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if ((_rotorWash select 1) > 0.5) then {
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call ACE_Goggles_fnc_ApplyDust;
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};
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};
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};
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_safe = (getNumber (ConfigFile >> "CfgGlasses" >> ACE_Goggles_Current >> "ACE_Protection") == 1);
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};
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if (_safe) exitWith {};
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if ((_rotorWash select 1) <= 15) then {
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private "_scale";
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_scale = 0.7;
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if ((_rotorWash select 1) != 0) then {
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_scale = CLAMP(0.3*(_rotorWash select 1),0.1,0.3);
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} else {
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_scale = 0.1;
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};
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_scale = 1 - _scale;
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if (!scriptDone (ACE_Goggles_DustHandler)) then {
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terminate ACE_Goggles_DustHandler;
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};
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if !(player getVariable ["ACE_EyesDamaged", false]) then {
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ACE_Goggles_PostProcessEyes_Enabled = true;
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ACE_Goggles_PostProcessEyes ppEffectAdjust [1, 1, 0, [0,0,0,0], [_scale,_scale,_scale,_scale],[1,1,1,0]];
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ACE_Goggles_PostProcessEyes ppEffectCommit 0.5;
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ACE_Goggles_PostProcessEyes ppEffectEnable true;
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};
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};
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