ACE3/addons/common/functions/fnc_getVehicleCrew.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Returns array of crew member objects.
*
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* Arguments:
* 0: Vehicle <OBJECT>
* 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) <ARRAY>
*
* Return Value:
* Crew <ARRAY>
*
* Example:
* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
*
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* Public: Yes
*/
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params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]];
private _crew = [];
// iterate through all crew members
{
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// this unit is in a ffv position. check if we search for ffv.
if (_x select 4) then {
if ("ffv" in _types) then {
_crew pushBack (_x select 0);
};
} else {
// otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret".
if (toLower (_x select 1) in _types) then {
_crew pushBack (_x select 0);
};
};
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false
} count fullCrew _vehicle;
_crew