ACE3/addons/interaction/functions/fnc_joinTeam.sqf

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#include "script_component.hpp"
/*
* Author: commy2
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* Unit joins a fire team.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Team <STRING>
* 2: Display hint <BOOL> (default: false)
*
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* Return Value:
* None
*
* Example:
* [player, "YELLOW", false] call ace_interaction_fnc_joinTeam
*
* Public: No
*/
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params ["_unit", "_team", ["_displayHint", false, [false]]];
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_unit assignTeam _team;
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// display message
if (_unit == ACE_player) then {
private _message = "";
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if (_team == "MAIN") then {
_message = localize LSTRING(LeftTeam);
} else {
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_team = localize format [LSTRING(Team%1), _team];
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_message = format [localize LSTRING(JoinedTeam), _team];
};
if (_displayHint) then {
[_message] call EFUNC(common,displayTextStructured);
};
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};