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AGM_Interaction pre CBA
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632
addons/interaction/Menu_Config.hpp
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632
addons/interaction/Menu_Config.hpp
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#define HSPACE 0.5-2.0/16/2
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#define VSPACE 0.5-0.3/9/2
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class RscStructuredText;
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class AGM_Interaction_Button_Base {
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tooltip = "";
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//action = "AGM_Interaction_isMousePressed = true;(findDisplay 1713999) closeDisplay 1;_action = AGM_Interaction_Buttons select AGM_Interaction_SelectedButton;AGM_Interaction_SelectedButton = -1; if (call (_action select 2)) then {call (_action select 1)};";
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action = "";
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idc = -1;
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access = 0;
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type = 1;
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text = "";
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font = "PuristaMedium";
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sizeEx = "0.8 / 40 / (getResolution select 5)";
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shadow = 2;
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style = 2;
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x = 0;
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y = 0;
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w = 2.0 / 16 * safezoneW;
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h = 0.3 / 9 * safezoneH;
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offsetX = 0.003;
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offsetY = 0.003;
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offsetPressedX = 0.002;
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offsetPressedY = 0.002;
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borderSize = 0;
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colorText[] = {1,1,1,1};
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colorDisabled[] = {0.5,0.5,0.5,1};
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colorBackground[] = {0,0,0,0.8};
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colorBackgroundDisabled[] = {0,0,0,0.8};
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colorBackgroundActive[] = {1,1,1,0};
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colorFocused[] = {1,1,1,1};
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colorShadow[] = {0,0,0,0};
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colorBorder[] = {1,1,1,0.8};
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soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
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soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
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soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
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soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
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};
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#define ICON_BORDER 0.05
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// Old command rose
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class AGM_Interaction_Dialog {
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idd = 1713999;
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enableSimulation = 1;
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movingEnable = 0;
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onLoad = "_dlgInteractionDialog = _this select 0; for '_a' from 10 to 19 do {(_dlgInteractionDialog displayCtrl _a) ctrlShow false}; uiNamespace setVariable ['AGM_Interaction_Dialog', _dlgInteractionDialog];";
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objects[] = {};
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class controls {
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class Interaction_BackgroundMain: AGM_Interaction_Button_Base {
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type = 0;
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style = 2;
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idc = 2;
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colorBackground[] = {0,0,0,0.5};
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colorBackgroundDisabled[] = {0,0,0,0.5};
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x = "(0.5-1.8/16/2 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.55/9/2 + 0 * 0.04) * safezoneH + safezoneY";
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w = "1.8 / 16 * safezoneW";
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h = "0.55 / 9 * safezoneH";
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};
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class Interaction_ButtonMain: AGM_Interaction_Button_Base {
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action = "-1 call AGM_Interaction_fnc_onClick;";
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style = 2;
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tooltip = "";
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text = "Interaction Menu";
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idc = 3;
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sizeEx = "0.6 / 40 / (getResolution select 5)";
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colorBackground[] = {0,0,0,0};
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colorBackgroundDisabled[] = {0,0,0,0};
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colorBackgroundActive[] = {1,1,1,0.2};
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colorFocused[] = {0,0,0,0};
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x = "(0.5-1.8/16/2 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.55/9/2 + 0 * 0.04) * safezoneH + safezoneY";
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w = "1.8 / 16 * safezoneW";
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h = "0.55 / 9 * safezoneH";
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};
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class Interaction_Background0: AGM_Interaction_Button_Base {
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type = 0;
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style = 2;
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idc = 40;
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colorBackground[] = {0,0,0,0.5};
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colorBackgroundDisabled[] = {0,0,0,0.5};
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x = "(0.5-2.0/16/2 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 2.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background1: Interaction_Background0 {
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idc = 41;
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x = "(0.5-2.0/16/2 + 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 1.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background2: Interaction_Background0 {
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idc = 42;
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x = "(0.5-2.0/16/2 + 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 0.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background3: Interaction_Background0 {
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idc = 43;
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x = "(0.5-2.0/16/2 + 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 0.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background4: Interaction_Background0 {
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idc = 44;
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x = "(0.5-2.0/16/2 + 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 1.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background5: Interaction_Background0 {
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idc = 45;
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x = "(0.5-2.0/16/2 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 2.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background6: Interaction_Background0 {
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idc = 46;
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x = "(0.5-2.0/16/2 - 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 1.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background7: Interaction_Background0 {
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idc = 47;
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x = "(0.5-2.0/16/2 - 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 0.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background8: Interaction_Background0 {
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idc = 48;
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x = "(0.5-2.0/16/2 - 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 0.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Background9: Interaction_Background0 {
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idc = 49;
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x = "(0.5-2.0/16/2 - 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 1.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Icon0: AGM_Interaction_Button_Base {
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tooltip = "";
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text = "";
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idc = 20;
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type = 0;
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style = 48;
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colorBackground[] = {0,0,0,0};
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x = (0.5-(2.0-ICON_BORDER)/16/2 + 0 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 - 2.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon1: Interaction_Icon0 {
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idc = 21;
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x = (0.5-(2.0-ICON_BORDER)/16/2 + 1.0 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 - 1.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon2: Interaction_Icon0 {
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idc = 22;
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x = (0.5-(2.0-ICON_BORDER)/16/2 + 1.25 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 - 0.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon3: Interaction_Icon0 {
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idc = 23;
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x = (0.5-(2.0-ICON_BORDER)/16/2 + 1.25 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 + 0.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon4: Interaction_Icon0 {
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idc = 24;
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x = (0.5-(2.0-ICON_BORDER)/16/2 + 1.0 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 + 1.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon5 : Interaction_Icon0 {
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idc = 25;
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x = (0.5-(2.0-ICON_BORDER)/16/2 + 0 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 + 2.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon6: Interaction_Icon0 {
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idc = 26;
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x = (0.5-(2.0-ICON_BORDER)/16/2 - 1.0 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 + 1.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon7: Interaction_Icon0 {
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idc = 27;
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x = (0.5-(2.0-ICON_BORDER)/16/2 - 1.25 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 + 0.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon8: Interaction_Icon0 {
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idc = 28;
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x = (0.5-(2.0-ICON_BORDER)/16/2 - 1.25 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 - 0.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Icon9: Interaction_Icon0 {
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idc = 29;
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x = (0.5-(2.0-ICON_BORDER)/16/2 - 1.0 * 0.1) * safezoneW + safezoneX;
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y = (0.5-(0.3-ICON_BORDER)/9/2 - 1.5 * 0.04) * safezoneH + safezoneY;
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w = (0.3-ICON_BORDER) / 16 * safezoneW;
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h = (0.3-ICON_BORDER) / 9 * safezoneH;
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};
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class Interaction_Shortcut0: AGM_Interaction_Button_Base {
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tooltip = "";
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text = "";
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idc = 30;
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style = 2;
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colorBackground[] = {0,0,0,0};
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x = "(0.5+2.0/16/2-0.3/16 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 2.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut1: Interaction_Shortcut0 {
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idc = 31;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 + 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 1.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut2: Interaction_Shortcut0 {
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idc = 32;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 + 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 0.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut3: Interaction_Shortcut0 {
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idc = 33;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 + 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 0.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut4: Interaction_Shortcut0 {
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idc = 34;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 + 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 1.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut5 : Interaction_Shortcut0 {
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idc = 35;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 2.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut6: Interaction_Shortcut0 {
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idc = 36;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 - 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 1.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut7: Interaction_Shortcut0 {
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idc = 37;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 - 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 + 0.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut8: Interaction_Shortcut0 {
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idc = 38;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 - 1.25 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 0.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Shortcut9: Interaction_Shortcut0 {
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idc = 39;
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type = 0;
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x = "(0.5+2.0/16/2-0.3/16 - 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 1.5 * 0.04) * safezoneH + safezoneY";
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w = "0.3 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Button0: AGM_Interaction_Button_Base {
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action = "0 call AGM_Interaction_fnc_onClick;";
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style = 2;
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tooltip = "";
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text = "";
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idc = 10;
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colorBackground[] = {0,0,0,0};
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colorBackgroundDisabled[] = {0,0,0,0};
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colorBackgroundActive[] = {1,1,1,0.2};
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colorFocused[] = {0,0,0,0};
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x = "(0.5-2.0/16/2 + 0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 2.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Button1: Interaction_Button0 {
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action = "1 call AGM_Interaction_fnc_onClick;";
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idc = 11;
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x = "(0.5-2.0/16/2 + 1.0 * 0.1) * safezoneW + safezoneX";
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y = "(0.5-0.3/9/2 - 1.5 * 0.04) * safezoneH + safezoneY";
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w = "2.0 / 16 * safezoneW";
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h = "0.3 / 9 * safezoneH";
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};
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class Interaction_Button2: Interaction_Button0 {
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||||
action = "2 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 12;
|
||||
x = "(0.5-2.0/16/2 + 1.25 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 - 0.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button3: Interaction_Button0 {
|
||||
action = "3 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 13;
|
||||
x = "(0.5-2.0/16/2 + 1.25 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 + 0.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button4: Interaction_Button0 {
|
||||
action = "4 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 14;
|
||||
x = "(0.5-2.0/16/2 + 1.0 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 + 1.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button5: Interaction_Button0 {
|
||||
action = "5 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 15;
|
||||
x = "(0.5-2.0/16/2 + 0 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 + 2.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button6: Interaction_Button0 {
|
||||
action = "6 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 16;
|
||||
x = "(0.5-2.0/16/2 - 1.0 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 + 1.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button7: Interaction_Button0 {
|
||||
action = "7 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 17;
|
||||
x = "(0.5-2.0/16/2 - 1.25 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 + 0.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button8: Interaction_Button0 {
|
||||
action = "8 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 18;
|
||||
x = "(0.5-2.0/16/2 - 1.25 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 - 0.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
class Interaction_Button9: Interaction_Button0 {
|
||||
action = "9 call AGM_Interaction_fnc_onClick;";
|
||||
idc = 19;
|
||||
x = "(0.5-2.0/16/2 - 1.0 * 0.1) * safezoneW + safezoneX";
|
||||
y = "(0.5-0.3/9/2 - 1.5 * 0.04) * safezoneH + safezoneY";
|
||||
w = "2.0 / 16 * safezoneW";
|
||||
h = "0.3 / 9 * safezoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class RscListbox;
|
||||
class IGUIBack;
|
||||
class RscText;
|
||||
#define X_OFFSET 0.2
|
||||
|
||||
class RscAGM_SelectAnItem {
|
||||
idd = 8854;
|
||||
movingEnable = 0;
|
||||
class controls {
|
||||
class back:IGUIBack {
|
||||
x = X_OFFSET;
|
||||
y = 0;
|
||||
w = 0.6;
|
||||
h = 0.71;
|
||||
colorBackground[] = {0, 0, 0, 0.2};
|
||||
};
|
||||
class header: RscText{
|
||||
idc = 8870;
|
||||
x = X_OFFSET + 0.005;
|
||||
y = 0.005;
|
||||
w = 0.59;
|
||||
h = 0.05;
|
||||
style = 0x02;
|
||||
text = "";
|
||||
};
|
||||
class itemList:RscListBox {
|
||||
onMouseButtonDblClick = "_this call AGM_Interaction_fnc_onSelectMenuDblClick";
|
||||
idc = 8866;
|
||||
x = X_OFFSET + 0.005;
|
||||
w = 0.59;
|
||||
h = 0.54;
|
||||
y = 0.06;
|
||||
};
|
||||
|
||||
class cancelBtnBackground: AGM_Interaction_Button_Base {
|
||||
type = 0;
|
||||
style = 2;
|
||||
idc = -1;
|
||||
colorBackground[] = {0,0,0,0.5};
|
||||
colorBackgroundDisabled[] = {0,0,0,0.5};
|
||||
x = X_OFFSET + 0.005;
|
||||
w = 0.15;
|
||||
h = 0.1;
|
||||
y = 0.605;
|
||||
};
|
||||
class approveBtnBackground: AGM_Interaction_Button_Base {
|
||||
type = 0;
|
||||
style = 2;
|
||||
idc = -1;
|
||||
colorBackground[] = {0,0,0,0.5};
|
||||
colorBackgroundDisabled[] = {0,0,0,0.5};
|
||||
x = X_OFFSET + 0.445;
|
||||
y = 0.605;
|
||||
h = 0.1;
|
||||
w = 0.15;
|
||||
};
|
||||
|
||||
class cancelBtn: AGM_Interaction_Button_Base {
|
||||
idc = 8855;
|
||||
x = X_OFFSET + 0.005;
|
||||
w = 0.15;
|
||||
h = 0.1;
|
||||
y = 0.605;
|
||||
style = 2;
|
||||
text = $STR_AGM_Interaction_Back; //$STR_AGM_Interaction_CancelSelection;
|
||||
action = "call AGM_Interaction_fnc_hideMenu;"; //'Default' call AGM_Interaction_fnc_openMenu; 'Default' call AGM_Interaction_fnc_openMenuSelf;
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorBackgroundDisabled[] = {0,0,0,0};
|
||||
colorBackgroundActive[] = {1,1,1,0.2};
|
||||
colorFocused[] = {0,0,0,0};
|
||||
};
|
||||
class approveBtn: AGM_Interaction_Button_Base {
|
||||
idc = 8860;
|
||||
x = X_OFFSET + 0.445;
|
||||
y = 0.605;
|
||||
h = 0.1;
|
||||
w = 0.15;
|
||||
style = 2;
|
||||
text = $STR_AGM_Interaction_MakeSelection;
|
||||
action = "call AGM_Interaction_fnc_hideMenu;";
|
||||
colorBackground[] = {0,0,0,0};
|
||||
colorBackgroundDisabled[] = {0,0,0,0};
|
||||
colorBackgroundActive[] = {1,1,1,0.2};
|
||||
colorFocused[] = {0,0,0,0};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#define GUI_GRID_W (0.025)
|
||||
#define GUI_GRID_H (0.04)
|
||||
|
||||
class RscPicture;
|
||||
class RscInteractionIcon: RscPicture {
|
||||
x = 19.25 * GUI_GRID_W;
|
||||
y = 15.75 * GUI_GRID_H;
|
||||
w = 2*GUI_GRID_H;
|
||||
h = 2*GUI_GRID_H;
|
||||
};
|
||||
class RscInteractionHelperIcon: RscInteractionIcon {
|
||||
x = 20 * GUI_GRID_W;
|
||||
y = 16 * GUI_GRID_H;
|
||||
w = GUI_GRID_H;
|
||||
h = GUI_GRID_H;
|
||||
};
|
||||
class RscInteractionText: RscText{
|
||||
x = 21 * GUI_GRID_W;
|
||||
y = 16 * GUI_GRID_H;
|
||||
w = 8 * GUI_GRID_W;
|
||||
h = 1.5 * GUI_GRID_H;
|
||||
};
|
||||
class RscTitles {
|
||||
class AGM_FlowMenu {
|
||||
idd = 9920;
|
||||
enableSimulation = 1;
|
||||
movingEnable = 0;
|
||||
fadeIn=0.5;
|
||||
fadeOut=0.5;
|
||||
duration = 10e10;
|
||||
onLoad = "uiNamespace setVariable ['AGM_Flow_Display', _this select 0];";
|
||||
|
||||
class controls {
|
||||
class RearIcon: RscInteractionIcon{
|
||||
idc = 999;
|
||||
text = "AGM_interaction\UI\CenterIcon_ca.paa";
|
||||
x = 17.9 * GUI_GRID_W;
|
||||
y = 10 * GUI_GRID_H;
|
||||
w = 3.7 * GUI_GRID_H;
|
||||
h = 5.75 * GUI_GRID_H;
|
||||
};
|
||||
class TopIcon: RscInteractionIcon{
|
||||
idc = 1200;
|
||||
h = 1 * GUI_GRID_H;
|
||||
y = 9 * GUI_GRID_H;
|
||||
};
|
||||
class FirstIcon: RscInteractionIcon{
|
||||
idc = 1201;
|
||||
y = 10.25 * GUI_GRID_H;
|
||||
h = 1.5 * GUI_GRID_H;
|
||||
};
|
||||
class SelectedItemIcon: RscInteractionIcon{
|
||||
idc = 1202;
|
||||
y = 12 * GUI_GRID_H;
|
||||
};
|
||||
class ThirdIcon: RscInteractionIcon{
|
||||
idc = 1203;
|
||||
y = 14.25 * GUI_GRID_H;
|
||||
h = 1.5 * GUI_GRID_H;
|
||||
};
|
||||
class BottomIcon: TopIcon{
|
||||
idc = 1204;
|
||||
y = 16 * GUI_GRID_H;
|
||||
};
|
||||
class ItemName: RscText{
|
||||
idc = 1000;
|
||||
style = 0x01;
|
||||
x = 5.25 * GUI_GRID_W;
|
||||
y = 12.15 * GUI_GRID_H;
|
||||
w = 13 * GUI_GRID_W;
|
||||
h = 1.5 * GUI_GRID_H;
|
||||
colorBackground[] = {0.3, 0.3, 0.3, 0.8};
|
||||
};
|
||||
class BackIcon: RscInteractionIcon{
|
||||
idc = 1210;
|
||||
text = "AGM_interaction\UI\backArrow_ca.paa";
|
||||
x = 18.25 * GUI_GRID_W;
|
||||
y = 12.69 * GUI_GRID_H;
|
||||
w = 0.5 * GUI_GRID_W;
|
||||
h = 0.5 * GUI_GRID_H;
|
||||
};
|
||||
class ItemDetails: RscStructuredText{
|
||||
idc = 1100;
|
||||
style = 0x0c;
|
||||
x = 23.5 * GUI_GRID_W;
|
||||
y = 11 * GUI_GRID_H;
|
||||
w = 13 * GUI_GRID_W;
|
||||
h = 3.9 * GUI_GRID_H;
|
||||
colorBackground[] = {0, 0, 0, 0.4};
|
||||
};
|
||||
};
|
||||
};
|
||||
class AGM_InteractionHelper {
|
||||
idd = 9930;
|
||||
enableSimulation = 1;
|
||||
movingEnable = 0;
|
||||
fadeIn=0.5;
|
||||
fadeOut=0.5;
|
||||
duration = 10e10;
|
||||
onLoad = "uiNamespace setVariable ['AGM_Helper_Display', _this select 0];";
|
||||
|
||||
class controls {
|
||||
class SelectIcon: RscInteractionHelperIcon{
|
||||
idc = 1200;
|
||||
text = "AGM_interaction\UI\mouse_left_ca.paa";
|
||||
y = 17.5 * GUI_GRID_H;
|
||||
};
|
||||
class SelectText: RscInteractionText{
|
||||
idc = 1000;
|
||||
y = 17 * GUI_GRID_H;
|
||||
text = $STR_AGM_Interaction_MakeSelection;
|
||||
};
|
||||
class GoBackIcon: RscInteractionHelperIcon{
|
||||
idc = 1201;
|
||||
text = "AGM_interaction\UI\mouse_right_ca.paa";
|
||||
y = 19.5 * GUI_GRID_H;
|
||||
};
|
||||
class GoBackText: RscInteractionText{
|
||||
idc = 1001;
|
||||
y = 19 * GUI_GRID_H;
|
||||
text = $STR_AGM_Interaction_Back;
|
||||
};
|
||||
class ScrollIcon: RscInteractionHelperIcon{
|
||||
idc = 1202;
|
||||
text = "AGM_interaction\UI\mouse_scroll_ca.paa";
|
||||
y = 18.5 * GUI_GRID_H;
|
||||
};
|
||||
class ScrollText: RscInteractionText{
|
||||
idc = 1002;
|
||||
y = 18 * GUI_GRID_H;
|
||||
text = $STR_AGM_Interaction_ScrollHint;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
BIN
addons/interaction/UI/CenterIcon_ca.paa
Normal file
BIN
addons/interaction/UI/CenterIcon_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/IconInteraction_ca.paa
Normal file
BIN
addons/interaction/UI/IconInteraction_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/backArrow_ca.paa
Normal file
BIN
addons/interaction/UI/backArrow_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/command_rose_ca.paa
Normal file
BIN
addons/interaction/UI/command_rose_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/dot_ca.paa
Normal file
BIN
addons/interaction/UI/dot_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/gestures_ca.paa
Normal file
BIN
addons/interaction/UI/gestures_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/mouse_left_ca.paa
Normal file
BIN
addons/interaction/UI/mouse_left_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/mouse_right_ca.paa
Normal file
BIN
addons/interaction/UI/mouse_right_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/mouse_scroll_ca.paa
Normal file
BIN
addons/interaction/UI/mouse_scroll_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/team/team_blue_ca.paa
Normal file
BIN
addons/interaction/UI/team/team_blue_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/team/team_green_ca.paa
Normal file
BIN
addons/interaction/UI/team/team_green_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/team/team_management_ca.paa
Normal file
BIN
addons/interaction/UI/team/team_management_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/team/team_red_ca.paa
Normal file
BIN
addons/interaction/UI/team/team_red_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/team/team_white_ca.paa
Normal file
BIN
addons/interaction/UI/team/team_white_ca.paa
Normal file
Binary file not shown.
BIN
addons/interaction/UI/team/team_yellow_ca.paa
Normal file
BIN
addons/interaction/UI/team/team_yellow_ca.paa
Normal file
Binary file not shown.
12
addons/interaction/clientInit.sqf
Normal file
12
addons/interaction/clientInit.sqf
Normal file
@ -0,0 +1,12 @@
|
||||
// by commy2 and CAA-Picard
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
AGM_Interaction_isOpeningDoor = false;
|
||||
AGM_Dancing = false;
|
||||
|
||||
// restore global fire teams for JIP
|
||||
{
|
||||
_team = _x getVariable ["AGM_assignedFireTeam", ""];
|
||||
if (_team != "") then {_x assignTeam _team};
|
||||
} forEach allUnits;
|
664
addons/interaction/config.cpp
Normal file
664
addons/interaction/config.cpp
Normal file
@ -0,0 +1,664 @@
|
||||
class CfgPatches {
|
||||
class AGM_Interaction {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.60;
|
||||
requiredAddons[] = {AGM_Core};
|
||||
version = "0.95";
|
||||
versionStr = "0.95";
|
||||
versionAr[] = {0,95,0};
|
||||
author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
|
||||
authorUrl = "https://github.com/commy2/";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgFunctions {
|
||||
class AGM_Interaction {
|
||||
class AGM_Interaction {
|
||||
file = "\AGM_interaction\functions";
|
||||
class addInteraction;
|
||||
class addInteractionSelf;
|
||||
class AddSelectableItem;
|
||||
class addToTooltip;
|
||||
class applyButtons;
|
||||
class canInteractWith;
|
||||
class canLockDoor;
|
||||
class canTapShoulder;
|
||||
class getActions2;
|
||||
class GetActions;
|
||||
class getDoor;
|
||||
class getDoorAnimations;
|
||||
class getDown;
|
||||
class getSelectedButton;
|
||||
class hideMenu;
|
||||
class hideMouseHint;
|
||||
class initialiseInteraction;
|
||||
class isInRange;
|
||||
class joinTeam;
|
||||
class lockDoor;
|
||||
class menuKeyInput;
|
||||
class moduleInteraction;
|
||||
class moveDown;
|
||||
class onButtonDown;
|
||||
class onButtonDownSelf;
|
||||
class onButtonUp;
|
||||
class onClick;
|
||||
class onSelectMenuDblClick;
|
||||
class openDoor;
|
||||
class openMenu;
|
||||
class openMenuSelectUI;
|
||||
class openMenuSelf;
|
||||
class openSelectMenu;
|
||||
class openSubMenu;
|
||||
class openSubMenuSelf;
|
||||
class prepareSelectMenu;
|
||||
class push;
|
||||
class removeInteraction;
|
||||
class removeInteractionSelf;
|
||||
class removeTag;
|
||||
class sendAway;
|
||||
class showMenu;
|
||||
class showMouseHint;
|
||||
class sortOptionsByPriority;
|
||||
class tapShoulder;
|
||||
class updateTooltipPosition;
|
||||
|
||||
// backwards compatibility, remove in some patches
|
||||
class getCaptivityStatus;
|
||||
class setCaptivityStatus;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class AGM_Interaction {
|
||||
clientInit = "call compile preprocessFileLineNumbers '\AGM_Interaction\clientInit.sqf'";
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_GetIn_EventHandlers {
|
||||
class All {
|
||||
class AGM_AutoCloseMenu {
|
||||
clientGetIn = "if (_this select 2 == AGM_player && {!isNull (findDisplay 1713999)}) then {(findDisplay 1713999) closeDisplay 1}";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_GetOut_EventHandlers {
|
||||
class All {
|
||||
class AGM_AutoCloseMenu {
|
||||
clientGetOut = "if (_this select 2 == AGM_player && {!isNull (findDisplay 1713999)}) then {(findDisplay 1713999) closeDisplay 1}";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_Core_Default_Keys {
|
||||
class openInteractionMenuNew {
|
||||
displayName = "$STR_AGM_Interaction_InteractionMenu";
|
||||
condition = "true";
|
||||
statement = "call AGM_Interaction_fnc_onButtonDown";
|
||||
conditionUp = "!isNull (findDisplay 1713999) && {profileNamespace getVariable ['AGM_Interaction_AutoCloseMenu', false]}";
|
||||
statementUp = "if (AGM_Interaction_MenuType mod 2 == 0) then {call AGM_Interaction_fnc_onButtonUp};";
|
||||
exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting", "AGM_Interaction_isNotSwimming"};
|
||||
key = 219;
|
||||
shift = 0;
|
||||
control = 0;
|
||||
alt = 0;
|
||||
};
|
||||
class openInteractionMenuSelfNew {
|
||||
displayName = "$STR_AGM_Interaction_InteractionMenuSelf";
|
||||
condition = "true";
|
||||
statement = "call AGM_Interaction_fnc_onButtonDownSelf";
|
||||
conditionUp = "!isNull (findDisplay 1713999) && {profileNamespace getVariable ['AGM_Interaction_AutoCloseMenu', false]}";
|
||||
statementUp = "if (AGM_Interaction_MenuType mod 2 == 1) then {call AGM_Interaction_fnc_onButtonUp};";
|
||||
exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting", "AGM_Interaction_isNotSwimming", "AGM_Core_notOnMap"};
|
||||
key = 219;
|
||||
shift = 0;
|
||||
control = 1;
|
||||
alt = 0;
|
||||
};
|
||||
class openDoor {
|
||||
displayName = "$STR_AGM_Interaction_OpenDoor";
|
||||
condition = "!AGM_Interaction_isOpeningDoor && {[2] call AGM_Interaction_fnc_getDoor select 1 != ''}";
|
||||
statement = "call AGM_Interaction_fnc_openDoor";
|
||||
conditionUp = "AGM_Interaction_isOpeningDoor";
|
||||
statementUp = "AGM_Interaction_isOpeningDoor = false";
|
||||
key = 57;
|
||||
shift = 0;
|
||||
control = 1;
|
||||
alt = 0;
|
||||
};
|
||||
// disabled for now
|
||||
/*class lockDoor {
|
||||
displayName = "$STR_AGM_Interaction_LockDoor";
|
||||
condition = "[true] call AGM_Interaction_fnc_canLockDoor && {!AGM_Interaction_isOpeningDoor}";
|
||||
statement = "[true] call AGM_Interaction_fnc_lockDoor";
|
||||
key = 57;
|
||||
shift = 0;
|
||||
control = 0;
|
||||
alt = 1;
|
||||
};
|
||||
class unlockDoor {
|
||||
displayName = "$STR_AGM_Interaction_UnlockDoor";
|
||||
condition = "[false] call AGM_Interaction_fnc_canLockDoor";
|
||||
statement = "[false] call AGM_Interaction_fnc_lockDoor";
|
||||
key = 57;
|
||||
shift = 0;
|
||||
control = 1;
|
||||
alt = 1;
|
||||
};*/
|
||||
class tapShoulder {
|
||||
displayName = "$STR_AGM_Interaction_TapShoulder";
|
||||
condition = "[_player, cursorTarget] call AGM_Interaction_fnc_canTapShoulder";
|
||||
statement = "[_player, cursorTarget] call AGM_Interaction_fnc_tapShoulder";
|
||||
key = 20;
|
||||
shift = 1;
|
||||
control = 0;
|
||||
alt = 0;
|
||||
};
|
||||
class modifierKey {
|
||||
displayName = "$STR_AGM_Interaction_ModifierKey";
|
||||
condition = "";
|
||||
statement = "AGM_Modifier = 1;";
|
||||
conditionUp = "";
|
||||
statementUp = "AGM_Modifier = 0;";
|
||||
exceptions[] = {"AGM_Drag_isNotDragging"};
|
||||
key = 29;
|
||||
shift = 0;
|
||||
control = 0;
|
||||
alt = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_Core_Options {
|
||||
class Interaction_FlowMenu {
|
||||
displayName = "$STR_AGM_Interaction_FlowMenu";
|
||||
default = 0;
|
||||
};
|
||||
class Interaction_AutoCloseMenu {
|
||||
displayName = "$STR_AGM_Interaction_AutoCloseMenu";
|
||||
default = 0;
|
||||
};
|
||||
class Interaction_AutoCenterCursor {
|
||||
displayName = "$STR_AGM_Interaction_AutoCenterCursor";
|
||||
default = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_Parameters {
|
||||
AGM_Modifier = 0;
|
||||
};
|
||||
class AGM_Parameters_Boolean {
|
||||
AGM_Interaction_EnableTeamManagement = 1;
|
||||
};
|
||||
|
||||
class AGM_Core_canInteractConditions {
|
||||
class AGM_Interaction_isNotEscorting {
|
||||
condition = "!(_player getVariable ['AGM_isEscorting', false])";
|
||||
};
|
||||
class AGM_Interaction_isNotCaptive {
|
||||
condition = "!(_player getVariable ['AGM_isCaptive', false])";
|
||||
};
|
||||
class AGM_Interaction_isNotSurrendering {
|
||||
condition = "!(_player getVariable ['AGM_isSurrender', false])";
|
||||
};
|
||||
class AGM_Interaction_isNotSwimming {
|
||||
condition = "!underwater _player";
|
||||
};
|
||||
};
|
||||
|
||||
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
|
||||
name = #ITEM; \
|
||||
count = COUNT; \
|
||||
};
|
||||
|
||||
class CfgVehicles {
|
||||
|
||||
class Module_F;
|
||||
class AGM_ModuleInteraction: Module_F {
|
||||
author = "$STR_AGM_Core_AGMTeam";
|
||||
category = "AGM";
|
||||
displayName = "Interaction System";
|
||||
function = "AGM_Interaction_fnc_moduleInteraction";
|
||||
scope = 2;
|
||||
isGlobal = 1;
|
||||
icon = "\AGM_Interaction\UI\IconInteraction_ca.paa";
|
||||
class Arguments {
|
||||
class EnableTeamManagement {
|
||||
displayName = "Enable Team Management";
|
||||
description = "Should players be allowed to use the Team Management Menu? Default: Yes";
|
||||
typeName = "BOOL";
|
||||
class values {
|
||||
class Yes { default = 1; name = "Yes"; value = 1;};
|
||||
class No { name = "No"; value = 0; };
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
class AGM_Actions {
|
||||
class AGM_TeamManagement {
|
||||
displayName = "$STR_AGM_Interaction_TeamManagement";
|
||||
distance = 4;
|
||||
condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {AGM_Interaction_EnableTeamManagement}";
|
||||
statement = "";
|
||||
showDisabled = 0;
|
||||
priority = 3.2;
|
||||
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
|
||||
subMenu[] = {"AGM_TeamManagement", 0};
|
||||
hotkey = "M";
|
||||
enableInside = 1;
|
||||
|
||||
class AGM_JoinTeamRed {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamRed";
|
||||
distance = 4;
|
||||
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
|
||||
statement = "[_target, 'RED'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
|
||||
priority = 2.4;
|
||||
hotkey = "R";
|
||||
enableInside = 1;
|
||||
};
|
||||
class AGM_JoinTeamGreen {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamGreen";
|
||||
distance = 4;
|
||||
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
|
||||
statement = "[_target, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
|
||||
priority = 2.3;
|
||||
hotkey = "G";
|
||||
enableInside = 1;
|
||||
};
|
||||
class AGM_JoinTeamBlue {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamBlue";
|
||||
distance = 4;
|
||||
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
|
||||
statement = "[_target, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
|
||||
priority = 2.2;
|
||||
hotkey = "B";
|
||||
enableInside = 1;
|
||||
};
|
||||
class AGM_JoinTeamYellow {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamYellow";
|
||||
distance = 4;
|
||||
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
|
||||
statement = "[_target, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
|
||||
priority = 2.1;
|
||||
hotkey = "Y";
|
||||
enableInside = 1;
|
||||
};
|
||||
|
||||
class AGM_LeaveTeam {
|
||||
displayName = "$STR_AGM_Interaction_LeaveTeam";
|
||||
distance = 4;
|
||||
condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}";
|
||||
statement = "[_target, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
|
||||
priority = 2.5;
|
||||
hotkey = "N";
|
||||
enableInside = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_TapShoulder {
|
||||
displayName = "$STR_AGM_Interaction_TapShoulder";
|
||||
distance = 4;
|
||||
condition = "[_player, _target] call AGM_Interaction_fnc_canTapShoulder";
|
||||
statement = "[_player, _target] call AGM_Interaction_fnc_tapShoulder";
|
||||
showDisabled = 1;
|
||||
priority = 2.8;
|
||||
hotkey = "Q";
|
||||
enableInside = 1;
|
||||
};
|
||||
class AGM_JoinGroup {
|
||||
displayName = "$STR_AGM_Interaction_JoinGroup";
|
||||
distance = 4;
|
||||
condition = "side group _player == side group _target && {group _player != group _target}";
|
||||
statement = "[_player] joinSilent group _target;";
|
||||
showDisabled = 0;
|
||||
priority = 2.6;
|
||||
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
|
||||
hotkey = "J";
|
||||
enableInside = 1;
|
||||
};
|
||||
|
||||
class AGM_GetDown {
|
||||
displayName = "$STR_AGM_Interaction_GetDown";
|
||||
distance = 4;
|
||||
condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
|
||||
statement = "[_target] call AGM_Interaction_fnc_getDown";
|
||||
showDisabled = 0;
|
||||
priority = 2.2;
|
||||
};
|
||||
class AGM_SendAway {
|
||||
displayName = "$STR_AGM_Interaction_SendAway";
|
||||
distance = 4;
|
||||
condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
|
||||
statement = "[_target] call AGM_Interaction_fnc_sendAway";
|
||||
showDisabled = 0;
|
||||
priority = 2.0;
|
||||
};
|
||||
class AGM_Pardon {
|
||||
displayName = "$STR_AGM_Interaction_Pardon";
|
||||
distance = 4;
|
||||
condition = "rating _target < -2000 && {alive _target} && {side group _player == side group _target}";
|
||||
statement = "[_target, '{_this addRating -rating _this}', _target] call AGM_Core_fnc_execRemoteFnc";
|
||||
showDisabled = 0;
|
||||
priority = 2.5;
|
||||
enableInside = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_SelfActions {
|
||||
class AGM_TeamManagement {
|
||||
displayName = "$STR_AGM_Interaction_TeamManagement";
|
||||
condition = "AGM_Interaction_EnableTeamManagement";
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 3.2;
|
||||
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
|
||||
subMenu[] = {"AGM_TeamManagement", 1};
|
||||
enableInside = 1;
|
||||
hotkey = "M";
|
||||
|
||||
class AGM_JoinTeamRed {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamRed";
|
||||
condition = "true";
|
||||
statement = "[_player, 'RED'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
priority = 2.4;
|
||||
icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "R";
|
||||
};
|
||||
class AGM_JoinTeamGreen {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamGreen";
|
||||
condition = "true";
|
||||
statement = "[_player, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
priority = 2.3;
|
||||
icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "G";
|
||||
};
|
||||
class AGM_JoinTeamBlue {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamBlue";
|
||||
condition = "true";
|
||||
statement = "[_player, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
priority = 2.2;
|
||||
icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "B";
|
||||
};
|
||||
class AGM_JoinTeamYellow {
|
||||
displayName = "$STR_AGM_Interaction_JoinTeamYellow";
|
||||
condition = "true";
|
||||
statement = "[_player, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
priority = 2.1;
|
||||
icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "Y";
|
||||
};
|
||||
|
||||
class AGM_LeaveTeam {
|
||||
displayName = "$STR_AGM_Interaction_LeaveTeam";
|
||||
condition = "assignedTeam _player != 'MAIN'";
|
||||
statement = "[_player, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
|
||||
showDisabled = 1;
|
||||
priority = 2.5;
|
||||
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "N";
|
||||
};
|
||||
|
||||
class AGM_BecomeLeader {
|
||||
displayName = "$STR_AGM_Interaction_BecomeLeader";
|
||||
condition = "count (units group _player) > 1 && {leader group _player != _player}";
|
||||
statement = "_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;";
|
||||
showDisabled = 1;
|
||||
priority = 1.0;
|
||||
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "L";
|
||||
};
|
||||
class AGM_LeaveGroup {
|
||||
displayName = "$STR_AGM_Interaction_LeaveGroup";
|
||||
condition = "count (units group _player) > 1";
|
||||
statement = "_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;";
|
||||
showDisabled = 1;
|
||||
priority = 1.2;
|
||||
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
|
||||
enableInside = 1;
|
||||
hotkey = "M";
|
||||
};
|
||||
};
|
||||
|
||||
/* DANCE ANIMATION DOESN'T WORK :(
|
||||
class AGM_Dance {
|
||||
displayName = "$STR_AGM_Interaction_Dance";
|
||||
condition = "isClass (configFile >> 'CfgPatches' >> 'AGM_Movement') and !AGM_Dancing";
|
||||
statement = "AGM_Dancing = true; [-2, {_this switchMove 'TestDance';}, player] call CBA_fnc_globalExecute;";
|
||||
showDisabled = 0;
|
||||
priority = -1.2;
|
||||
};
|
||||
class AGM_StopDancing {
|
||||
displayName = "$STR_AGM_Interaction_StopDancing";
|
||||
condition = "AGM_Dancing";
|
||||
statement = "AGM_Dancing = false; [-2, {_this switchMove '';}, player] call CBA_fnc_globalExecute;";
|
||||
showDisabled = 0;
|
||||
priority = -1.2;
|
||||
};
|
||||
*/
|
||||
|
||||
class AGM_Gestures {
|
||||
displayName = "$STR_AGM_Interaction_Gestures";
|
||||
condition = "canStand _target";
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 3.5;
|
||||
subMenu[] = {"AGM_Gestures", 1};
|
||||
icon = "AGM_Interaction\UI\gestures_ca.paa";
|
||||
hotkey = "G";
|
||||
|
||||
/*class AGM_Gesture_Advance {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Attack";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureAttack';";
|
||||
showDisabled = 1;
|
||||
priority = 2.0;
|
||||
};*/
|
||||
class AGM_Gesture_Advance {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Advance";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureAdvance';";
|
||||
showDisabled = 1;
|
||||
priority = 1.9;
|
||||
hotkey = "1";
|
||||
};
|
||||
class AGM_Gesture_Go {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Go";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow (['gestureGo', 'gestureGoB'] select (floor random 2));";
|
||||
showDisabled = 1;
|
||||
priority = 1.8;
|
||||
hotkey = "2";
|
||||
};
|
||||
class AGM_Gesture_Follow {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Follow";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureFollow';";
|
||||
showDisabled = 1;
|
||||
priority = 1.7;
|
||||
hotkey = "3";
|
||||
};
|
||||
/*class AGM_Gesture_Point {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Point";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gesturePoint';";
|
||||
showDisabled = 1;
|
||||
priority = 1.6;
|
||||
};*/
|
||||
class AGM_Gesture_Up {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Up";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureUp';";
|
||||
showDisabled = 1;
|
||||
priority = 1.5;
|
||||
hotkey = "4";
|
||||
};
|
||||
class AGM_Gesture_Cover {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Cover";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureCover';";
|
||||
showDisabled = 1;
|
||||
priority = 1.4;
|
||||
hotkey = "5";
|
||||
};
|
||||
class AGM_Gesture_CeaseFire {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Cease_Fire";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureCeaseFire';";
|
||||
showDisabled = 1;
|
||||
priority = 1.3;
|
||||
hotkey = "6";
|
||||
};
|
||||
class AGM_Gesture_Freeze {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Freeze";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureFreeze';";
|
||||
showDisabled = 1;
|
||||
priority = 1.2;
|
||||
hotkey = "7";
|
||||
};
|
||||
class AGM_Gesture_Yes {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Yes";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow (['gestureYes', 'gestureNod'] select (floor random 2));";
|
||||
showDisabled = 1;
|
||||
priority = 1.1;
|
||||
hotkey = "8";
|
||||
};
|
||||
class AGM_Gesture_No {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_No";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow 'gestureNo';";
|
||||
showDisabled = 1;
|
||||
priority = 1.0;
|
||||
hotkey = "9";
|
||||
};
|
||||
class AGM_Gesture_Hi {
|
||||
displayName = "$STR_AGM_Interaction_Gestures_Hi";
|
||||
condition = "canStand _target";
|
||||
statement = "_target playActionNow (['gestureHi', 'gestureHiB', 'gestureHiC'] select (floor random 3));";
|
||||
showDisabled = 1;
|
||||
priority = 0.9;
|
||||
hotkey = "0";
|
||||
};
|
||||
};
|
||||
|
||||
class AGM_Equipment {
|
||||
displayName = "$STR_AGM_Interaction_Equipment";
|
||||
condition = "true";
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 4.5;
|
||||
icon = ""; // @todo
|
||||
subMenu[] = {"AGM_Equipment", 1};
|
||||
enableInside = 1;
|
||||
hotkey = "E";
|
||||
|
||||
class AGM_Dummy {
|
||||
displayName = "";
|
||||
condition = "false";
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = -99;
|
||||
icon = "AGM_Core\UI\blank_CO.paa";
|
||||
enableInside = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class LandVehicle;
|
||||
class Car: LandVehicle {
|
||||
class AGM_Actions {};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
class Tank: LandVehicle {
|
||||
class AGM_Actions {};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
|
||||
class Air;
|
||||
class Helicopter: Air {
|
||||
class AGM_Actions {};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
class Plane: Air {
|
||||
class AGM_Actions {};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
|
||||
class Ship;
|
||||
class Ship_F: Ship {
|
||||
class AGM_Actions {
|
||||
class AGM_Push {
|
||||
displayName = "$STR_AGM_Interaction_Push";
|
||||
distance = 4;
|
||||
condition = "getMass _target < 1000 and alive _target";
|
||||
statement = "[_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call AGM_Interaction_fnc_push;";
|
||||
showDisabled = 0;
|
||||
priority = -1;
|
||||
};
|
||||
};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
|
||||
class StaticWeapon: LandVehicle {
|
||||
class AGM_Actions {};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
|
||||
class StaticMortar;
|
||||
class Mortar_01_base_F: StaticMortar {
|
||||
class AGM_Actions {};
|
||||
class AGM_SelfActions {};
|
||||
};
|
||||
|
||||
class Box_NATO_Support_F;
|
||||
class AGM_Box_Misc: Box_NATO_Support_F {
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(AGM_CableTie,24)
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgWeapons {
|
||||
class AGM_ItemCore;
|
||||
class InventoryItem_Base_F;
|
||||
|
||||
class AGM_CableTie: AGM_ItemCore {
|
||||
displayName = "$STR_AGM_Interaction_CableTie_Name";
|
||||
descriptionShort = "$STR_AGM_Interaction_CableTie_Description";
|
||||
model = "\AGM_Interaction\agm_cabletie.p3d";
|
||||
picture = "\AGM_Interaction\UI\agm_cabletie_x_ca.paa";
|
||||
scope = 2;
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
#include <Menu_Config.hpp>
|
40
addons/interaction/functions/fn_AddSelectableItem.sqf
Normal file
40
addons/interaction/functions/fn_AddSelectableItem.sqf
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_AddSelectableItem
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Adds an item to the select menu
|
||||
|
||||
Parameters:
|
||||
0: ARRAY/NUMBER - List container
|
||||
1: String - Display Name
|
||||
2: String - Picture
|
||||
3: String/code - data
|
||||
|
||||
Returns:
|
||||
ARRAY/Number
|
||||
|
||||
Example:
|
||||
*/
|
||||
private ["_container", "_displayName", "_picture", "_data", "_index"];
|
||||
|
||||
_container = _this select 0;
|
||||
_displayName = _this select 1;
|
||||
_picture = _this select 2;
|
||||
_data = _this select 3;
|
||||
|
||||
if (_picture == "" || _picture == "PictureThing") then {
|
||||
_picture = "AGM_Interaction\UI\dot_ca.paa";
|
||||
};
|
||||
|
||||
if ((profileNamespace getVariable ["AGM_Interaction_FlowMenu", false])) then {
|
||||
//[_displayName, _statement, _condition, _priority, _subMenu, _icon, _tooltip, _conditionShow, _exceptions, _distance, _hotkey]
|
||||
_container pushBack [_displayName, nil, {true},0,[], _picture, "", {true}, [], 4, "", _data];
|
||||
}else{
|
||||
_index = lbAdd [_container, _displayName];
|
||||
lbSetData [_container, _index, str _data];
|
||||
lbSetPicture [_container, _index, _picture];
|
||||
};
|
||||
|
||||
_container
|
154
addons/interaction/functions/fn_GetActions.sqf
Normal file
154
addons/interaction/functions/fn_GetActions.sqf
Normal file
@ -0,0 +1,154 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_GetActions
|
||||
|
||||
Author:
|
||||
commy2
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - target
|
||||
1: ARRAY - Parents of the target object
|
||||
2: ARRAY - Actions
|
||||
3: ARRAY - Patches
|
||||
4: CONFIG - Parent config (ConfigFile >> "CfgVehicles"/MissionConfigFile >> "CfgVehicles")
|
||||
5: BOOL - Is mission config file?
|
||||
6: STRING - Classname ("AGM_Actions"/"AGM_SelfActions")
|
||||
7: STRING - Sub-class
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player, [configfile >> "CfgVehicles" >> typeOf player, true] call BIS_fnc_returnParents, [], [],configfile >> "CfgVehicles", false, "AGM_Actions"] call AGM_Interaction_fnc_GetActions;
|
||||
|
||||
[player, [configfile >> "CfgVehicles" >> typeOf player, true] call BIS_fnc_returnParents, [], [],configfile >> "CfgVehicles", false, "AGM_SelfActions"] call AGM_Interaction_fnc_GetActions;
|
||||
*/
|
||||
#define DEFAULT_ICON "\AGM_Interaction\UI\dot_ca.paa"
|
||||
private ["_target", "_parents", "_actions", "_patches", "_baseConfig", "_actionType", "_i","_index", "_missionConfig", "_stdConfig"];
|
||||
_target = _this select 0;
|
||||
_parents = _this select 1;
|
||||
_actions = _this select 2;
|
||||
_patches = _this select 3;
|
||||
_baseConfig = _this select 4;
|
||||
_missionConfig = _this select 5;
|
||||
_actionType = _this select 6;
|
||||
_subClass = _this select 7;
|
||||
|
||||
_stdConfig = (configFile >> "CfgVehicles" >> typeOf _target >> _actionType);
|
||||
if (_subClass != "") then {
|
||||
_stdConfig = _stdConfig >> _subClass;
|
||||
};
|
||||
|
||||
_count = count _parents;
|
||||
for "_i" from 0 to (_count - 1) do {
|
||||
_config = _baseConfig >> _parents select _i >> _actionType;
|
||||
if (_subClass != "") then {
|
||||
_config = _config >> _subClass;
|
||||
};
|
||||
|
||||
_count = count _config;
|
||||
if (_count > 0) then {
|
||||
for "_index" from 0 to (_count - 1) do {
|
||||
private ["_action", "_displayName", "_distance","_condition","_statement","_showDisabled", "_priority", "_tooltip", "_hotkey",
|
||||
"_subMenu", "_conditionShow", "_exceptions", "_icon", "_actionToCache", "_cacheActions", "_cache", "_indexCache", "_configName"];
|
||||
_action = if (_missionConfig) then {_config select _index} else {_stdConfig >> configName (_config select _index)};
|
||||
_cache = missionNamespace getVariable ["AGM_Interaction_MenuCache", [[], [], []]];
|
||||
|
||||
if (count _action > 0) then {
|
||||
_configName = configName _action;
|
||||
|
||||
_cacheConfigs = _cache select 0;
|
||||
_cacheActions = _cache select 1;
|
||||
_cacheIndices = _cache select 2;
|
||||
|
||||
_indexCache = _cacheConfigs find _action;
|
||||
if (_indexCache == -1) then {
|
||||
_displayName = getText (_action >> "displayName");
|
||||
_distance = getNumber (_action >> "distance");
|
||||
_priority = getNumber (_action >> "priority");
|
||||
_subMenu = getArray (_action >> "subMenu");
|
||||
_tooltip = getText (_action >> "tooltip");
|
||||
_hotkey = getText (_action >> "hotkey");
|
||||
_enableInside = getNumber (_action >> "enableInside");
|
||||
|
||||
// Condition
|
||||
_condition = getText (_action >> "condition");
|
||||
if (_condition == "") then {_condition = "true"};
|
||||
|
||||
_condition = _condition + format [" && {%1 call AGM_Core_canInteract} && {[AGM_player, AGM_Interaction_Target] call AGM_Core_fnc_canInteractWith}", getArray (_action >> "exceptions")];
|
||||
if (_enableInside != 1) then {_condition = _condition + " && {_player == _vehicle}"};
|
||||
|
||||
_condition = compile _condition;
|
||||
|
||||
// Condition to show the action
|
||||
_conditionShow = getText (_action >> "conditionShow");
|
||||
_conditionShow = if (_conditionShow == "") then {{true}} else {compile _conditionShow};
|
||||
|
||||
_showDisabled = getNumber (_action >> "showDisabled") == 1;
|
||||
if (isText (_action >> "conditionShow")) then {
|
||||
_showDisabled = [_object, _player] call _conditionShow;
|
||||
};
|
||||
|
||||
// Exceptions to the general conditions that have to be true
|
||||
_exceptions = getArray (_action >> "exceptions");
|
||||
|
||||
// statement
|
||||
_statement = getText (_action >> "statement");
|
||||
_statement = compile _statement;
|
||||
|
||||
if (profileNamespace getVariable ["AGM_Interaction_FlowMenu", false]) then {
|
||||
_statement = if (getText (_action >> "statement") == "" && {count _subMenu > 1}) then {
|
||||
compile format ["call AGM_Interaction_fnc_hideMenu;if(%2 == 1)then{['%1'] call AGM_Interaction_fnc_openSubMenuSelf;}else{['%1'] call AGM_Interaction_fnc_openSubMenu;};", _subMenu select 0, _subMenu select 1];
|
||||
} else {
|
||||
compile ("call AGM_Interaction_fnc_hideMenu;" + getText (_action >> "statement"));
|
||||
};
|
||||
};
|
||||
|
||||
// icon
|
||||
_icon = getText (_action >> "Icon");
|
||||
if (_icon == "") then {
|
||||
_icon = DEFAULT_ICON;
|
||||
};
|
||||
|
||||
_actionToCache = [_displayName, _statement, _condition, _priority, _subMenu, _icon, _tooltip, _conditionShow, _exceptions, _distance, _hotkey];
|
||||
|
||||
if (!(_configName in _patches) && {_showDisabled || {[_object, _player] call _condition}} && {_distance == 0 || {[_object, _distance] call AGM_Interaction_fnc_isInRange}}) then {
|
||||
_actions pushBack _actionToCache;
|
||||
_patches pushBack _configName;
|
||||
};
|
||||
|
||||
_indexCache = _cacheActions find _actionToCache;
|
||||
if (_indexCache == -1) then {
|
||||
_indexCache = count _cacheActions;
|
||||
_cacheActions pushBack _actionToCache;
|
||||
};
|
||||
|
||||
_cacheConfigs pushBack _action;
|
||||
_cacheIndices pushBack _indexCache;
|
||||
|
||||
_cache = [_cacheConfigs, _cacheActions, _cacheIndices];
|
||||
["InteractionMenu", _action, {format ["%1 loaded into cache", _this]}] call AGM_Debug_fnc_log;
|
||||
} else {
|
||||
["InteractionMenu", _action, {format ["%1 loaded from cache", _this]}] call AGM_Debug_fnc_log;
|
||||
|
||||
_cachedAction = _cacheActions select (_cacheIndices select _indexCache);
|
||||
|
||||
_showDisabled = getNumber (_action >> "showDisabled") == 1;
|
||||
if (isText (_action >> "conditionShow")) then {
|
||||
_showDisabled = [_object, _player] call (_cachedAction select 7);
|
||||
};
|
||||
|
||||
if (!(_configName in _patches) && {_showDisabled || {[_object, _player] call (_cachedAction select 2)}} && {[_object, (_cachedAction select 9)] call AGM_Interaction_fnc_isInRange || {(_cachedAction select 9) == 0}}) then {
|
||||
_actions pushBack _cachedAction;
|
||||
_patches pushBack _configName;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
AGM_Interaction_MenuCache = _cache;
|
||||
};
|
||||
};
|
||||
};
|
||||
[_actions, _patches]
|
66
addons/interaction/functions/fn_MoveDown.sqf
Normal file
66
addons/interaction/functions/fn_MoveDown.sqf
Normal file
@ -0,0 +1,66 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_MoveDown
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Depending on the passed value, either scrolls down through the list or up.
|
||||
|
||||
Parameters:
|
||||
NUMBER - Amount to increase current interaction target
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
1 call AGM_Interaction_fnc_MoveDown;
|
||||
-1 call AGM_Interaction_fnc_MoveDown;
|
||||
*/
|
||||
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
|
||||
if (isNil "AGM_Interaction_MainButton") exitWith{};
|
||||
if (isNil "AGM_Interaction_Buttons") exitWith{};
|
||||
_count = (count AGM_Interaction_Buttons)- 1;
|
||||
AGM_Interaction_SelectedButton = CLAMP(AGM_Interaction_SelectedButton + _this, 0, _count);
|
||||
|
||||
_target = AGM_Interaction_Target;
|
||||
_player = AGM_player;
|
||||
_vehicle = vehicle _player;
|
||||
|
||||
disableSerialization;
|
||||
_dlgInteractionDialog = uiNamespace getVariable "AGM_Flow_Display";
|
||||
_top = AGM_Interaction_SelectedButton - 2;
|
||||
_i = 0;
|
||||
while {_i <= 4} do {
|
||||
_index =_i + _top;
|
||||
_ctrl = _dlgInteractionDialog displayCtrl (1200 + _i);
|
||||
if (_index >= 0 && {_index <= _count}) then {
|
||||
_action = AGM_Interaction_Buttons select _index;
|
||||
_ctrl ctrlShow true;
|
||||
_ctrl ctrlSetText (_action select 5);
|
||||
_color = [1,1,1,1];
|
||||
if !([_target, _player] call (_action select 2)) then {
|
||||
_color = [0.3,0.3,0.3,0.8];
|
||||
};
|
||||
if (_i == 0 || _i == 4) then {
|
||||
_color set [3, 0.5];
|
||||
};
|
||||
if (_i == 1 || _i == 3) then {
|
||||
_color set [3, 0.75];
|
||||
};
|
||||
_ctrl ctrlSetTextColor _color;
|
||||
}else{
|
||||
_ctrl ctrlShow false;
|
||||
};
|
||||
_i = _i + 1;
|
||||
};
|
||||
|
||||
_ctrl = _dlgInteractionDialog displayCtrl 1000;
|
||||
_ctrl ctrlSetText ((AGM_Interaction_Buttons select AGM_Interaction_SelectedButton) select 0);
|
||||
_ctrl = _dlgInteractionDialog displayCtrl 1100;
|
||||
_current = (AGM_Interaction_Buttons select AGM_Interaction_SelectedButton);
|
||||
_infoText = "";
|
||||
if !([_target, _player] call (_current select 2)) then {
|
||||
_infoText = "Unavailable";
|
||||
};
|
||||
_ctrl ctrlSetText _infoText;
|
||||
_ctrl ctrlShow (_infoText != "");
|
55
addons/interaction/functions/fn_addInteraction.sqf
Normal file
55
addons/interaction/functions/fn_addInteraction.sqf
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Add an AGM action to an object. Note: This function is global.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Object the action should be assigned to (Object)
|
||||
* 1: Name of the action shown in the menu (String)
|
||||
* 2: Distance the player can be away from the object (Number)
|
||||
* 3: Condition (Code or String)
|
||||
* 4: Statement (Code or String)
|
||||
* 5: Show the action even if the conditon is not met (Bool or Number)
|
||||
* 6: Priority (Number, optional default: 0)
|
||||
*
|
||||
* Return value:
|
||||
* ID of the action (used to remove it later).
|
||||
*/
|
||||
|
||||
private ["_object", "_displayName", "_distance", "_condition", "_statement", "_showDisabled", "_priority", "_actionsVar", "_id", "_actionIDs", "_actions"];
|
||||
|
||||
_object = _this select 0;
|
||||
_displayName = _this select 1;
|
||||
_distance = _this select 2;
|
||||
_condition = _this select 3;
|
||||
_statement = _this select 4;
|
||||
_showDisabled = _this select 5;
|
||||
_priority = _this select 6;
|
||||
|
||||
if (typeName _condition == "STRING") then {
|
||||
_condition = compile _condition;
|
||||
};
|
||||
|
||||
if (typeName _statement == "STRING") then {
|
||||
_statement = compile _statement;
|
||||
};
|
||||
|
||||
if (typeName _showDisabled == "SCALAR") then {
|
||||
_showDisabled = _showDisabled > 0;
|
||||
};
|
||||
|
||||
if (isNil "_priority") then {
|
||||
_priority = 0;
|
||||
};
|
||||
|
||||
_actionsVar = _object getVariable ["AGM_Interactions", [-1, [], []]];
|
||||
|
||||
_id = (_actionsVar select 0) + 1;
|
||||
_actionIDs = _actionsVar select 1;
|
||||
_actions = _actionsVar select 2;
|
||||
|
||||
_actionIDs pushBack _id;
|
||||
_actions pushBack [_displayName, _distance, _condition, _statement, _showDisabled, _priority];
|
||||
|
||||
_object setVariable ["AGM_Interactions", [_id, _actionIDs, _actions], true];
|
||||
_id
|
55
addons/interaction/functions/fn_addInteractionSelf.sqf
Normal file
55
addons/interaction/functions/fn_addInteractionSelf.sqf
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Add an AGM self action to the player. Execute this on the local machine of the player.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Name of the action shown in the menu (String)
|
||||
* 1: Condition (Code or String)
|
||||
* 2: Statement (Code or String)
|
||||
* 3: Show the action even if the conditon is not met (Bool or Number)
|
||||
* 4: Priority (Number, optional default: 0)
|
||||
*
|
||||
* Return value:
|
||||
* ID of the action (used to remove it later).
|
||||
*/
|
||||
|
||||
|
||||
|
||||
private ["_displayName", "_condition", "_statement", "_showDisabled", "_priority", "_actionsVar", "_id", "_actionIDs", "_actions"];
|
||||
|
||||
|
||||
_displayName = _this select 0;
|
||||
|
||||
_condition = _this select 1;
|
||||
_statement = _this select 2;
|
||||
_showDisabled = _this select 3;
|
||||
_priority = _this select 4;
|
||||
|
||||
if (typeName _condition == "STRING") then {
|
||||
_condition = compile _condition;
|
||||
};
|
||||
|
||||
if (typeName _statement == "STRING") then {
|
||||
_statement = compile _statement;
|
||||
};
|
||||
|
||||
if (typeName _showDisabled == "SCALAR") then {
|
||||
_showDisabled = _showDisabled > 0;
|
||||
};
|
||||
|
||||
if (isNil "_priority") then {
|
||||
_priority = 0;
|
||||
};
|
||||
|
||||
_actionsVar = AGM_player getVariable ["AGM_InteractionsSelf", [-1, [], []]];
|
||||
|
||||
_id = (_actionsVar select 0) + 1;
|
||||
_actionIDs = _actionsVar select 1;
|
||||
_actions = _actionsVar select 2;
|
||||
|
||||
_actionIDs pushBack _id;
|
||||
_actions pushBack [_displayName, _condition, _statement, _showDisabled, _priority];
|
||||
|
||||
AGM_player setVariable ["AGM_InteractionsSelf", [_id, _actionIDs, _actions], false];
|
||||
_id
|
3
addons/interaction/functions/fn_addToTooltip.sqf
Normal file
3
addons/interaction/functions/fn_addToTooltip.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by commy2
|
||||
|
||||
AGM_Interaction_CurrentTooltip pushBack (_this select 0);
|
51
addons/interaction/functions/fn_applyButtons.sqf
Normal file
51
addons/interaction/functions/fn_applyButtons.sqf
Normal file
@ -0,0 +1,51 @@
|
||||
// by commy2
|
||||
|
||||
private ["_object", "_actions", "_dlgInteractionDialog", "_ctrlInteractionDialog", "_index", "_ctrlInteractionDialogIcon"];
|
||||
|
||||
_object = AGM_Interaction_Target;
|
||||
_actions = AGM_Interaction_Buttons;
|
||||
|
||||
|
||||
disableSerialization;
|
||||
_dlgInteractionDialog = uiNamespace getVariable "AGM_Interaction_Dialog";
|
||||
|
||||
/*
|
||||
for "_a" from 0 to (_count - 1) do {
|
||||
_action = AGM_Interaction_Buttons select _a;
|
||||
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _a);
|
||||
_ctrlInteractionDialog ctrlShow true;
|
||||
_ctrlInteractionDialog ctrlSetText (_action select 0);
|
||||
_ctrlInteractionDialog ctrlEnable (call (_action select 2));
|
||||
};
|
||||
*/
|
||||
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl 3;
|
||||
|
||||
AGM_Interaction_MainButton = "(findDisplay 1713999) closeDisplay 1;";
|
||||
|
||||
if (_object isKindOf "Man") then {
|
||||
_ctrlInteractionDialog ctrlSetText (if (alive _object) then {name _object} else {_object getVariable ["AGM_Name", "Unknown"]});
|
||||
} else {
|
||||
_ctrlInteractionDialog ctrlSetText (getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"));
|
||||
};
|
||||
|
||||
for "_index" from 0 to 9 do {
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _index);
|
||||
_ctrlInteractionDialog ctrlShow true;
|
||||
|
||||
_ctrlInteractionDialogIcon = _dlgInteractionDialog displayCtrl (20 + _index);
|
||||
|
||||
if (_index < _count) then {
|
||||
_action = AGM_Interaction_Buttons select _index;
|
||||
_ctrlInteractionDialog ctrlSetText (_action select 0);
|
||||
_ctrlInteractionDialog ctrlEnable (call (_action select 2));
|
||||
|
||||
_ctrlInteractionDialogIcon ctrlSetText (_action select 5);
|
||||
} else {
|
||||
_ctrlInteractionDialog ctrlSetText "";
|
||||
_ctrlInteractionDialog ctrlEnable false;
|
||||
|
||||
_ctrlInteractionDialogIcon ctrlSetText "";
|
||||
};
|
||||
};
|
12
addons/interaction/functions/fn_canInteractWith.sqf
Normal file
12
addons/interaction/functions/fn_canInteractWith.sqf
Normal file
@ -0,0 +1,12 @@
|
||||
// by commy2
|
||||
|
||||
private ["_unit", "_isCivilian"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_isCivilian = _this select 1;
|
||||
|
||||
if (isNil "_isCivilian") then {_isCivilian = true};
|
||||
|
||||
alive _unit
|
||||
&& [side _unit != side AGM_player, side group _unit == civilian] select _isCivilian
|
||||
//&& {count (weapons _unit) == 0}
|
16
addons/interaction/functions/fn_canLockDoor.sqf
Normal file
16
addons/interaction/functions/fn_canLockDoor.sqf
Normal file
@ -0,0 +1,16 @@
|
||||
// by commy2
|
||||
|
||||
private ["_mode", "_info", "_house", "_door", "_id"];
|
||||
|
||||
_mode = _this select 0; //lock: true, unlock: false
|
||||
|
||||
_info = [2] call AGM_Interaction_fnc_getDoor;
|
||||
|
||||
_house = _info select 0;
|
||||
_door = _info select 1;
|
||||
_id = _info select 2;
|
||||
|
||||
!isNull _house
|
||||
&& {_door == "door"}
|
||||
&& {!_mode || {_house animationPhase format ["door_%1_rot", _id] <= 0}}
|
||||
&& {(_house getVariable [format ["BIS_Disabled_Door_%1", _id], 0] != 1) isEqualTo _mode}
|
11
addons/interaction/functions/fn_canTapShoulder.sqf
Normal file
11
addons/interaction/functions/fn_canTapShoulder.sqf
Normal file
@ -0,0 +1,11 @@
|
||||
// by commy2
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
_target isKindOf "CAManBase" &&
|
||||
{alive _target} &&
|
||||
{_unit distance _target < 4} &&
|
||||
{!(_target getVariable ["AGM_isUnconscious", false])}
|
120
addons/interaction/functions/fn_getActions2.sqf
Normal file
120
addons/interaction/functions/fn_getActions2.sqf
Normal file
@ -0,0 +1,120 @@
|
||||
// commy2
|
||||
|
||||
private ["_object", "_config", "_type", "_actions", "_configs"];
|
||||
|
||||
_object = _this select 0;
|
||||
_config = _this select 1; // configFile, missionConfigFile
|
||||
_type = _this select 2; // "AGM_CfgInteractions", "AGM_CfgInteractionsSelf"
|
||||
_actions = _this select 3; // [];
|
||||
|
||||
_configs = "_object isKindOf configName _x" configClasses (_config >> _type);
|
||||
|
||||
// cache
|
||||
private ["_cache", "_cacheConfigs", "_cacheActions", "_cacheIndices"];
|
||||
|
||||
_cache = uiNamespace getVariable ["AGM_Interaction_MenuCache", [[], [], []]];
|
||||
_cacheConfigs = _cache select 0;
|
||||
_cacheActions = _cache select 1;
|
||||
_cacheIndices = _cache select 2;
|
||||
|
||||
// get interactions
|
||||
{
|
||||
private "_configActions";
|
||||
|
||||
_configActions = "true" configClasses (_config >> _type >> configName _x);
|
||||
{
|
||||
private ["_action", "_configName", "_indexCache"];
|
||||
|
||||
_action = _x;
|
||||
_configName = configName _action;
|
||||
|
||||
_indexCache = _cacheConfigs find _action;
|
||||
if (_indexCache == -1) then {
|
||||
private ["_displayName", "_distance", "_priority", "_subMenu", "_tooltip", "_hotkey", "_enableInside", "_condition", "_conditionShow", "_showDisabled", "_exceptions", "_statement", "_icon"];
|
||||
|
||||
_displayName = getText (_action >> "displayName");
|
||||
_distance = getNumber (_action >> "distance");
|
||||
_priority = getNumber (_action >> "priority");
|
||||
_subMenu = getArray (_action >> "subMenu");
|
||||
_tooltip = getText (_action >> "tooltip");
|
||||
_hotkey = getText (_action >> "hotkey");
|
||||
_enableInside = getNumber (_action >> "enableInside");
|
||||
|
||||
// Condition
|
||||
_condition = getText (_action >> "condition");
|
||||
if (_condition == "") then {_condition = "true"};
|
||||
|
||||
_condition = _condition + format [" && {%1 call AGM_Core_canInteract} && {[AGM_player, AGM_Interaction_Target] call AGM_Core_fnc_canInteractWith}", getArray (_action >> "exceptions")];
|
||||
if (_enableInside != 1) then {_condition = _condition + " && {_player == _vehicle}"};
|
||||
|
||||
_condition = compile _condition;
|
||||
|
||||
// Condition to show the action
|
||||
_conditionShow = getText (_action >> "conditionShow");
|
||||
_conditionShow = if (_conditionShow == "") then {{true}} else {compile _conditionShow};
|
||||
|
||||
_showDisabled = getNumber (_action >> "showDisabled") == 1;
|
||||
if (isText (_action >> "conditionShow")) then {
|
||||
_showDisabled = [_object, _player] call _conditionShow;
|
||||
};
|
||||
|
||||
// Exceptions to the general conditions that have to be true
|
||||
_exceptions = getArray (_action >> "exceptions");
|
||||
|
||||
// statement
|
||||
_statement = getText (_action >> "statement");
|
||||
_statement = compile _statement;
|
||||
|
||||
if (profileNamespace getVariable ["AGM_Interaction_FlowMenu", false]) then {
|
||||
_statement = if (getText (_action >> "statement") == "" && {count _subMenu > 1}) then {
|
||||
compile format ["call AGM_Interaction_fnc_hideMenu;if(%2 == 1)then{['%1'] call AGM_Interaction_fnc_openSubMenuSelf;}else{['%1'] call AGM_Interaction_fnc_openSubMenu;};", _subMenu select 0, _subMenu select 1];
|
||||
} else {
|
||||
compile ("call AGM_Interaction_fnc_hideMenu;" + getText (_action >> "statement"));
|
||||
};
|
||||
};
|
||||
|
||||
// icon
|
||||
_icon = getText (_action >> "Icon");
|
||||
if (_icon == "") then {
|
||||
_icon = DEFAULT_ICON;
|
||||
};
|
||||
|
||||
private "_actionToCache";
|
||||
_actionToCache = [_displayName, _statement, _condition, _priority, _subMenu, _icon, _tooltip, _conditionShow, _exceptions, _distance, _hotkey];
|
||||
|
||||
if ((_showDisabled || {[_object, _player] call _condition}) && {_distance == 0 || {[_object, _distance] call AGM_Interaction_fnc_isInRange}}) then {
|
||||
_actions pushBack _actionToCache;
|
||||
};
|
||||
|
||||
_indexCache = _cacheActions find _actionToCache;
|
||||
if (_indexCache == -1) then {
|
||||
_indexCache = count _cacheActions;
|
||||
_cacheActions pushBack _actionToCache;
|
||||
};
|
||||
|
||||
_cacheConfigs pushBack _action;
|
||||
_cacheIndices pushBack _indexCache;
|
||||
|
||||
_cache = [_cacheConfigs, _cacheActions, _cacheIndices];
|
||||
["InteractionMenu", _action, {format ["%1 loaded into cache", _this]}] call AGM_Debug_fnc_log;
|
||||
} else {
|
||||
["InteractionMenu", _action, {format ["%1 loaded from cache", _this]}] call AGM_Debug_fnc_log;
|
||||
|
||||
private ["_cachedAction", "_showDisabled"];
|
||||
_cachedAction = _cacheActions select (_cacheIndices select _indexCache);
|
||||
|
||||
_showDisabled = getNumber (_action >> "showDisabled") == 1;
|
||||
if (isText (_action >> "conditionShow")) then {
|
||||
_showDisabled = [_object, _player] call (_cachedAction select 7);
|
||||
};
|
||||
|
||||
if ((_showDisabled || {[_object, _player] call (_cachedAction select 2)}) && {[_object, (_cachedAction select 9)] call AGM_Interaction_fnc_isInRange || {(_cachedAction select 9) == 0}}) then {
|
||||
_actions pushBack _cachedAction;
|
||||
};
|
||||
};
|
||||
} forEach _configActions; //Actions of this CfgVehicles class
|
||||
} forEach _configs; //CfgVehicles class
|
||||
|
||||
uiNamespace setVariable ["AGM_Interaction_MenuCache", _cache];
|
||||
|
||||
_actions
|
3
addons/interaction/functions/fn_getCaptivityStatus.sqf
Normal file
3
addons/interaction/functions/fn_getCaptivityStatus.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by commy2
|
||||
|
||||
_this call AGM_Core_fnc_getCaptivityStatus;
|
31
addons/interaction/functions/fn_getDoor.sqf
Normal file
31
addons/interaction/functions/fn_getDoor.sqf
Normal file
@ -0,0 +1,31 @@
|
||||
// by commy2
|
||||
|
||||
private ["_distance", "_position0", "_position1", "_intersections", "_count", "_house", "_door", "_index", "_id"];
|
||||
|
||||
_distance = _this select 0;
|
||||
|
||||
_position0 = positionCameraToWorld [0, 0, 0];
|
||||
_position1 = positionCameraToWorld [0, 0, _distance];
|
||||
|
||||
_intersections = lineIntersectsWith [ATLToASL _position0, ATLToASL _position1, objNull, objNull, true];
|
||||
|
||||
_count = count _intersections;
|
||||
if (_count == 0) exitWith {[objNull, ""]};
|
||||
|
||||
_house = _intersections select (_count - 1);
|
||||
|
||||
// shithouse is bugged
|
||||
if (typeOf _house == "") exitWith {[objNull, ""]};
|
||||
|
||||
_intersections = [_house, "GEOM"] intersect [_position0, _position1];
|
||||
|
||||
_door = _intersections select 0 select 0;
|
||||
if (isNil "_door") exitWith {[_house, ""]};
|
||||
[_house, _door]
|
||||
|
||||
/*
|
||||
_house = cursorTarget;
|
||||
_actions = "true" configClasses (configFile >> "CfgVehicles" >> typeOf _house >> "UserActions");
|
||||
_actions = [_actions, {getText (_x >> "statement")}] call AGM_Core_fnc_map;
|
||||
_actions
|
||||
*/
|
106
addons/interaction/functions/fn_getDoorAnimations.sqf
Normal file
106
addons/interaction/functions/fn_getDoorAnimations.sqf
Normal file
@ -0,0 +1,106 @@
|
||||
// by commy2
|
||||
|
||||
private ["_house", "_door", "_animations", "_lockedVariable"];
|
||||
|
||||
_house = _this select 0;
|
||||
_door = _this select 1;
|
||||
|
||||
_index = [
|
||||
"door_1",
|
||||
"door_2",
|
||||
"door_3",
|
||||
"door_4",
|
||||
"door_5",
|
||||
"door_6",
|
||||
"door_7",
|
||||
"door_8",
|
||||
"door_9",
|
||||
"door_10",
|
||||
"door_11",
|
||||
"door_12",
|
||||
"door_13",
|
||||
"Door_14",
|
||||
"door_15",
|
||||
"door_16",
|
||||
"door_17",
|
||||
"door_18",
|
||||
"door_19",
|
||||
"door_20",
|
||||
"door_21",
|
||||
"door_22",
|
||||
|
||||
"hatch_1",
|
||||
"hatch_2",
|
||||
"hatch_3",
|
||||
"hatch_4",
|
||||
"hatch_5",
|
||||
"hatch_6"
|
||||
] find toLower _door;
|
||||
|
||||
if (_index == -1) exitWith {[[],""]};
|
||||
|
||||
_animations = [
|
||||
["Door_1_rot", "Door_Handle_1_rot_1", "Door_Handle_1_rot_2"],
|
||||
["Door_2_rot", "Door_Handle_2_rot_1", "Door_Handle_2_rot_2"],
|
||||
["Door_3_rot", "Door_Handle_3_rot_1", "Door_Handle_3_rot_2"],
|
||||
["Door_4_rot", "Door_Handle_4_rot_1", "Door_Handle_4_rot_2"],
|
||||
["Door_5_rot", "Door_Handle_5_rot_1", "Door_Handle_5_rot_2"],
|
||||
["Door_6_rot", "Door_Handle_6_rot_1", "Door_Handle_6_rot_2"],
|
||||
["Door_7_rot", "Door_Handle_7_rot_1", "Door_Handle_7_rot_2"],
|
||||
["Door_8_rot", "Door_Handle_8_rot_1", "Door_Handle_8_rot_2"],
|
||||
["Door_9_rot", "Door_Handle_9_rot_1", "Door_Handle_9_rot_2"],
|
||||
["Door_10_rot", "Door_Handle_10_rot_1", "Door_Handle_10_rot_2"],
|
||||
["Door_11_rot", "Door_Handle_11_rot_1", "Door_Handle_11_rot_2"],
|
||||
["Door_12_rot", "Door_Handle_12_rot_1", "Door_Handle_12_rot_2"],
|
||||
["Door_13_rot", "Door_Handle_13_rot_1", "Door_Handle_13_rot_2"],
|
||||
["Door_14_rot", "Door_Handle_14_rot_1", "Door_Handle_14_rot_2"],
|
||||
["Door_15_rot", "Door_Handle_15_rot_1", "Door_Handle_15_rot_2"],
|
||||
["Door_16_rot", "Door_Handle_16_rot_1", "Door_Handle_16_rot_2"],
|
||||
["Door_17_rot", "Door_Handle_17_rot_1", "Door_Handle_17_rot_2"],
|
||||
["Door_18_rot", "Door_Handle_18_rot_1", "Door_Handle_18_rot_2"],
|
||||
["Door_19_rot", "Door_Handle_19_rot_1", "Door_Handle_19_rot_2"],
|
||||
["Door_20_rot", "Door_Handle_20_rot_1", "Door_Handle_20_rot_2"],
|
||||
["Door_21_rot", "Door_Handle_21_rot_1", "Door_Handle_21_rot_2"],
|
||||
["Door_22_rot", "Door_Handle_22_rot_1", "Door_Handle_22_rot_2"],
|
||||
|
||||
["Hatch_1_rot"],
|
||||
["Hatch_2_rot"],
|
||||
["Hatch_3_rot"],
|
||||
["Hatch_4_rot"],
|
||||
["Hatch_5_rot"],
|
||||
["Hatch_6_rot"]
|
||||
] select _index;
|
||||
|
||||
_lockedVariable = [
|
||||
["BIS_Disabled_Door_1", "Door_Handle_1_rot_1", "Door_Locked_1_rot"],
|
||||
["BIS_Disabled_Door_2", "Door_Handle_2_rot_1", "Door_Locked_2_rot"],
|
||||
["BIS_Disabled_Door_3", "Door_Handle_3_rot_1", "Door_Locked_3_rot"],
|
||||
["BIS_Disabled_Door_4", "Door_Handle_4_rot_1", "Door_Locked_4_rot"],
|
||||
["BIS_Disabled_Door_5", "Door_Handle_5_rot_1", "Door_Locked_5_rot"],
|
||||
["BIS_Disabled_Door_6", "Door_Handle_6_rot_1", "Door_Locked_6_rot"],
|
||||
["BIS_Disabled_Door_7", "Door_Handle_7_rot_1", "Door_Locked_7_rot"],
|
||||
["BIS_Disabled_Door_8", "Door_Handle_8_rot_1", "Door_Locked_8_rot"],
|
||||
["BIS_Disabled_Door_9", "Door_Handle_9_rot_1", "Door_Locked_9_rot"],
|
||||
["BIS_Disabled_Door_10", "Door_Handle_10_rot_1", "Door_Locked_10_rot"],
|
||||
["BIS_Disabled_Door_11", "Door_Handle_11_rot_1", "Door_Locked_11_rot"],
|
||||
["BIS_Disabled_Door_12", "Door_Handle_12_rot_1", "Door_Locked_12_rot"],
|
||||
["BIS_Disabled_Door_13", "Door_Handle_13_rot_1", "Door_Locked_13_rot"],
|
||||
["BIS_Disabled_Door_14", "Door_Handle_14_rot_1", "Door_Locked_14_rot"],
|
||||
["BIS_Disabled_Door_15", "Door_Handle_15_rot_1", "Door_Locked_15_rot"],
|
||||
["BIS_Disabled_Door_16", "Door_Handle_16_rot_1", "Door_Locked_16_rot"],
|
||||
["BIS_Disabled_Door_17", "Door_Handle_17_rot_1", "Door_Locked_17_rot"],
|
||||
["BIS_Disabled_Door_18", "Door_Handle_18_rot_1", "Door_Locked_18_rot"],
|
||||
["BIS_Disabled_Door_19", "Door_Handle_19_rot_1", "Door_Locked_19_rot"],
|
||||
["BIS_Disabled_Door_20", "Door_Handle_20_rot_1", "Door_Locked_20_rot"],
|
||||
["BIS_Disabled_Door_21", "Door_Handle_21_rot_1", "Door_Locked_21_rot"],
|
||||
["BIS_Disabled_Door_22", "Door_Handle_22_rot_1", "Door_Locked_22_rot"],
|
||||
|
||||
["", ""],
|
||||
["", ""],
|
||||
["", ""],
|
||||
["", ""],
|
||||
["", ""],
|
||||
["", ""]
|
||||
] select _index;
|
||||
|
||||
[_animations, _lockedVariable]
|
33
addons/interaction/functions/fn_getDown.sqf
Normal file
33
addons/interaction/functions/fn_getDown.sqf
Normal file
@ -0,0 +1,33 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Forces a civilian to the ground. (chance of failure).
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to be sent away (Object)
|
||||
*
|
||||
* Return value:
|
||||
* none
|
||||
*/
|
||||
|
||||
#define RADIUS 10
|
||||
|
||||
private ["_unit", "_chance", "_x"];
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
AGM_player playActionNow "GestureGo"; // put something else here.
|
||||
|
||||
if (count (weapons AGM_player) > 0) then {
|
||||
_chance = 0.8;
|
||||
} else {
|
||||
_chance = 0.5;
|
||||
};
|
||||
|
||||
{
|
||||
if (count (weapons _unit) == 0 and random 1 < _chance) then {
|
||||
[-2, {
|
||||
_this setUnitPos "DOWN";
|
||||
}, _x] call CBA_fnc_globalExecute;
|
||||
};
|
||||
} foreach (_unit nearEntities ["Civilian", RADIUS]);
|
23
addons/interaction/functions/fn_getSelectedButton.sqf
Normal file
23
addons/interaction/functions/fn_getSelectedButton.sqf
Normal file
@ -0,0 +1,23 @@
|
||||
// by commy2
|
||||
|
||||
#define MIN_DISTANCE 0.0065
|
||||
|
||||
private ["_position", "_distance", "_angle"];
|
||||
|
||||
_position = uiNamespace getVariable ['AGM_Interaction_CursorPosition', [0.5, 0.5, 0]];
|
||||
|
||||
_position = [((_position select 1) - 0.5) / safezoneH, ((_position select 2) - 0.5) / safezoneW, 0];
|
||||
|
||||
_distance = [0, 0, 0] vectorDistanceSqr _position;
|
||||
|
||||
// is in center
|
||||
if (_distance < MIN_DISTANCE) exitWith {-1};
|
||||
|
||||
_angle = (_position select 0) atan2 (_position select 1);
|
||||
|
||||
// rotate circle
|
||||
_angle = 180 - _angle + 360 / 10 / 2;
|
||||
if (_angle < 0) then {_angle = _angle + 360};
|
||||
|
||||
_angle = floor (_angle / 360 * 10);
|
||||
if (_angle == 10) then {0} else {_angle}
|
22
addons/interaction/functions/fn_hideMenu.sqf
Normal file
22
addons/interaction/functions/fn_hideMenu.sqf
Normal file
@ -0,0 +1,22 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_hideMenu
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Closes the Interaction menu
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
*/
|
||||
closeDialog 0;
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
(uiNameSpace getVariable "AGM_Flow_Display") closeDisplay 0;
|
||||
AGM_Interaction_MainButton = nil;
|
||||
call AGM_Interaction_fnc_hideMouseHint;
|
22
addons/interaction/functions/fn_hideMouseHint.sqf
Normal file
22
addons/interaction/functions/fn_hideMouseHint.sqf
Normal file
@ -0,0 +1,22 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_hideMouseHint
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Hides the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call AGM_Interaction_fnc_hideMouseHint;
|
||||
*/
|
||||
if (isNull (uiNamespace getVariable ["AGM_Helper_Display", objNull])) exitWith{};
|
||||
|
||||
("AGM_InteractionHelper" call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
|
||||
showHUD true;
|
167
addons/interaction/functions/fn_initialiseInteraction.sqf
Normal file
167
addons/interaction/functions/fn_initialiseInteraction.sqf
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_initialiseInteraction
|
||||
|
||||
Author:
|
||||
commy2
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Initialises the interaction click handlers.
|
||||
|
||||
Parameters:
|
||||
0 : CODE - code to call when right clicking/center button
|
||||
1 : BOOLEAN - Submenu
|
||||
2 : BOOLEAN - Flow Menu
|
||||
3 : BOOLEAN - Self interaction
|
||||
4 : OBJECT - Target
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[{"Default" call AGM_Interaction_fnc_openMenu;}, true, (profileNamespace getVariable ["AGM_Interaction_FlowMenu", false]), AGM_Interaction_Target] call AGM_Interaction_fnc_initialiseInteraction;
|
||||
*/
|
||||
private ["_subMenu", "_selfMenu", "_target"];
|
||||
AGM_Interaction_MainButton = _this select 0;
|
||||
_subMenu = _this select 1;
|
||||
_selfMenu = _this select 3;
|
||||
_target = _this select 4;
|
||||
|
||||
_player = AGM_player;
|
||||
_vehicle = vehicle _player;
|
||||
//_object = [AGM_Interaction_Target, _player] select (AGM_Interaction_MenuType % 2 == 1);
|
||||
|
||||
if !([_target, 5] call AGM_Interaction_fnc_isInRange) exitWith {};
|
||||
|
||||
AGM_Interaction_Shortcuts = [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1];
|
||||
|
||||
// Flow menu
|
||||
if (_this select 2) then {
|
||||
("AGM_FlowMenu" call BIS_fnc_rscLayer) cutRsc ["AGM_FlowMenu", "PLAIN",0.5, false];
|
||||
AGM_Interaction_SelectedButton = 0;
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
if (_player getVariable ["AGM_AcceptAction", -1] == -1) then {
|
||||
[{if(isNil {AGM_Interaction_MainButton} || {!(profileNamespace getVariable ['AGM_Interaction_FlowMenu', false])})exitWith{false};(-(_this select 0) / 1.2) call AGM_Interaction_fnc_MoveDown;true}] call AGM_Core_fnc_addScrollWheelEventHandler;
|
||||
|
||||
_player setVariable ["AGM_AcceptAction", [_player, "DefaultAction", {(!isNil {AGM_Interaction_MainButton}) && {(profileNamespace getVariable ['AGM_Interaction_FlowMenu', false])}}, {_action = AGM_Interaction_Buttons select AGM_Interaction_SelectedButton;_target = AGM_Interaction_Target;_player = AGM_player;_vehicle = vehicle _player;if ([_target, _player] call (_action select 2)) then {call AGM_Interaction_fnc_hideMenu;if(count _action == 12) then{(_action select 11) call (_action select 1);}else{[_target, _player] call (_action select 1);};};}] call AGM_core_fnc_addActionEventHandler];
|
||||
_player setVariable ["AGM_AcceptAction", [_player, "menuBack", {(!isNil {AGM_Interaction_MainButton}) && {(profileNamespace getVariable ['AGM_Interaction_FlowMenu', false])}}, {call AGM_Interaction_MainButton;}] call AGM_core_fnc_addActionEventHandler];
|
||||
};
|
||||
0 call AGM_Interaction_fnc_moveDown;
|
||||
[localize "STR_AGM_Interaction_MakeSelection", if (_subMenu)then{localize "STR_AGM_Interaction_Back"}else{""}, localize "STR_AGM_Interaction_ScrollHint"] call AGM_Interaction_fnc_showMouseHint;
|
||||
((uiNamespace getVariable "AGM_Flow_Display") displayCtrl (1210)) ctrlShow _subMenu;
|
||||
}else{ // Rose
|
||||
if (!isNull(uiNamespace getVariable "AGM_Flow_Display")) then {
|
||||
(uiNameSpace getVariable "AGM_Flow_Display") closeDisplay 0;
|
||||
call AGM_Interaction_fnc_hideMouseHint;
|
||||
};
|
||||
if (!_subMenu || {isNull (findDisplay 1713999)}) then {
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
|
||||
(findDisplay 46) createDisplay "AGM_Interaction_Dialog";
|
||||
// Add eventhandlers
|
||||
(findDisplay 1713999) displayAddEventHandler ["KeyDown", "_this call AGM_Core_onKeyDown"];
|
||||
(findDisplay 1713999) displayAddEventHandler ["KeyUp", "_this call AGM_Core_onKeyUp"];
|
||||
|
||||
(findDisplay 1713999) displayAddEventHandler ["KeyDown", "_this call AGM_Interaction_fnc_menuKeyInput"];
|
||||
};
|
||||
disableSerialization;
|
||||
_dlgInteractionDialog = uiNamespace getVariable "AGM_Interaction_Dialog";
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl 3;
|
||||
if (profileNamespace getVariable ["AGM_Interaction_AutoCenterCursor", true]) then {setMousePosition [0.5, 0.5]};
|
||||
if !(_subMenu) then {
|
||||
_ctrlInteractionDialog ctrlSetText ([_target] call AGM_Core_fnc_getName);
|
||||
} else {
|
||||
_ctrlInteractionDialog ctrlSetText localize "STR_AGM_Interaction_Back";
|
||||
};
|
||||
|
||||
_buttons = AGM_Interaction_Buttons;
|
||||
_count = count _buttons;
|
||||
|
||||
for "_i" from 0 to 9 do {
|
||||
_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _i);
|
||||
_ctrlInteractionDialog ctrlShow true;
|
||||
|
||||
_ctrlInteractionDialogIcon = _dlgInteractionDialog displayCtrl (20 + _i);
|
||||
_ctrlInteractionDialogShortcut = _dlgInteractionDialog displayCtrl (30 + _i);
|
||||
//_ctrlInteractionDialogBackground = _dlgInteractionDialog displayCtrl (40 + _i);
|
||||
if (_i < _count) then {
|
||||
_action = _buttons select _i;
|
||||
_ctrlInteractionDialog ctrlSetText (_action select 0);
|
||||
_ctrlInteractionDialog ctrlEnable ([_target, _player] call (_action select 2));
|
||||
_ctrlInteractionDialog ctrlSetTooltip (_action select 6);
|
||||
|
||||
_ctrlInteractionDialogIcon ctrlSetText (_action select 5);
|
||||
_ctrlInteractionDialogShortcut ctrlSetText (_action select 10);
|
||||
//_ctrlInteractionDialogBackground ctrlShow true;
|
||||
|
||||
AGM_Interaction_Shortcuts set [_i, [_action select 10] call AGM_Core_fnc_letterToCode];
|
||||
} else {
|
||||
_ctrlInteractionDialog ctrlSetText "";
|
||||
_ctrlInteractionDialog ctrlEnable false;
|
||||
_ctrlInteractionDialog ctrlSetTooltip "";
|
||||
|
||||
_ctrlInteractionDialogIcon ctrlSetText "";
|
||||
_ctrlInteractionDialogShortcut ctrlSetText "";
|
||||
//_ctrlInteractionDialogBackground ctrlShow false;
|
||||
};
|
||||
};
|
||||
|
||||
// Update Buttons
|
||||
terminate (missionNamespace getVariable ["AGM_Interaction_updateMenuHandle", scriptNull]);
|
||||
|
||||
AGM_Interaction_updateMenuHandle = 0 spawn {
|
||||
disableSerialization;
|
||||
_dlgMenu = uiNamespace getVariable ["AGM_Interaction_Dialog", displayNull];
|
||||
_ctrlTooltip = _dlgMenu displayCtrl 40;
|
||||
|
||||
_player = AGM_player;
|
||||
_vehicle = vehicle _player;
|
||||
_target = [AGM_Interaction_Target, _player] select (AGM_Interaction_MenuType % 2 == 1);
|
||||
|
||||
waitUntil {
|
||||
if !([_target, 5] call AGM_Interaction_fnc_isInRange) exitWith {
|
||||
(findDisplay 1713999) closeDisplay 1
|
||||
};
|
||||
|
||||
AGM_Interaction_Tooltips = [[], [], [], [], [], [], [], [], [], []];
|
||||
{
|
||||
_ctrlText = _dlgMenu displayCtrl (10 + _forEachIndex);
|
||||
_ctrlIcon = _dlgMenu displayCtrl (20 + _forEachIndex);
|
||||
|
||||
_condition = _x select 2;
|
||||
_conditionShow = _x select 7;
|
||||
_distance = _x select 9;
|
||||
|
||||
AGM_Interaction_CurrentTooltip = [];
|
||||
|
||||
_enable = (_distance == 0 || {[_target, _distance] call AGM_Interaction_fnc_isInRange}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow};
|
||||
if (isNil "_enable") then {_enable = false};
|
||||
|
||||
AGM_Interaction_Tooltips set [_forEachIndex, AGM_Interaction_CurrentTooltip];
|
||||
|
||||
// apply conditional tooltips
|
||||
/*if (_forEachIndex == call AGM_Interaction_fnc_getSelectedButton) then {
|
||||
_tooltip = _x select 6;
|
||||
|
||||
_showTooltip = _tooltip != "";
|
||||
|
||||
_tooltip = text _tooltip;
|
||||
|
||||
{
|
||||
_showTooltip = true;
|
||||
_tooltip = composeText [_tooltip, lineBreak, _x];
|
||||
} forEach (AGM_Interaction_Tooltips select _forEachIndex);
|
||||
|
||||
_ctrlTooltip ctrlSetStructuredText _tooltip;
|
||||
_ctrlTooltip ctrlShow _showTooltip;
|
||||
};*/
|
||||
|
||||
_ctrlText ctrlEnable _enable;
|
||||
_ctrlIcon ctrlEnable _enable;
|
||||
} forEach AGM_Interaction_Buttons;
|
||||
|
||||
sleep 0.5;
|
||||
isNull (findDisplay 1713999)
|
||||
};
|
||||
};
|
||||
};
|
49
addons/interaction/functions/fn_isInRange.sqf
Normal file
49
addons/interaction/functions/fn_isInRange.sqf
Normal file
@ -0,0 +1,49 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Check if the vehicle is in range of the player.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Vehicke (Object)
|
||||
* 1: Distance in meters (Number)
|
||||
*
|
||||
* Return value:
|
||||
* (Bool)
|
||||
*/
|
||||
|
||||
private ["_vehicle", "_distance", "_player"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_distance = _this select 1;
|
||||
|
||||
_player = AGM_player;
|
||||
|
||||
if (_vehicle isKindOf "Man") exitWith {_player distance _vehicle < _distance};
|
||||
|
||||
private ["_position0", "_position1"];//, "_direction"];
|
||||
|
||||
_position0 = getPosASL _player;
|
||||
_position1 = getPosASL _vehicle;
|
||||
|
||||
/*
|
||||
_direction = _position1 vectorDiff _position0;
|
||||
_direction = _direction vectorMultiply (_distance / (vectorMagnitude _direction));
|
||||
|
||||
_position0 = eyePos _player;
|
||||
_position1 = _position0 vectorAdd _direction;
|
||||
|
||||
_vehicle in lineIntersectsWith [_position0, _position1] || {_player distance _vehicle < _distance}
|
||||
*/
|
||||
|
||||
_position0 = ATLToASL positionCameraToWorld [0, 0, 0];
|
||||
_position0 set [2, (_position0 select 2) - (getTerrainHeightASL _position0 min 0)];
|
||||
|
||||
_position1 = ATLToASL positionCameraToWorld [0, 0, _distance];
|
||||
_position1 set [2, (_position1 select 2) - (getTerrainHeightASL _position1 min 0)];
|
||||
|
||||
if (_vehicle in lineIntersectsWith [_position0, _position1] || {_player distance _vehicle < _distance}) then {
|
||||
true
|
||||
} else {
|
||||
["Not in Range"] call AGM_Interaction_fnc_addToTooltip;
|
||||
false
|
||||
}
|
20
addons/interaction/functions/fn_joinTeam.sqf
Normal file
20
addons/interaction/functions/fn_joinTeam.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
// by commy2
|
||||
|
||||
private ["_unit", "_team", "_message"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_team = _this select 1;
|
||||
|
||||
_unit setVariable ["AGM_assignedFireTeam", _team, true];
|
||||
[_unit, format ["{_this assignTeam '%1'}", _team]] call AGM_Core_fnc_execRemoteFnc;
|
||||
|
||||
if (_unit == AGM_player) then {
|
||||
_message = if (_team == "MAIN") then {
|
||||
localize "STR_AGM_Interaction_LeftTeam";
|
||||
} else {
|
||||
_team = localize format ["STR_AGM_Interaction_Team%1", _team];
|
||||
format [localize "STR_AGM_Interaction_JoinedTeam", _team];
|
||||
};
|
||||
|
||||
[_message] call AGM_Core_fnc_displayTextStructured;
|
||||
};
|
27
addons/interaction/functions/fn_lockDoor.sqf
Normal file
27
addons/interaction/functions/fn_lockDoor.sqf
Normal file
@ -0,0 +1,27 @@
|
||||
// by commy2
|
||||
|
||||
private ["_mode", "_info", "_house", "_door", "_id", "_phase"];
|
||||
|
||||
_mode = _this select 0; //lock: true, unlock: false
|
||||
|
||||
_info = [2] call AGM_Interaction_fnc_getDoor;
|
||||
|
||||
_house = _info select 0;
|
||||
_door = _info select 1;
|
||||
_id = _info select 2;
|
||||
|
||||
if (isNull _house) exitWith {};
|
||||
|
||||
/*
|
||||
_phase = [1, 0] select _mode;
|
||||
|
||||
_house animate [format ["%1_%2_rot", _door, _id], _phase];
|
||||
_house animate [format ["%1_Handle_%2_rot_1", _door, _id], _phase];
|
||||
_house animate [format ["%1_Handle_%2_rot_2", _door, _id], _phase];
|
||||
*/
|
||||
|
||||
_house setVariable [format ["BIS_Disabled_%1_%2", _door, _id], [0, 1] select _mode];
|
||||
|
||||
playSound "AGM_Sound_Click";
|
||||
|
||||
[localize (["STR_AGM_Interaction_UnlockedDoor", "STR_AGM_Interaction_LockedDoor"] select _mode)] call AGM_Core_fnc_displayTextStructured;
|
16
addons/interaction/functions/fn_menuKeyInput.sqf
Normal file
16
addons/interaction/functions/fn_menuKeyInput.sqf
Normal file
@ -0,0 +1,16 @@
|
||||
// by commy2
|
||||
|
||||
private "_key";
|
||||
|
||||
_key = _this select 1;
|
||||
|
||||
if (_key in [28, 57, 156, 200, 208, 203, 205, 201, 209]) exitWith {true};
|
||||
|
||||
_index = AGM_Interaction_Shortcuts find _key;
|
||||
|
||||
if (_index != -1 && {ctrlEnabled (findDisplay 1713999 displayCtrl (_index + 10))}) exitWith {
|
||||
_index call AGM_Interaction_fnc_onClick;
|
||||
true
|
||||
};
|
||||
|
||||
false
|
20
addons/interaction/functions/fn_moduleInteraction.sqf
Normal file
20
addons/interaction/functions/fn_moduleInteraction.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
/*
|
||||
* Author: bux578
|
||||
*
|
||||
* Initializes the Interaction module.
|
||||
*
|
||||
* Arguments:
|
||||
* Whatever the module provides. (I dunno.)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*/
|
||||
|
||||
_logic = _this select 0;
|
||||
_activated = _this select 2;
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
[_logic, "AGM_Interaction_EnableTeamManagement", "EnableTeamManagement"] call AGM_Core_fnc_readBooleanParameterFromModule;
|
||||
|
||||
diag_log text "[AGM]: Interaction Module Initialized.";
|
14
addons/interaction/functions/fn_onButtonDown.sqf
Normal file
14
addons/interaction/functions/fn_onButtonDown.sqf
Normal file
@ -0,0 +1,14 @@
|
||||
// by commy2
|
||||
|
||||
if (dialog) exitWith {
|
||||
closeDialog 0;
|
||||
};
|
||||
|
||||
if (isNull (findDisplay 1713999)) then {
|
||||
if (AGM_player == vehicle AGM_player) then {"" call AGM_Interaction_fnc_openMenu} else {[AGM_player, vehicle AGM_player] call AGM_Interaction_fnc_openMenuSelectUI};
|
||||
setMousePosition [0.5, 0.5];
|
||||
} else {
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
};
|
||||
|
||||
[_player, "interactionMenuOpened", [_player, AGM_Interaction_Target, 0]] call AGM_Core_fnc_callCustomEventHandlers;
|
14
addons/interaction/functions/fn_onButtonDownSelf.sqf
Normal file
14
addons/interaction/functions/fn_onButtonDownSelf.sqf
Normal file
@ -0,0 +1,14 @@
|
||||
// by commy2
|
||||
|
||||
if (dialog) exitWith {
|
||||
closeDialog 0;
|
||||
};
|
||||
|
||||
if (isNull (findDisplay 1713999)) then {
|
||||
"" call AGM_Interaction_fnc_openMenuSelf;
|
||||
setMousePosition [0.5, 0.5];
|
||||
} else {
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
};
|
||||
|
||||
[_player, "interactionMenuOpened", [_player, AGM_Interaction_Target, 1]] call AGM_Core_fnc_callCustomEventHandlers;
|
44
addons/interaction/functions/fn_onButtonUp.sqf
Normal file
44
addons/interaction/functions/fn_onButtonUp.sqf
Normal file
@ -0,0 +1,44 @@
|
||||
// by commy2
|
||||
|
||||
private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"];
|
||||
|
||||
_player = AGM_player;
|
||||
_vehicle = vehicle _player;
|
||||
_target = [AGM_Interaction_Target, _player] select (AGM_Interaction_MenuType % 2 == 1);
|
||||
|
||||
_count = count AGM_Interaction_Buttons;
|
||||
_index = call AGM_Interaction_fnc_getSelectedButton;
|
||||
|
||||
_action = if (_index != -1 && {_index < _count}) then {
|
||||
AGM_Interaction_Buttons select _index
|
||||
} else {
|
||||
["", {}, {false}, 0, [], "", "", {false}, [], 0]
|
||||
};
|
||||
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
closeDialog 0;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
_statement = _action select 1;
|
||||
_condition = _action select 2;
|
||||
_conditionShow = _action select 7;
|
||||
_exceptions = _action select 8;//
|
||||
_distance = _action select 9;
|
||||
|
||||
if ((_distance == 0 || {[AGM_Interaction_Target, _distance] call AGM_Interaction_fnc_isInRange}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then {
|
||||
[_target, _player] call _statement;
|
||||
};
|
44
addons/interaction/functions/fn_onClick.sqf
Normal file
44
addons/interaction/functions/fn_onClick.sqf
Normal file
@ -0,0 +1,44 @@
|
||||
// by commy2
|
||||
|
||||
private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"];
|
||||
|
||||
_player = AGM_player;
|
||||
_vehicle = vehicle _player;
|
||||
_target = [AGM_Interaction_Target, _player] select (AGM_Interaction_MenuType % 2 == 1);
|
||||
|
||||
_count = count AGM_Interaction_Buttons;
|
||||
_index = _this; //call AGM_Interaction_fnc_getSelectedButton;
|
||||
|
||||
_action = if (_index != -1 && {_index < _count}) then {
|
||||
AGM_Interaction_Buttons select _index
|
||||
} else {
|
||||
["", {}, {false}, 0, [], "", "", {false}, [], 0]
|
||||
};
|
||||
|
||||
_subMenu = _action select 4;
|
||||
|
||||
// back
|
||||
if (_index == -1) exitWith {
|
||||
call AGM_Interaction_MainButton;
|
||||
};
|
||||
|
||||
if (count _subMenu < 2) then {
|
||||
(findDisplay 1713999) closeDisplay 1;
|
||||
closeDialog 0;
|
||||
|
||||
_statement = _action select 1;
|
||||
_condition = _action select 2;
|
||||
_conditionShow = _action select 7;
|
||||
_exceptions = _action select 8;//
|
||||
_distance = _action select 9;
|
||||
|
||||
if ((_distance == 0 || {[AGM_Interaction_Target, _distance] call AGM_Interaction_fnc_isInRange}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then {
|
||||
[_target, _player] call _statement;
|
||||
};
|
||||
} else {
|
||||
if (_subMenu select 1 < 1) then {
|
||||
[_subMenu select 0] call AGM_Interaction_fnc_openSubMenu;
|
||||
} else {
|
||||
[_subMenu select 0] call AGM_Interaction_fnc_openSubMenuSelf;
|
||||
};
|
||||
};
|
3
addons/interaction/functions/fn_onSelectMenuDblClick.sqf
Normal file
3
addons/interaction/functions/fn_onSelectMenuDblClick.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by CorruptedHeart, commy2
|
||||
|
||||
call compile (lbData [8866, lbCurSel 8866]) call AGM_Interaction_SelectAccept;
|
56
addons/interaction/functions/fn_openDoor.sqf
Normal file
56
addons/interaction/functions/fn_openDoor.sqf
Normal file
@ -0,0 +1,56 @@
|
||||
// by commy2
|
||||
|
||||
private ["_info", "_house", "_door", "_animations", "_lockedVariable"];
|
||||
|
||||
_info = [2] call AGM_Interaction_fnc_getDoor;
|
||||
|
||||
_house = _info select 0;
|
||||
_door = _info select 1;
|
||||
|
||||
if (isNull _house) exitWith {};
|
||||
|
||||
_animations = [_house, _door] call AGM_Interaction_fnc_getDoorAnimations;
|
||||
|
||||
_lockedVariable = _animations select 1;
|
||||
_animations = _animations select 0;
|
||||
|
||||
if (count _animations == 0) exitWith {};
|
||||
|
||||
if (_house animationPhase (_animations select 0) <= 0 && {_house getVariable [_lockedVariable select 0, 0] == 1}) exitWith {
|
||||
_lockedVariable set [0, _house];
|
||||
_lockedVariable spawn compile preprocessFileLineNumbers "\A3\Structures_F\scripts\LockedDoor_open.sqf";
|
||||
};
|
||||
|
||||
AGM_Interaction_isOpeningDoor = true;
|
||||
playSound "AGM_Sound_Click";
|
||||
|
||||
[_house, _animations] spawn {
|
||||
_house = _this select 0;
|
||||
_animations = _this select 1;
|
||||
|
||||
_phase = _house animationPhase (_animations select 0);
|
||||
_position = getPosASL AGM_player;
|
||||
|
||||
_time = time + 0.2;
|
||||
_usedMouseWheel = false;
|
||||
waitUntil {
|
||||
if (inputAction "PrevAction" > 0 || {inputAction "NextAction" > 0}) then {
|
||||
_usedMouseWheel = true;
|
||||
};
|
||||
|
||||
_phase = _phase + (inputAction "PrevAction" / 12) min 1;
|
||||
_phase = _phase - (inputAction "NextAction" / 12) max 0;
|
||||
|
||||
{_house animate [_x, _phase]} forEach _animations;
|
||||
|
||||
!AGM_Interaction_isOpeningDoor || {getPosASL AGM_player distance _position > 1}
|
||||
};
|
||||
|
||||
if (!_usedMouseWheel && {time < _time}) then {
|
||||
_phase = [0, 1] select (_house animationPhase (_animations select 0) < 0.5);
|
||||
|
||||
{_house animate [_x, _phase]} forEach _animations;
|
||||
};
|
||||
|
||||
AGM_Interaction_isOpeningDoor = false;
|
||||
};
|
6
addons/interaction/functions/fn_openMenu.sqf
Normal file
6
addons/interaction/functions/fn_openMenu.sqf
Normal file
@ -0,0 +1,6 @@
|
||||
// by commy2
|
||||
|
||||
private "_target";
|
||||
_target = [cursorTarget, AGM_Interaction_Target] select (_this == "Default");
|
||||
|
||||
[0, _target, ""] call AGM_Interaction_fnc_showMenu;
|
43
addons/interaction/functions/fn_openMenuSelectUI.sqf
Normal file
43
addons/interaction/functions/fn_openMenuSelectUI.sqf
Normal file
@ -0,0 +1,43 @@
|
||||
// by commy2
|
||||
|
||||
private ["_unit", "_vehicle", "_cargo"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
|
||||
// allow interaction with all cargo slots and all ffv slots
|
||||
_cargo = [_vehicle, ["cargo", "ffv"], true] call AGM_Core_fnc_getVehicleCrew;
|
||||
|
||||
// you can only interact if you are in cargo or ffv yourself. exit otherwise
|
||||
if !(_unit in _cargo) exitWith {};
|
||||
|
||||
AGM_InteractionMenu_Crew = _cargo;
|
||||
|
||||
// prepare: add header and "OK" button to select menu
|
||||
private "_actions";
|
||||
_actions = [localize "STR_AGM_Interaction_InteractionMenu", localize "STR_AGM_Interaction_Interact"] call AGM_Interaction_fnc_prepareSelectMenu;
|
||||
|
||||
// prepare: add all cargo units as options to select menu
|
||||
{
|
||||
if (_x != _unit) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
[_x] call AGM_Core_fnc_getName,
|
||||
"\AGM_Interaction\UI\dot_ca.paa",
|
||||
_forEachIndex
|
||||
] call AGM_Interaction_fnc_AddSelectableItem;
|
||||
};
|
||||
} forEach _cargo;
|
||||
|
||||
// open select menu
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
[0, AGM_InteractionMenu_Crew select _this, ""] spawn AGM_Interaction_fnc_showMenu;
|
||||
AGM_InteractionMenu_Crew = nil;
|
||||
},
|
||||
{
|
||||
call AGM_Interaction_fnc_hideMenu;
|
||||
}
|
||||
] call AGM_Interaction_fnc_openSelectMenu;
|
3
addons/interaction/functions/fn_openMenuSelf.sqf
Normal file
3
addons/interaction/functions/fn_openMenuSelf.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by commy2
|
||||
|
||||
[1, AGM_player, ""] call AGM_Interaction_fnc_showMenu;
|
43
addons/interaction/functions/fn_openSelectMenu.sqf
Normal file
43
addons/interaction/functions/fn_openSelectMenu.sqf
Normal file
@ -0,0 +1,43 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_openSelectMenu
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the select menu UI and sets up the UI
|
||||
|
||||
Parameters:
|
||||
0: ARRAY - items
|
||||
ARRAY
|
||||
0 = Text
|
||||
1 = statement to execute
|
||||
2 = condition before execute
|
||||
3 = showDisabled
|
||||
4 = priority
|
||||
5 = icon
|
||||
6 = extra variables. Passed to the code.
|
||||
1: Code - select action
|
||||
2: Code - Cancel Action
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
*/
|
||||
if (!(profileNamespace getVariable ["AGM_Interaction_FlowMenu", false])) then {
|
||||
AGM_Interaction_SelectAccept = _this select 1;
|
||||
AGM_Interaction_SelectCancel = _this select 2;
|
||||
buttonSetAction [8855, "call AGM_Interaction_SelectCancel;"]; // cancel
|
||||
buttonSetAction [8860, "(call compile (lbData [8866, lbCurSel 8866])) call AGM_Interaction_SelectAccept;"]; // accept
|
||||
lbSetCurSel [8866, 0];
|
||||
}else{
|
||||
_customActions = _this select 0;
|
||||
_count = count _customActions;
|
||||
if (_count == 0) exitWith {};
|
||||
_customActions call AGM_Interaction_fnc_sortOptionsByPriority;
|
||||
for "_i" from 0 to _count -1 do {
|
||||
_action = _customActions select _i;
|
||||
_action set [1, (_this select 1)];
|
||||
};
|
||||
AGM_Interaction_Buttons = _customActions;
|
||||
[(_this select 2), true, true, false, AGM_player] call AGM_Interaction_fnc_initialiseInteraction;
|
||||
};
|
3
addons/interaction/functions/fn_openSubMenu.sqf
Normal file
3
addons/interaction/functions/fn_openSubMenu.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by commy2
|
||||
|
||||
[2, AGM_Interaction_Target, _this select 0] call AGM_Interaction_fnc_showMenu;
|
3
addons/interaction/functions/fn_openSubMenuSelf.sqf
Normal file
3
addons/interaction/functions/fn_openSubMenuSelf.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by commy2
|
||||
|
||||
[3, AGM_player, _this select 0] call AGM_Interaction_fnc_showMenu;
|
35
addons/interaction/functions/fn_prepareSelectMenu.sqf
Normal file
35
addons/interaction/functions/fn_prepareSelectMenu.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_prepareSelectMenu
|
||||
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Prepares the select menu for use.
|
||||
|
||||
Parameters:
|
||||
0: TEXT - Header text
|
||||
1: TEXT - Approve button text
|
||||
|
||||
Returns:
|
||||
ARRAY/NUMBER - container object for use with AddSelectableItem.
|
||||
|
||||
Example:
|
||||
["Select Explosive", "Place"] call AGM_Interaction_fnc_prepareSelectMenu;
|
||||
*/
|
||||
private ["_buttonAction", "_header", "_buttonText", "_cancelButton"];
|
||||
closeDialog 0;
|
||||
if (!(profileNamespace getVariable ["AGM_Interaction_FlowMenu", false])) exitWith {
|
||||
_header = _this select 0;
|
||||
_buttonText = _this select 1;
|
||||
if (isNil "_buttonText" or {_buttonText == ""}) then {
|
||||
_buttonText = localize "STR_AGM_Interaction_MakeSelection";
|
||||
};
|
||||
createDialog "RscAGM_SelectAnItem";
|
||||
ctrlSetText [8860, _buttonText];
|
||||
ctrlSetText [8870, _header];
|
||||
|
||||
lbClear 8866;
|
||||
|
||||
8866
|
||||
};
|
||||
[]
|
21
addons/interaction/functions/fn_push.sqf
Normal file
21
addons/interaction/functions/fn_push.sqf
Normal file
@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Pushes a boat away from the player.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Boat (object)
|
||||
* 1: Velocity (vectorlike array)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*/
|
||||
|
||||
_boat = _this select 0;
|
||||
_velocity = _this select 1;
|
||||
|
||||
if !(local _boat) exitWith {
|
||||
[_this, "AGM_Interaction_fnc_push", _boat] call AGM_Core_fnc_execRemoteFnc;
|
||||
};
|
||||
|
||||
_boat setVelocity _velocity;
|
35
addons/interaction/functions/fn_removeInteraction.sqf
Normal file
35
addons/interaction/functions/fn_removeInteraction.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Remove an AGM action from an object. Note: This function is global.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Object (Object)
|
||||
* 1: ID of the action (Number)
|
||||
*
|
||||
* Return value:
|
||||
* None.
|
||||
*/
|
||||
|
||||
private ["_object", "_id", "_actionsVar", "_currentID", "_actionIDs", "_actions"];
|
||||
|
||||
_object = _this select 0;
|
||||
_id = _this select 1;
|
||||
|
||||
_actionsVar = _object getVariable ["AGM_Interactions", [-1, [], []]];
|
||||
|
||||
_currentID = _actionsVar select 0;
|
||||
_actionIDs = _actionsVar select 1;
|
||||
_actions = _actionsVar select 2;
|
||||
|
||||
_id = _actionIDs find _id;
|
||||
|
||||
if (_id == -1) exitWith {};
|
||||
|
||||
_actionIDs set [_id, -1];
|
||||
_actionIDs = _actionIDs - [-1];
|
||||
|
||||
_actions set [_id, []];
|
||||
_actions = _actions - [[]];
|
||||
|
||||
_object setVariable ["AGM_Interactions", [_currentID, _actionIDs, _actions], true];
|
35
addons/interaction/functions/fn_removeInteractionSelf.sqf
Normal file
35
addons/interaction/functions/fn_removeInteractionSelf.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Remove an AGM self action from the player.
|
||||
*
|
||||
* Argument:
|
||||
* 0: ID of the action (Number)
|
||||
*
|
||||
* Return value:
|
||||
* None.
|
||||
*/
|
||||
|
||||
|
||||
private ["_id", "_actionsVar", "_currentID", "_actionIDs", "_actions"];
|
||||
|
||||
|
||||
_id = _this select 0;
|
||||
|
||||
_actionsVar = AGM_player getVariable ["AGM_InteractionsSelf", [-1, [], []]];
|
||||
|
||||
_currentID = _actionsVar select 0;
|
||||
_actionIDs = _actionsVar select 1;
|
||||
_actions = _actionsVar select 2;
|
||||
|
||||
_id = _actionIDs find _id;
|
||||
|
||||
if (_id == -1) exitWith {};
|
||||
|
||||
_actionIDs set [_id, -1];
|
||||
_actionIDs = _actionIDs - [-1];
|
||||
|
||||
_actions set [_id, []];
|
||||
_actions = _actions - [[]];
|
||||
|
||||
AGM_player setVariable ["AGM_InteractionsSelf", [_currentID, _actionIDs, _actions], false];
|
19
addons/interaction/functions/fn_removeTag.sqf
Normal file
19
addons/interaction/functions/fn_removeTag.sqf
Normal file
@ -0,0 +1,19 @@
|
||||
// by commy2
|
||||
|
||||
0 spawn {
|
||||
waitUntil {player getVariable ["AGM_Name", ""] != ""};
|
||||
|
||||
_name = player getVariable ["AGM_Name", ""];
|
||||
_name = toArray _name;
|
||||
|
||||
_index = _name find (toArray "]" select 0);
|
||||
|
||||
if (_index != -1) then {
|
||||
for "_index" from 0 to _index do {
|
||||
_name set [_index, -1];
|
||||
};
|
||||
_name = _name - [-1];
|
||||
_name = toString _name;
|
||||
player setVariable ["AGM_Name", _name, true];
|
||||
};
|
||||
};
|
35
addons/interaction/functions/fn_sendAway.sqf
Normal file
35
addons/interaction/functions/fn_sendAway.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Sends a civilian crowd away (chance of failure).
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to be sent away (Object)
|
||||
*
|
||||
* Return value:
|
||||
* none
|
||||
*/
|
||||
|
||||
#define DISTANCE 50
|
||||
#define RADIUS 10
|
||||
|
||||
private ["_unit", "_chance", "_x"];
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
AGM_player playActionNow "GestureGo";
|
||||
|
||||
if (count weapons AGM_player > 0) then {
|
||||
_chance = 0.8;
|
||||
} else {
|
||||
_chance = 0.5;
|
||||
};
|
||||
|
||||
{
|
||||
if (count (weapons _unit) == 0 and random 1 < _chance) then {
|
||||
[-2, {
|
||||
(_this select 0) setUnitPos "AUTO";
|
||||
(_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0];
|
||||
}, [_x, AGM_player]] call CBA_fnc_globalExecute;
|
||||
};
|
||||
} foreach (_unit nearEntities ["Civilian", RADIUS]);
|
3
addons/interaction/functions/fn_setCaptivityStatus.sqf
Normal file
3
addons/interaction/functions/fn_setCaptivityStatus.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
// by commy2
|
||||
|
||||
_this call AGM_Core_fnc_setCaptivityStatus;
|
118
addons/interaction/functions/fn_showMenu.sqf
Normal file
118
addons/interaction/functions/fn_showMenu.sqf
Normal file
@ -0,0 +1,118 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_showMenu
|
||||
|
||||
Author:
|
||||
commy2
|
||||
Garth de Wet (LH)
|
||||
aeroson
|
||||
|
||||
Description:
|
||||
|
||||
Parameters:
|
||||
0: NUMBER - Menu type (0 - interaction, 1 - self-interaction, 2 - sub-interaction, 3 - sub-self-interaction)
|
||||
1: OBJECT - Target object
|
||||
2: STRING - Sub-Menu ClassName
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[0, AGM_Interaction_Target] call AGM_Interaction_fnc_showMenu;
|
||||
[1, player] call AGM_Interaction_fnc_showMenu;
|
||||
[2, AGM_Interaction_Target, "AGM_Explosives"] call AGM_Interaction_fnc_showMenu;
|
||||
[3, player, "AGM_Explosives"] call AGM_Interaction_fnc_showMenu;
|
||||
*/
|
||||
private ["_player", "_vehicle", "_mainButtonAction", "_object", "_index", "_actions", "_result", "_menuType"];
|
||||
#define DEFAULT_ICON "\AGM_Interaction\UI\dot_ca.paa"
|
||||
#define DEFAULT_DISTANCE 4 // seems to be 4
|
||||
_player = AGM_player;
|
||||
_vehicle = vehicle _player;
|
||||
|
||||
AGM_Interaction_MenuType = _this select 0; // 0 Interaction, 1 Self Interaction
|
||||
|
||||
_mainButtonAction = [
|
||||
{call AGM_Interaction_fnc_hideMenu},
|
||||
{call AGM_Interaction_fnc_hideMenu},
|
||||
{"Default" call AGM_Interaction_fnc_openMenu},
|
||||
{"Default" call AGM_Interaction_fnc_openMenuSelf}
|
||||
] select AGM_Interaction_MenuType;
|
||||
|
||||
_menuType = AGM_Interaction_MenuType % 2;
|
||||
uiNamespace setVariable ["AGM_Interaction_CursorPosition", [controlNull, 0.5, 0.5, -1]];
|
||||
|
||||
AGM_Interaction_Target = _this select 1;
|
||||
_object = AGM_Interaction_Target;
|
||||
|
||||
if (_menuType == 0 && {(isNull (_object) || {!([_object, 4] call AGM_Interaction_fnc_isInRange)})}) exitWith {};//call ([AGM_Interaction_fnc_onButtonDown, AGM_Interaction_fnc_onButtonDownSelf] select _menuType)};
|
||||
if !([_player, _object] call AGM_Core_fnc_canInteractWith) exitWith {};
|
||||
|
||||
// add actions or self actions of AGM_Interaction_Target
|
||||
_parents = [configFile >> "CfgVehicles" >> typeOf _object, true] call BIS_fnc_returnParents;
|
||||
_result = [_object, _parents, [], [], missionConfigFile >> "CfgVehicles", true, ["AGM_Actions", "AGM_SelfActions"] select _menuType, _this select 2] call AGM_Interaction_fnc_GetActions;
|
||||
_actions = ([_object, _parents, _result select 0, _result select 1,configFile >> "CfgVehicles", false, ["AGM_Actions", "AGM_SelfActions"] select _menuType, _this select 2] call AGM_Interaction_fnc_GetActions) select 0;
|
||||
|
||||
// add self actions of vehicle _player
|
||||
if (_menuType == 1 && {_player != _vehicle}) then {
|
||||
_parents = [configFile >> "CfgVehicles" >> typeOf _vehicle, true] call BIS_fnc_returnParents;
|
||||
_result = [_vehicle, _parents, [], [], missionConfigFile >> "CfgVehicles", true, ["AGM_Actions", "AGM_SelfActions"] select _menuType, _this select 2] call AGM_Interaction_fnc_GetActions;
|
||||
_actions = _actions + (([_vehicle, _parents, _result select 0, _result select 1,configFile >> "CfgVehicles", false, ["AGM_Actions", "AGM_SelfActions"] select _menuType, _this select 2] call AGM_Interaction_fnc_GetActions) select 0);
|
||||
};
|
||||
|
||||
// custom defined actions, stored in variable instead of cfg like above
|
||||
if (AGM_Interaction_MenuType < 2) then {
|
||||
|
||||
private ["_customActions", "_customAction", "_displayName", "_distance","_condition","_statement","_showDisabled", "_priority"];
|
||||
|
||||
// add interactions or self interactions of AGM_Interaction_Target
|
||||
_customActions = (_object getVariable [["AGM_Interactions", "AGM_InteractionsSelf"] select _menuType, [-1, [], []]]) select 2;
|
||||
|
||||
// add self interactions of vehicle _player
|
||||
if (_menuType == 1 && {_player != _vehicle}) then {
|
||||
_customActions = _customActions + ((_vehicle getVariable [["AGM_Interactions", "AGM_InteractionsSelf"] select _menuType, [-1, [], []]]) select 2);
|
||||
};
|
||||
|
||||
if(_menuType==0) then {
|
||||
|
||||
private ["_distance"];
|
||||
|
||||
for "_index" from 0 to (count _customActions - 1) do {
|
||||
|
||||
_customAction = _customActions select _index;
|
||||
_displayName = _customAction select 0;
|
||||
_distance = _customAction select 1;
|
||||
_condition = _customAction select 2;
|
||||
_statement = _customAction select 3;
|
||||
_showDisabled = _customAction select 4;
|
||||
_priority = _customAction select 5;
|
||||
|
||||
if ((_showDisabled || {[_object, _player] call _condition}) && {[_object, _distance] call AGM_Interaction_fnc_isInRange || {_distance == 0}}) then {
|
||||
_actions pushBack [_displayName, _statement, _condition, _priority, [], DEFAULT_ICON, "", {true}, [], _distance, ""];
|
||||
};
|
||||
};
|
||||
|
||||
} else { // self interactions do not have distance
|
||||
|
||||
for "_index" from 0 to (count _customActions - 1) do {
|
||||
|
||||
_customAction = _customActions select _index;
|
||||
_displayName = _customAction select 0;
|
||||
_condition = _customAction select 1;
|
||||
_statement = _customAction select 2;
|
||||
_showDisabled = _customAction select 3;
|
||||
_priority = _customAction select 4;
|
||||
|
||||
if (_showDisabled || {[_object, _player] call _condition}) then {
|
||||
_actions pushBack [_displayName, _statement, _condition, _priority, [], DEFAULT_ICON, "", {true}, [], DEFAULT_DISTANCE, ""];
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
if (count _actions == 0) exitWith {};//call ([AGM_Interaction_fnc_onButtonDown, AGM_Interaction_fnc_onButtonDownSelf] select _menuType)};
|
||||
|
||||
_actions call AGM_Interaction_fnc_sortOptionsByPriority;
|
||||
AGM_Interaction_Buttons = _actions;
|
||||
[_mainButtonAction, (_this select 2) != "", (profileNamespace getVariable ["AGM_Interaction_FlowMenu", false]), _menuType == 1, _object] call AGM_Interaction_fnc_initialiseInteraction;
|
54
addons/interaction/functions/fn_showMouseHint.sqf
Normal file
54
addons/interaction/functions/fn_showMouseHint.sqf
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
Name: AGM_Interaction_fnc_showMouseHint
|
||||
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Shows the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
|
||||
Parameters:
|
||||
0: STRING - Left click text
|
||||
1: STRING - Right click text
|
||||
3: STRING - (Optional) Scroll text
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
["Place Explosive", "Cancel"] call AGM_Interaction_fnc_showMouseHint;
|
||||
*/
|
||||
#define GUI_GRID_W (0.025)
|
||||
#define GUI_GRID_H (0.04)
|
||||
private ["_leftClick", "_rightClick", "_scroll"];
|
||||
_leftClick = _this select 0;
|
||||
_rightClick = _this select 1;
|
||||
_scroll = "";
|
||||
if (count _this > 2) then {
|
||||
_scroll = _this select 2;
|
||||
};
|
||||
|
||||
("AGM_InteractionHelper" call BIS_fnc_rscLayer) cutRsc ["AGM_InteractionHelper", "PLAIN",0.5, false];
|
||||
disableSerialization;
|
||||
_display = uiNamespace getVariable ["AGM_Helper_Display", objNull];
|
||||
if (isNull _display) exitWith{};
|
||||
|
||||
(_display displayCtrl 1000) ctrlSetText _leftClick;
|
||||
(_display displayCtrl 1001) ctrlSetText _rightClick;
|
||||
|
||||
(_display displayCtrl 1000) ctrlShow (_leftClick != "");
|
||||
(_display displayCtrl 1200) ctrlShow (_leftClick != "");
|
||||
(_display displayCtrl 1001) ctrlShow (_rightClick != "");
|
||||
(_display displayCtrl 1201) ctrlShow (_rightClick != "");
|
||||
|
||||
if (_scroll == "") exitWith {
|
||||
(_display displayCtrl 1002) ctrlShow false;
|
||||
(_display displayCtrl 1202) ctrlShow false;
|
||||
|
||||
(_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 8 * GUI_GRID_W, 1.5 * GUI_GRID_H];
|
||||
(_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1 * GUI_GRID_W, 1 * GUI_GRID_H];
|
||||
(_display displayCtrl 1001) ctrlCommit 0;
|
||||
(_display displayCtrl 1201) ctrlCommit 0;
|
||||
};
|
||||
(_display displayCtrl 1002) ctrlSetText _scroll;
|
||||
showHUD false;
|
20
addons/interaction/functions/fn_sortOptionsByPriority.sqf
Normal file
20
addons/interaction/functions/fn_sortOptionsByPriority.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
// by commy2
|
||||
|
||||
private ["_actions", "_count", "_index", "_actionN", "_actionM"];
|
||||
|
||||
_actions = _this;
|
||||
_count = count _actions;
|
||||
_index = 0;
|
||||
|
||||
while {_index < _count - 1} do {
|
||||
_actionN = + _actions select _index;
|
||||
_actionM = + _actions select (_index + 1);
|
||||
|
||||
if (_actionN select 3 < _actionM select 3) then {
|
||||
_actions set [_index, _actionM];
|
||||
_actions set [_index + 1, _actionN];
|
||||
_index = 0;
|
||||
} else {
|
||||
_index = _index + 1;
|
||||
};
|
||||
};
|
20
addons/interaction/functions/fn_tapShoulder.sqf
Normal file
20
addons/interaction/functions/fn_tapShoulder.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
// by commy2
|
||||
|
||||
private ["_unit", "_message"];
|
||||
|
||||
_tapper = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
if (_target != AGM_player) exitWith {
|
||||
addCamShake [4, 0.5, 5];
|
||||
if !(local _target) then {
|
||||
[[_tapper, _target], "AGM_Interaction_fnc_tapShoulder", _target] call AGM_Core_fnc_execRemoteFnc;
|
||||
};
|
||||
};
|
||||
|
||||
addCamShake [4, 0.5, 5];
|
||||
|
||||
//_message = format ["%1 tapped you on your shoulder.", [_unit] call AGM_Core_fnc_getName];
|
||||
_message = localize "STR_AGM_Interaction_YouWereTapped";
|
||||
|
||||
[_message] call AGM_Core_fnc_displayTextStructured;
|
12
addons/interaction/functions/fn_updateTooltipPosition.sqf
Normal file
12
addons/interaction/functions/fn_updateTooltipPosition.sqf
Normal file
@ -0,0 +1,12 @@
|
||||
// by commy2
|
||||
|
||||
disableSerialization;
|
||||
_ctrl = ctrlParent (_this select 0) displayCtrl 40;
|
||||
|
||||
_ctrl ctrlSetPosition [
|
||||
(_this select 1) + 0.01 * safezoneW,
|
||||
(_this select 2) + 0.01 * safezoneH,
|
||||
2.0 / 16 * safezoneW,
|
||||
0.3 / 9 * safezoneH
|
||||
];
|
||||
_ctrl ctrlCommit 0;
|
BIN
addons/interaction/rsc/button1.paa
Normal file
BIN
addons/interaction/rsc/button1.paa
Normal file
Binary file not shown.
652
addons/interaction/stringtable.xml
Normal file
652
addons/interaction/stringtable.xml
Normal file
@ -0,0 +1,652 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2014-12-20 -->
|
||||
<Project name="AGM">
|
||||
<Package name="Interaction">
|
||||
<Key ID="STR_AGM_Interaction_InteractionMenu">
|
||||
<English>Interaction Menu</English>
|
||||
<German>Interaktionsmenü</German>
|
||||
<Spanish>Menú de interacción</Spanish>
|
||||
<Polish>Menu interakcji</Polish>
|
||||
<Czech>Menu interakce</Czech>
|
||||
<French>Menu d'interaction</French>
|
||||
<Russian>Меню взаимодействия</Russian>
|
||||
<Hungarian>Interakció</Hungarian>
|
||||
<Portuguese>Menu de Interação</Portuguese>
|
||||
<Italian>Menù Interattivo</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_InteractionMenuSelf">
|
||||
<English>Interaction Menu (Self)</English>
|
||||
<German>Interaktionsmenü (Selbst)</German>
|
||||
<Spanish>Menú de interacción (Propia)</Spanish>
|
||||
<Polish>Menu interakcji (na siebie)</Polish>
|
||||
<Czech>Menu interakce (vlastní)</Czech>
|
||||
<French>Menu d'interaction (Perso)</French>
|
||||
<Russian>Меню взаимодействия (с собой)</Russian>
|
||||
<Hungarian>Interakció (saját) </Hungarian>
|
||||
<Portuguese>Menu de Interação (Individual)</Portuguese>
|
||||
<Italian>Menù Interattivo (Individuale)</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_OpenDoor">
|
||||
<English>Open / Close Door</English>
|
||||
<German>Tür öffnen / schließen</German>
|
||||
<Spanish>Abrir / Cerrar puerta</Spanish>
|
||||
<Polish>Otwórz / Zamknij drzwi</Polish>
|
||||
<Czech>Otevřít / Zavřít dveře</Czech>
|
||||
<French>Ouvrir / Fermer Portes</French>
|
||||
<Russian>Открыть / Закрыть двери</Russian>
|
||||
<Hungarian>Ajtó nyitás / zárás</Hungarian>
|
||||
<Portuguese>Abrir / Fechar Porta</Portuguese>
|
||||
<Italian>Apri / Chiudi la porta</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_LockDoor">
|
||||
<English>Lock Door</English>
|
||||
<German>Tür sperren</German>
|
||||
<Spanish>Bloquear puerta</Spanish>
|
||||
<French>Verrouiller Porte</French>
|
||||
<Italian>Blocca la porta</Italian>
|
||||
<Russian>Заблокировать дверь</Russian>
|
||||
<Portuguese>Trancar Porta</Portuguese>
|
||||
<Hungarian>Ajtó bezárása</Hungarian>
|
||||
<Polish>Zablokuj drzwi</Polish>
|
||||
<Czech>Zamknout dveře</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_UnlockDoor">
|
||||
<English>Unlock Door</English>
|
||||
<German>Tür entsperren</German>
|
||||
<Spanish>Desbloquear puerta</Spanish>
|
||||
<French>Déverrouiller Porte</French>
|
||||
<Italian>Sblocca la porta</Italian>
|
||||
<Russian>Разблокировать дверь</Russian>
|
||||
<Portuguese>Destrancar Porta</Portuguese>
|
||||
<Hungarian> Zár kinyitása</Hungarian>
|
||||
<Polish>Odblokuj drzwi</Polish>
|
||||
<Czech>Odemknout dveře</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_LockedDoor">
|
||||
<English>Locked Door</English>
|
||||
<German>Tür gesperrt</German>
|
||||
<Spanish>Puerta bloqueada</Spanish>
|
||||
<French>Porte Verrouillée</French>
|
||||
<Italian>Porta bloccata</Italian>
|
||||
<Russian>Дверь заблокирована</Russian>
|
||||
<Portuguese>Porta Trancada</Portuguese>
|
||||
<Hungarian>Zárt ajtó</Hungarian>
|
||||
<Polish>Zablokowano drzwi</Polish>
|
||||
<Czech>Zamčené dveře</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_UnlockedDoor">
|
||||
<English>Unlocked Door</English>
|
||||
<German>Tür entsperrt</German>
|
||||
<Spanish>Puerta desbloqueada</Spanish>
|
||||
<French>Porte Déverrouillée</French>
|
||||
<Italian>Porta sbloccata</Italian>
|
||||
<Russian>Дверь разблокирована</Russian>
|
||||
<Portuguese>Porta Destrancada</Portuguese>
|
||||
<Hungarian>Nyitott ajtó</Hungarian>
|
||||
<Polish>Odblokowano drzwi</Polish>
|
||||
<Czech>Odemčené dveře</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_JoinGroup">
|
||||
<English>Join group</English>
|
||||
<German>Gruppe beitreten</German>
|
||||
<Spanish>Unirse al grupo</Spanish>
|
||||
<Polish>Dołącz do grupy</Polish>
|
||||
<Czech>Přidat se do skupiny</Czech>
|
||||
<French>Rejoindre Groupe</French>
|
||||
<Russian>Вступить в группу</Russian>
|
||||
<Hungarian>Csatlakozás</Hungarian>
|
||||
<Portuguese>Unir-se ao grupo</Portuguese>
|
||||
<Italian>Unisciti alla squadra</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_LeaveGroup">
|
||||
<English>Leave Group</English>
|
||||
<German>Gruppe verlassen</German>
|
||||
<Spanish>Dejar grupo</Spanish>
|
||||
<Polish>Opuść grupę</Polish>
|
||||
<Czech>Odejít ze skupiny</Czech>
|
||||
<French>Quitter Groupe</French>
|
||||
<Russian>Выйти из группы</Russian>
|
||||
<Hungarian>Csoport elhagyása</Hungarian>
|
||||
<Portuguese>Deixar grupo</Portuguese>
|
||||
<Italian>Lascia la squadra</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_BecomeLeader">
|
||||
<English>Become Leader</English>
|
||||
<German>Grp.-führung übern.</German>
|
||||
<Spanish>Asumir el liderazgo</Spanish>
|
||||
<Polish>Przejmij dowodzenie</Polish>
|
||||
<Czech>Stát se velitelem</Czech>
|
||||
<French>Devenir Leader</French>
|
||||
<Russian>Стать лидером</Russian>
|
||||
<Hungarian>Vezetés átvétele</Hungarian>
|
||||
<Portuguese>Tornar-se Líder</Portuguese>
|
||||
<Italian>Prendi il comando</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Dance">
|
||||
<English>DANCE!</English>
|
||||
<German>TANZEN!</German>
|
||||
<Spanish>BAILAR!</Spanish>
|
||||
<Polish>TAŃCZ!</Polish>
|
||||
<Czech>TANČIT!</Czech>
|
||||
<French>Danse!</French>
|
||||
<Russian>ТАНЦЕВАТЬ!</Russian>
|
||||
<Hungarian>TÁNC!</Hungarian>
|
||||
<Portuguese>DANCE!</Portuguese>
|
||||
<Italian>Balla!</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_StopDancing">
|
||||
<English>Stop Dancing</English>
|
||||
<German>Tanzen abbrechen</German>
|
||||
<Spanish>Dejar de bailar</Spanish>
|
||||
<Polish>Przestań tańczyć</Polish>
|
||||
<Czech>Přestat tancovat</Czech>
|
||||
<French>Arrêter de danser</French>
|
||||
<Russian>Прекратить танцевать</Russian>
|
||||
<Hungarian>Tánc abbahagyása</Hungarian>
|
||||
<Portuguese>Parar de dançar</Portuguese>
|
||||
<Italian>Smetti di ballare</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Back">
|
||||
<English><< Back</English>
|
||||
<German><< Zurück</German>
|
||||
<Spanish><< Atrás</Spanish>
|
||||
<Polish><< Wstecz</Polish>
|
||||
<Czech><< Zpět</Czech>
|
||||
<French><< Retour</French>
|
||||
<Russian><< Назад</Russian>
|
||||
<Hungarian><< Vissza</Hungarian>
|
||||
<Portuguese><< Voltar</Portuguese>
|
||||
<Italian><< Indietro</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures">
|
||||
<English>Gestures >></English>
|
||||
<German>Gesten >></German>
|
||||
<Spanish>Gestos >></Spanish>
|
||||
<Polish>Gesty >></Polish>
|
||||
<Czech>Gesta >></Czech>
|
||||
<French>Signaux >></French>
|
||||
<Russian>Жесты >></Russian>
|
||||
<Hungarian>Kézjelek >></Hungarian>
|
||||
<Portuguese>Gestos >></Portuguese>
|
||||
<Italian>Segnali gestuali >></Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Attack">
|
||||
<English>Attack</English>
|
||||
<German>Angreifen</German>
|
||||
<Spanish>Atacar</Spanish>
|
||||
<Polish>Do ataku</Polish>
|
||||
<Czech>Zaútočit</Czech>
|
||||
<French>Attaquer</French>
|
||||
<Russian>Атаковать</Russian>
|
||||
<Hungarian>Támadás</Hungarian>
|
||||
<Portuguese>Atacar</Portuguese>
|
||||
<Italian>Attaccare</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Advance">
|
||||
<English>Advance</English>
|
||||
<German>Vordringen</German>
|
||||
<Spanish>Avanzar</Spanish>
|
||||
<Polish>Naprzód</Polish>
|
||||
<Czech>Postoupit</Czech>
|
||||
<French>Avancer</French>
|
||||
<Russian>Продвигаться</Russian>
|
||||
<Hungarian>Előre</Hungarian>
|
||||
<Portuguese>Avançar</Portuguese>
|
||||
<Italian>Avanzare</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Go">
|
||||
<English>Go</English>
|
||||
<German>Los</German>
|
||||
<Spanish>Adelante</Spanish>
|
||||
<Polish>Szybko</Polish>
|
||||
<Czech>Jít</Czech>
|
||||
<French>Aller</French>
|
||||
<Russian>Идти</Russian>
|
||||
<Hungarian>Mozgás</Hungarian>
|
||||
<Portuguese>Mover-se</Portuguese>
|
||||
<Italian>Muoversi</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Follow">
|
||||
<English>Follow</English>
|
||||
<German>Folgen</German>
|
||||
<Spanish>Seguirme</Spanish>
|
||||
<Polish>Za mną</Polish>
|
||||
<Czech>Následovat</Czech>
|
||||
<French>Suivre</French>
|
||||
<Russian>Следовать</Russian>
|
||||
<Hungarian>Utánam</Hungarian>
|
||||
<Portuguese>Seguir</Portuguese>
|
||||
<Italian>Seguire</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Point">
|
||||
<English>Point</English>
|
||||
<German>Zeigen</German>
|
||||
<Spanish>Señalar</Spanish>
|
||||
<Polish>Wskazać</Polish>
|
||||
<Czech>Ukázat</Czech>
|
||||
<French>Pointer</French>
|
||||
<Russian>Точка</Russian>
|
||||
<Hungarian>Mutat</Hungarian>
|
||||
<Portuguese>Apontar</Portuguese>
|
||||
<Italian>Puntare a</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Up">
|
||||
<English>Up</English>
|
||||
<German>Aufstehen</German>
|
||||
<Spanish>Arriba</Spanish>
|
||||
<Polish>Do góry</Polish>
|
||||
<Czech>Vztyk</Czech>
|
||||
<French>Debout</French>
|
||||
<Russian>Вверх</Russian>
|
||||
<Hungarian>Fel</Hungarian>
|
||||
<Portuguese>Acima</Portuguese>
|
||||
<Italian>Alzarsi</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Cover">
|
||||
<English>Cover</English>
|
||||
<German>Deckung</German>
|
||||
<Spanish>Cubrirse</Spanish>
|
||||
<Polish>Do osłony</Polish>
|
||||
<Czech>Krýt se</Czech>
|
||||
<French>A couvert</French>
|
||||
<Russian>Укрыться</Russian>
|
||||
<Hungarian>Fedezékbe</Hungarian>
|
||||
<Portuguese>Proteger-se</Portuguese>
|
||||
<Italian>Copertura</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Cease_Fire">
|
||||
<English>Cease Fire</English>
|
||||
<German>Feuer einstellen</German>
|
||||
<Spanish>Alto el fuego</Spanish>
|
||||
<Polish>Wstrzymać ogień</Polish>
|
||||
<Czech>Zastavit palbu</Czech>
|
||||
<French>Halte au feu</French>
|
||||
<Russian>Прекратить огонь</Russian>
|
||||
<Hungarian>Tüzet szüntess</Hungarian>
|
||||
<Portuguese>Cessar Fogo</Portuguese>
|
||||
<Italian>Cessare il Fuoco</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Freeze">
|
||||
<English>Freeze</English>
|
||||
<German>Keine Bewegung</German>
|
||||
<Spanish>Alto</Spanish>
|
||||
<Polish>Stać</Polish>
|
||||
<Czech>Stát</Czech>
|
||||
<French>Halte</French>
|
||||
<Russian>Замереть</Russian>
|
||||
<Hungarian>Állj</Hungarian>
|
||||
<Portuguese>Alto</Portuguese>
|
||||
<Italian>Fermi</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Hi">
|
||||
<English>Hi</English>
|
||||
<German>Hallo</German>
|
||||
<Spanish>Hola</Spanish>
|
||||
<Polish>Witaj</Polish>
|
||||
<Czech>Ahoj</Czech>
|
||||
<French>Salut</French>
|
||||
<Russian>Привет</Russian>
|
||||
<Hungarian>Szeva</Hungarian>
|
||||
<Portuguese>Olá</Portuguese>
|
||||
<Italian>Ciao</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_Yes">
|
||||
<English>Yes</English>
|
||||
<German>Ja</German>
|
||||
<Spanish>Si</Spanish>
|
||||
<Polish>Tak</Polish>
|
||||
<Czech>Ano</Czech>
|
||||
<French>Oui</French>
|
||||
<Russian>Да</Russian>
|
||||
<Hungarian>Igen</Hungarian>
|
||||
<Portuguese>Sim</Portuguese>
|
||||
<Italian>Si</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Gestures_No">
|
||||
<English>No</English>
|
||||
<German>Nein</German>
|
||||
<Spanish>No</Spanish>
|
||||
<Polish>Nie</Polish>
|
||||
<Czech>Ne</Czech>
|
||||
<French>Non</French>
|
||||
<Russian>Нет</Russian>
|
||||
<Hungarian>Nem</Hungarian>
|
||||
<Portuguese>Não</Portuguese>
|
||||
<Italian>No</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_WeaponOnBack">
|
||||
<English>Put weapon on back</English>
|
||||
<German>Waffe wegstecken</German>
|
||||
<Spanish>Arma a la espalda</Spanish>
|
||||
<Polish>Umieść broń na plecach</Polish>
|
||||
<Czech>Dát zbraň na záda</Czech>
|
||||
<French>Arme à la bretelle</French>
|
||||
<Russian>Повесить оружие на спину</Russian>
|
||||
<Hungarian>Fegyvert hátra</Hungarian>
|
||||
<Portuguese>Colocar arma nas costas</Portuguese>
|
||||
<Italian>Metti l'arma in spalla</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_TapShoulder">
|
||||
<English>Tap Shoulder</English>
|
||||
<German>Auf Schulter klopfen</German>
|
||||
<Spanish>Tocar el hombro</Spanish>
|
||||
<Polish>Klepnij w ramię</Polish>
|
||||
<Czech>Poklepat na rameno</Czech>
|
||||
<French>Taper sur l'épaule</French>
|
||||
<Russian>Похлопать по плечу</Russian>
|
||||
<Hungarian>Vállveregetés</Hungarian>
|
||||
<Portuguese>Tocar ombro</Portuguese>
|
||||
<Italian>Dai un colpetto</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_YouWereTapped">
|
||||
<English>You were tapped on the shoulder.</English>
|
||||
<German>Dir wurde auf die Schulter geklopft</German>
|
||||
<Spanish>Te tocaron el hombro.</Spanish>
|
||||
<French>On te tape sur l'épaule.</French>
|
||||
<Polish>Zostałeś klepnięty po ramieniu</Polish>
|
||||
<Hungarian>Vállonveregettek</Hungarian>
|
||||
<Czech>Někdo tě poklepal na rameno.</Czech>
|
||||
<Russian>Вас похлопали по плечу</Russian>
|
||||
<Portuguese>Você foi tocado no ombro.</Portuguese>
|
||||
<Italian>Ti è stato dato un colpetto sulla spalla</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_CancelSelection">
|
||||
<English>Cancel</English>
|
||||
<German>Abbrechen</German>
|
||||
<Spanish>Cancelar</Spanish>
|
||||
<Polish>Anuluj</Polish>
|
||||
<French>Annuler</French>
|
||||
<Czech>Zrušit</Czech>
|
||||
<Italian>Annulla</Italian>
|
||||
<Russian>Отменить</Russian>
|
||||
<Portuguese>Cancelar</Portuguese>
|
||||
<Hungarian>Mégse</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_MakeSelection">
|
||||
<English>Select</English>
|
||||
<German>Wählen</German>
|
||||
<Spanish>Seleccionar</Spanish>
|
||||
<Polish>Wybierz</Polish>
|
||||
<French>Sélectionner</French>
|
||||
<Czech>Zvolit</Czech>
|
||||
<Italian>Seleziona</Italian>
|
||||
<Russian>Выбрать</Russian>
|
||||
<Portuguese>Selecionar</Portuguese>
|
||||
<Hungarian>Kiválaszt</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_SendAway">
|
||||
<English>Go Away!</English>
|
||||
<German>Geh Weg!</German>
|
||||
<Spanish>Aléjate!</Spanish>
|
||||
<Polish>Odejdź!</Polish>
|
||||
<Czech>Jděte pryč!</Czech>
|
||||
<French>Allez-vous-en!</French>
|
||||
<Russian>Уходите отсюда!</Russian>
|
||||
<Hungarian>Tűnés!</Hungarian>
|
||||
<Portuguese>Vá Embora!</Portuguese>
|
||||
<Italian>Via di qui!</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_GetDown">
|
||||
<English>Get Down!</English>
|
||||
<German>Auf Den Boden!</German>
|
||||
<Spanish>Al suelo!</Spanish>
|
||||
<Polish>Padnij!</Polish>
|
||||
<Czech>K zemi!</Czech>
|
||||
<French>A terre!</French>
|
||||
<Hungarian>A földre!</Hungarian>
|
||||
<Russian>Ложись!</Russian>
|
||||
<Portuguese>Abaixe-se!</Portuguese>
|
||||
<Italian>A Terra!</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_TeamManagement">
|
||||
<English>Team Management >></English>
|
||||
<German>Team Management >></German>
|
||||
<Spanish>Gestión de equipo >></Spanish>
|
||||
<French>Gestion d'équipe >></French>
|
||||
<Polish>Zarządzanie oddziałem >></Polish>
|
||||
<Czech>Správa týmu >></Czech>
|
||||
<Russian>Управление группой >></Russian>
|
||||
<Portuguese>Gerenciamento de Equipe >></Portuguese>
|
||||
<Italian>Organizzazione Squadra >></Italian>
|
||||
<Hungarian>Csapat kezelés >></Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_TeamRED">
|
||||
<English>Red</English>
|
||||
<German>Rot</German>
|
||||
<Spanish>Rojo</Spanish>
|
||||
<French>Rouge</French>
|
||||
<Polish>Czerwony</Polish>
|
||||
<Czech>Červený</Czech>
|
||||
<Russian>Красный</Russian>
|
||||
<Portuguese>Vermelha</Portuguese>
|
||||
<Italian>Rosso</Italian>
|
||||
<Hungarian>Piros</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_TeamGREEN">
|
||||
<English>Green</English>
|
||||
<German>Grün</German>
|
||||
<Spanish>Verde</Spanish>
|
||||
<French>Vert</French>
|
||||
<Polish>Zielony</Polish>
|
||||
<Czech>Zelený</Czech>
|
||||
<Russian>Зеленый</Russian>
|
||||
<Portuguese>Verde</Portuguese>
|
||||
<Italian>Verde</Italian>
|
||||
<Hungarian>Zöld</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_TeamBLUE">
|
||||
<English>Blue</English>
|
||||
<German>Blau</German>
|
||||
<Spanish>Azul</Spanish>
|
||||
<French>Bleu</French>
|
||||
<Polish>Niebieski</Polish>
|
||||
<Czech>Modrý</Czech>
|
||||
<Russian>Синий</Russian>
|
||||
<Portuguese>Azul</Portuguese>
|
||||
<Italian>Blu</Italian>
|
||||
<Hungarian>Kék</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_TeamYELLOW">
|
||||
<English>Yellow</English>
|
||||
<German>Gelb</German>
|
||||
<Spanish>Amarillo</Spanish>
|
||||
<French>Jaune</French>
|
||||
<Polish>Żółty</Polish>
|
||||
<Czech>Žlutý</Czech>
|
||||
<Russian>Желтый</Russian>
|
||||
<Portuguese>Amarela</Portuguese>
|
||||
<Italian>Giallo</Italian>
|
||||
<Hungarian>Sárga</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_JoinTeamRed">
|
||||
<English>Join Team Red</English>
|
||||
<German>Team Rot beitreten</German>
|
||||
<Spanish>Unirse al equipo rojo</Spanish>
|
||||
<French>Rejoindre Rouge</French>
|
||||
<Polish>Dołącz do drużyny czerwonej</Polish>
|
||||
<Czech>Připojit do Červeného Týmu</Czech>
|
||||
<Russian>Присоединиться к красной группе</Russian>
|
||||
<Portuguese>Unir-se à Equipe Vermelha</Portuguese>
|
||||
<Italian>Entra nella Squadra Rossa</Italian>
|
||||
<Hungarian>Csatlakozás a piros csapathoz</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_JoinTeamGreen">
|
||||
<English>Join Team Green</English>
|
||||
<German>Team Grün beitreten</German>
|
||||
<Spanish>Unirse al equipo verde</Spanish>
|
||||
<French>Rejoindre Verte</French>
|
||||
<Polish>Dołącz do drużyny zielonej</Polish>
|
||||
<Czech>Připojit do Zeleného Týmu</Czech>
|
||||
<Russian>Присоединиться к зеленой группе</Russian>
|
||||
<Portuguese>Unir-se à Equipe Verde</Portuguese>
|
||||
<Italian>Entra nella Squadra Verde</Italian>
|
||||
<Hungarian>Csatlakozás a zöld csapathoz</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_JoinTeamBlue">
|
||||
<English>Join Team Blue</English>
|
||||
<German>Team Blau beitreten</German>
|
||||
<Spanish>Unirse al equipo azul</Spanish>
|
||||
<French>Rejoindre Bleue</French>
|
||||
<Polish>Dołącz do drużyny niebieskiej</Polish>
|
||||
<Czech>Připojit do Modrého Týmu</Czech>
|
||||
<Russian>Присоединиться к синей группе</Russian>
|
||||
<Portuguese>Unir-se à Equipe Azul</Portuguese>
|
||||
<Italian>Entra nella Squadra Blu</Italian>
|
||||
<Hungarian>Csatlakozás a kék csapathoz</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_JoinTeamYellow">
|
||||
<English>Join Team Yellow</English>
|
||||
<German>Team Gelb beitreten</German>
|
||||
<Spanish>Unirse al equipo amarillo</Spanish>
|
||||
<French>Rejoindre Jaune</French>
|
||||
<Polish>Dołącz do drużyny żółtej</Polish>
|
||||
<Czech>Připojit do Žlutého Týmu</Czech>
|
||||
<Russian>Присоединиться к желтой группе</Russian>
|
||||
<Portuguese>Unir-se à Equipe Amarela</Portuguese>
|
||||
<Italian>Entra nella Squadra Gialla</Italian>
|
||||
<Hungarian>Csatlakozás a sárga csapathoz</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_JoinedTeam">
|
||||
<English>You joined Team %1</English>
|
||||
<German>Du bist Team %1 beigetreten</German>
|
||||
<Spanish>Te has unido al equipo %1</Spanish>
|
||||
<French>Tu as rejoint l'équipe %1</French>
|
||||
<Polish>Dołączyłeś do drużyny %1</Polish>
|
||||
<Czech>Připojil ses do Týmu %1</Czech>
|
||||
<Russian>Вы присоединились к группе %1</Russian>
|
||||
<Portuguese>Você uniu-se à Equipe %1</Portuguese>
|
||||
<Italian>Sei entrato nella Squadra %1</Italian>
|
||||
<Hungarian>Csatlakoztál a %1 csapathoz</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_LeaveTeam">
|
||||
<English>Leave Team</English>
|
||||
<German>Team verlassen</German>
|
||||
<Spanish>Dejar equipo</Spanish>
|
||||
<French>Quitter l'équipe</French>
|
||||
<Polish>Opuść drużynę</Polish>
|
||||
<Czech>Opustit tým</Czech>
|
||||
<Russian>Покинуть группу</Russian>
|
||||
<Portuguese>Deixar Equipe</Portuguese>
|
||||
<Italian>Lascia la Squadra</Italian>
|
||||
<Hungarian>Csapat elhagyása</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_LeftTeam">
|
||||
<English>You left the Team</English>
|
||||
<German>Du hast das Team verlassen</German>
|
||||
<Spanish>Has dejado el equipo</Spanish>
|
||||
<French>Tu as quitté l'équipe</French>
|
||||
<Polish>Opuściłeś drużynę</Polish>
|
||||
<Czech>Opustil si tým</Czech>
|
||||
<Russian>Вы покинули группу</Russian>
|
||||
<Portuguese>Você deixou a Equipe</Portuguese>
|
||||
<Italian>Hai lasciato la squadra</Italian>
|
||||
<Hungarian>Elhagytad a csapatot</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Pardon">
|
||||
<English>Pardon</English>
|
||||
<German>Begnadigen</German>
|
||||
<Spanish>Perdonar</Spanish>
|
||||
<Polish>Przebacz</Polish>
|
||||
<French>Pardon</French>
|
||||
<Czech>Pardon</Czech>
|
||||
<Russian>Извините</Russian>
|
||||
<Portuguese>Perdão</Portuguese>
|
||||
<Italian>Perdona</Italian>
|
||||
<Hungarian>Megbocsátás</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_FlowMenu">
|
||||
<English>Flow Menu</English>
|
||||
<German>Mausradmenü</German>
|
||||
<Polish>Flow Menu</Polish>
|
||||
<Spanish>Menú desplegable</Spanish>
|
||||
<French>Menu Déroulant</French>
|
||||
<Czech>Flow Menu</Czech>
|
||||
<Russian>Выпадающее меню</Russian>
|
||||
<Portuguese>Flow Menu</Portuguese>
|
||||
<Italian>Menù a Scorrimento</Italian>
|
||||
<Hungarian>Legördülő menü</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_ScrollHint">
|
||||
<English>Scroll</English>
|
||||
<German>Scrollen</German>
|
||||
<Polish>Przewiń</Polish>
|
||||
<French>Défilement</French>
|
||||
<Spanish>Desplazar</Spanish>
|
||||
<Russian>Пролистать</Russian>
|
||||
<Portuguese>Rolar</Portuguese>
|
||||
<Italian>Scorri</Italian>
|
||||
<Hungarian>Görgetés</Hungarian>
|
||||
<Czech>Otáčení</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_ModifierKey">
|
||||
<English>Modifier Key</English>
|
||||
<German>Modifikator</German>
|
||||
<Polish>Modyfikator</Polish>
|
||||
<French>Modifier la touche</French>
|
||||
<Spanish>Tecla modificadora</Spanish>
|
||||
<Russian>клавиша-модификатор</Russian>
|
||||
<Portuguese>Tecla Modificadora</Portuguese>
|
||||
<Italian>Modifica Tasto</Italian>
|
||||
<Hungarian>Módosító billentyű</Hungarian>
|
||||
<Czech>Modifikátor</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_NotInRange">
|
||||
<English>Not in Range</English>
|
||||
<German>Außer Reichweite</German>
|
||||
<French>Hors de portée.</French>
|
||||
<Spanish>Fuera de rango</Spanish>
|
||||
<Russian>Слишком далеко</Russian>
|
||||
<Portuguese>Fora do Alcançe</Portuguese>
|
||||
<Hungarian>Hatótávolságon kívül</Hungarian>
|
||||
<Polish>Poza zasięgiem</Polish>
|
||||
<Czech>Mimo dosah</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_AutoCloseMenu">
|
||||
<English>Close Menu on Key Release</English>
|
||||
<German>Menü nach Loslassen schließen</German>
|
||||
<Polish>Zamknij menu automatycznie</Polish>
|
||||
<French>Fermer le menu en relâchant la touche</French>
|
||||
<Spanish>Cerrar menú al soltar la tecla</Spanish>
|
||||
<Hungarian>Menü bezárása a billentyű elengedésekor</Hungarian>
|
||||
<Russian>Закрывать меню при отжатии клавиши</Russian>
|
||||
<Czech>Menu interakce (Na držení)</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_AutoCenterCursor">
|
||||
<English>Auto Center Cursor</English>
|
||||
<German>Mauszeiger automatisch zentrieren</German>
|
||||
<Spanish>Auto-centrar cursor</Spanish>
|
||||
<Polish>Automatycznie centruj kursor </Polish>
|
||||
<Czech>Vycentrování kurzoru</Czech>
|
||||
<Hungarian>Egér auto-centrírozása</Hungarian>
|
||||
<Russian>Автоцентрирование курсора</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Equipment">
|
||||
<English>Equipment >></English>
|
||||
<German>Ausrüstung >></German>
|
||||
<Spanish>Equipamiento >></Spanish>
|
||||
<French>Équipment >></French>
|
||||
<Polish>Ekwipunek >></Polish>
|
||||
<Czech>Vybavení >></Czech>
|
||||
<Hungarian>Felszerelés >></Hungarian>
|
||||
<Russian>Снаряжение >></Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Push">
|
||||
<English>Push</English>
|
||||
<German>Schieben</German>
|
||||
<Spanish>Empujar</Spanish>
|
||||
<French>Pousser</French>
|
||||
<Polish>Pchnij</Polish>
|
||||
<Czech>Odstrčit</Czech>
|
||||
<Hungarian>Tolás</Hungarian>
|
||||
<Russian>Толкать</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Interaction_Interact">
|
||||
<English>Interact</English>
|
||||
<German>Interagiere</German>
|
||||
<Czech>Interakce</Czech>
|
||||
<Russian>Взаимодействовать</Russian>
|
||||
<Polish>Interakcja</Polish>
|
||||
<Spanish>Interactuar</Spanish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user