ACE3/addons/repair/functions/fnc_modifyInteraction.sqf

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#include "script_component.hpp"
/*
* Author: PabstMirror, mharis001
* Modifies the base interaction point for repair items to show its current damage.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Player (not used) <OBJECT>
* 2: Args (not used) <Any>
* 3: Action Data <ARRAY>
*
* Return Value:
* None
*
* Example:
* [cursorObject, ACE_player, [], []] call ace_repair_fnc_modifyInteraction
*
* Public: No
*/
params ["_target", "", "", "_actionData"];
// Convert damage to number (round up to show even slight damage)
private _color = ceil linearConversion [0, 1, damage _target, 0, 8, true];
TRACE_2("Modifying icon color",_target,_color);
(_actionData select 2) set [1, DAMAGE_COLOR_SCALE select _color];