2016-01-23 23:45:59 +00:00
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#include "script_component.hpp"
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ADDON = false;
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PREP(canDigTrench);
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PREP(handleInteractMenuOpened);
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PREP(handleKilled);
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PREP(handlePlayerChanged);
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PREP(handlePlayerInventoryChanged);
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PREP(handleScrollWheel);
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PREP(handleUnconscious);
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2016-02-04 20:42:12 +00:00
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PREP(placeCancel);
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PREP(placeConfirm);
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2016-01-23 23:45:59 +00:00
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PREP(placeTrench);
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// Trench types
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// Name of the object, name of th dummy no geo object, dx, dy
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GVAR(trenchSmall) = ["ACE_envelope_small", "ACE_envelope_small_NoGeo", 2, 3, 0.35];
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2016-02-04 21:47:17 +00:00
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GVAR(trenchBig) = ["ACE_envelope_big", "ACE_envelope_big_NoGeo", 6, 1.1, 0.20];
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2016-01-23 23:45:59 +00:00
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GVAR(trenchType) = GVAR(trenchSmall);
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ADDON = true;
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