ACE3/addons/yardage450/functions/fnc_acquireTarget.sqf

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#include "..\script_component.hpp"
/*
* Author: Ruthberg
* Fires the laser to acquire the target
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_yardage450_fnc_acquireTarget
*
* Public: No
*/
// Reference: http://www.optcorp.com/pdf/Bushnell/YardageProSport.pdf
#define MIN_DISTANCE ([9, 10] select GVAR(useYards))
#define MAX_DISTANCE ([732, 800] select GVAR(useYards))
#define METERING_POINT_NUMBER 8
GVAR(lasing) = true;
GVAR(targetAcquired) = false;
GVAR(distances) = [];
GVAR(distanceIndex) = -1;
[{
if (GVAR(targetAcquired) || !GVAR(powerButtonPressed)) exitWith {
GVAR(lasing) = false;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
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([eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player), ACE_player] call EFUNC(laser,shootRay)) params ["", "_distance"];
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GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER;
GVAR(distances) set [GVAR(distanceIndex), _distance - 1 + (random 2)];
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if (count GVAR(distances) == METERING_POINT_NUMBER) then {
private _min = selectMin GVAR(distances);
private _max = selectMax GVAR(distances);
if (_max - _min < 5) then {
private _range = (_min + _max) / 2;
if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then {
GVAR(targetAcquired) = true;
GVAR(targetRangeText) = Str(round(_range));
};
};
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler;