ACE3/addons/vehicledamage/script_component.hpp

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#define COMPONENT vehicledamage
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_VEHICLEDAMAGE
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_VEHICLEDAMAGE
#define DEBUG_SETTINGS DEBUG_ENABLED_VEHICLEDAMAGE
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define CALL_EXT(x) "ace_vd" callExtension x
#define VECTOR_TEXT(x) ([(x)] call FUNC(_textVector))
#define RELATIVE_VECTOR_TEXT(o,x) ([(o worldToModelVisual ((x) call EFUNC(common,ASLToPosition)))] call FUNC(_textVector))
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#define DEBUG_EXTENSION_DYNLOAD
#define DEBUG_VEHICLEDAMAGE_RENDER