ACE3/addons/medical/functions/fnc_setStructuralDamage.sqf

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/*
* Author: commy2
* Set the structural damage of a soldier without changing the individual hitpoints. Unit has to be local. Not safe to use with vehicles!
*
* Arguments:
* 0: The unit <OBJECT>
*
* ReturnValue:
* <NIL>
*
* Public: no?
*/
params ["_unit", "_damage"];
if (!local _unit) exitWith {};
private _allHitPoints = getAllHitPointsDamage _unit select 2;
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_unit setDamage _damage;
{
_unit setHitIndex [_forEachIndex, _x];
} forEach _allHitPoints;