ACE3/addons/common/functions/fnc_sendRequest.sqf

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/**
* fn_sendRequest_f.sqf
* @Descr: Send a request to an unit and execute code based upon results.
* @Author: Glowbal
*
* @Arguments: [caller OBJECT, target OBJECT, requestID STRING, requestMessage STRING (Will be localized for other target object), callback CODE (Code called upon accept or decline.)]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_caller", "_target", "_requestMessage", "_requestID", "_callBack"];
_caller = _this select 0;
_target = _this select 1;
_requestID = _this select 2;
_requestMessage = _this select 3;
_callBack = _this select 4;
if (isPlayer _target) then {
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// Pass request on to target locality for player accept/decline.
[[_caller, _target, _requestID, _requestMessage, _callBack], QUOTE(FUNC(receiveRequest)), _target, false] call EFUNC(common,execRemoteFnc);
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} else {
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// accept it, since it's an AI.
[_caller, _target, true] call compile _callBack;
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};