ACE3/addons/minedetector/functions/fnc_canDeactivateDetector.sqf

20 lines
383 B
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
2016-05-03 20:37:02 +00:00
/*
* Author: Glowbal
* Check if the mine detector can be deactivated
*
* Arguments:
* None
*
* Return Value:
* Can be deactivated <BOOL>
*
* Example:
* [] call ace_minedetector_fnc_canDeactivateDetector
*
* Public: No
*/
([ACE_player] call FUNC(hasDetector)) &&
{[ACE_player, currentWeapon ACE_player] call FUNC(isDetectorEnabled)};