ACE3/addons/medical_blood/functions/fnc_createBlood.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Creates a blood object and handles its cleanup.
* Available blood drop classes are blooddrop_1 through blooddrop_4.
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*
* Arguments:
* 0: Blood Drop Type <STRING>
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* 1: Position <ARRAY>
* 2: Source <OBJECT>
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*
* Return Value:
* Blood Drop <OBJECT>
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*
* Example:
* ["blooddrop_2", getPos player, player] call ace_medical_blood_fnc_createBlood
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*
* Public: No
*/
params ["_type", "_position", "_source"];
TRACE_3("Creating blood",_type,_position,_source);
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private _model = GVAR(models) get _type;
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private _bloodDrop = createSimpleObject [_model, [0, 0, 0]];
_bloodDrop setDir random 360;
_bloodDrop setPos _position;
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[QGVAR(bloodDropCreated), [_bloodDrop, _source]] call CBA_fnc_serverEvent;
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_bloodDrop