ACE3/addons/ui/functions/fnc_onAnimChanged.sqf

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#include "..\script_component.hpp"
/*
* Author: veteran29
* Handle player unit animation changes.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Current animation <STRING>
*
* Return Value:
* None
*
* Example:
* [newbob, "amovpercmtacslowwrfldf_ver2"] call ace_ui_fnc_onAnimChanged
*
* Public: No
*/
(_this select 1) call FUNC(handleSpeedIndicator);