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# define COMPONENT medical_treatment
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# define COMPONENT_BEAUTIFIED Medical Treatment
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# include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
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# ifdef DEBUG_ENABLED_MEDICAL_TREATMENT
# define DEBUG_MODE_FULL
# endif
# ifdef DEBUG_SETTINGS_MEDICAL_TREATMENT
# define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_TREATMENT
# endif
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# include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
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# include "\z\ace\addons\main\script_macros.hpp"
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// Returns a text config entry as compiled code or variable from missionNamespace
# define GET_FUNCTION(var,cfg) \
private var = getText ( cfg ) ; \
if ( isNil var ) then { \
var = compile var ; \
} else { \
var = missionNamespace getVariable var ; \
}
// Returns a number config entry with default value of 0
// If entry is a string, will get the variable from missionNamespace
# define GET_NUMBER_ENTRY(cfg) \
if ( isText ( cfg ) ) then { \
missionNamespace getVariable [ getText ( cfg ) , 0 ] ; \
} else { \
getNumber ( cfg ) ; \
}
// Macros for checking if unit is in medical vehicle or facility
// Defined mostly to make location check in canTreat more readable
# define IN_MED_VEHICLE(unit) (unit call FUNC(isInMedicalVehicle))
# define IN_MED_FACILITY(unit) (unit call FUNC(isInMedicalFacility))
# define TREATMENT_LOCATIONS_ALL 0
# define TREATMENT_LOCATIONS_VEHICLES 1
# define TREATMENT_LOCATIONS_FACILITIES 2
# define TREATMENT_LOCATIONS_VEHICLES_AND_FACILITIES 3
# define TREATMENT_LOCATIONS_NONE 4
# define LITTER_CLEANUP_CHECK_DELAY 30
# define BODY_CLEANUP_CHECK_DELAY 20
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// Animations that would be played slower than this are instead played exactly as slow as this. (= Progress bar will take longer than the slowed down animation).
# define ANIMATION_SPEED_MIN_COEFFICIENT 0.5
// Animations that would be played faster than this are instead skipped. (= Progress bar too quick for animation).
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# define ANIMATION_SPEED_MAX_COEFFICIENT 2.5