2015-03-10 20:49:53 +00:00
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/*
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* Author: commy2
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*
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* Start a repair action and open progress bar.
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*
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* Arguments:
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* 0: Unit that does the repairing (Object)
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* 1: vehicle to repair (Object)
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* 2: Selected hitpoint (String)
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*
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* Return Value:
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* NONE
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*/
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#include "script_component.hpp"
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private ["_unit", "_vehicle", "_hitPoint"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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_hitPoint = _this select 2;
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// exit if not a valid hitpoint
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if !(_hitPoint in ([_vehicle] call EFUNC(common,getHitPoints))) exitWith {};
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// calculate time to fully repair the hitpoint
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private ["_damage", "_time"];
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_damage = _vehicle getHitPointDamage _hitPoint;
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2015-04-22 19:01:22 +00:00
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_time = (5 + 10 * _damage) * ([1.5, 1] select ([_unit, GVAR(engineerSetting_Repair) + 1] call FUNC(isEngineer)));
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2015-03-10 20:49:53 +00:00
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// get string of the hitpoint
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private "_text";
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2015-03-10 21:16:24 +00:00
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_text = format ["STR_ACE_Repair_%1", _hitPoint];
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if (isLocalized _text) then {
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_text = format [localize "STR_ACE_Repair_RepairingHitPoint", localize _text];
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} else {
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_text = localize "STR_ACE_Repair_Repairing";
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};
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2015-03-10 20:49:53 +00:00
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// open the loading bar
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2015-04-22 19:31:42 +00:00
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[_time, [_unit, _vehicle, _hitPoint], {_this call DFUNC(doRepair)}, {_this call DFUNC(doRepair)}, _text, {(_this select 0) call DFUNC(canRepair)}, []] call EFUNC(common,progressBar);
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2015-03-11 20:52:34 +00:00
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// do animation
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[_unit] call EFUNC(common,goKneeling);
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2015-03-28 10:08:17 +00:00
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// @todo play sound
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