ACE3/addons/cookoff/CfgSFX.hpp

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class CfgSFX {
class GVAR(CookOff) {
name = QGVAR(cookoff);
// Index 4 is percentage chance to play, in theory high pressure is way more likely
variant0[] = {PATHTOF(sounds\cookoff_low_pressure.ogg),6,1,400,0.1,0,0,0};
variant1[] = {PATHTOF(sounds\cookoff_mid_pressure.ogg),6,1,400,0.25,0,0,0};
variant2[] = {PATHTOF(sounds\cookoff_high_pressure.ogg),6,1,400,0.65,0,0,0};
sounds[] = {"variant0","variant1","variant2"};
titles[] = {};
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empty[] = {"",0,0,0,0,0,0,0};
};
};