2015-03-18 00:36:56 +00:00
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/*
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* Author: L-H, commy2
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* Handles raising and lowering the dragged weapon to be able to place it on top of objects.
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*
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2015-08-09 12:53:13 +00:00
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* Arguments:
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* 0: Scroll amount <NUMBER>
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2015-03-18 00:36:56 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Return Value:
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* Handled or not. <BOOL>
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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* [0.1] call ace_dragging_fnc_handleScrollWheel;
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*
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2015-08-09 12:53:13 +00:00
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* Public: No
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2015-03-18 00:36:56 +00:00
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*/
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#include "script_component.hpp"
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2015-08-09 12:53:13 +00:00
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params ["_scrollAmount"];
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2016-01-28 18:52:53 +00:00
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private _unit = ACE_player;
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2015-03-18 00:36:56 +00:00
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// EH is always assigned. Exit and don't overwrite input if not carrying
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
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// move carried item 15 cm per scroll interval
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_scrollAmount = _scrollAmount * 0.15;
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2016-01-28 18:52:53 +00:00
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private _carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
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2015-03-25 12:32:59 +00:00
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//disabled for persons
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if (_carriedItem isKindOf "CAManBase") exitWith {false};
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2015-03-18 00:36:56 +00:00
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2016-01-28 18:52:53 +00:00
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private _position = getPosATL _carriedItem;
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private _maxHeight = (_unit modelToWorldVisual [0,0,0]) select 2;
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2015-03-18 00:36:56 +00:00
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_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
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// move up/down object and reattach at current position
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detach _carriedItem;
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_carriedItem setPosATL _position;
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_carriedItem attachTo [_unit];
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2016-03-02 00:49:41 +00:00
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//reset the carry direction
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private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0];
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2016-05-24 13:13:11 +00:00
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["ace_setDir", [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
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2016-03-02 00:49:41 +00:00
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2015-03-18 00:36:56 +00:00
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true
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