Privates / Headers

This commit is contained in:
PabstMirror 2016-01-28 12:52:53 -06:00
parent 78729e96ff
commit d9eafbdf0f
26 changed files with 154 additions and 116 deletions

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Check if unit can carry the object. Doesn't check weight.
*
* Arguments:
@ -10,6 +9,9 @@
* Return Value:
* Can the unit carry the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canCarry;
*
* Public: No
*/
#include "script_component.hpp"

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Check if unit can drag the object. Doesn't check weight.
*
* Arguments:
@ -10,14 +9,14 @@
* Return Value:
* Can the unit drag the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrag;
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0;
_target = _this select 1;
params ["_unit", "_target"];
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Check if unit can drop the object.
*
* Arguments:
@ -10,6 +9,9 @@
* Return Value:
* Can the unit drop the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrop;
*
* Public: No
*/
#include "script_component.hpp"

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Check if unit can drop the carried object.
*
* Arguments:
@ -10,6 +9,9 @@
* Return Value:
* Can the unit drop the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrop_carry;
*
* Public: No
*/
#include "script_component.hpp"

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Carry an object.
*
* Arguments:
@ -10,17 +9,20 @@
* Return Value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_carryObject;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
// get attachTo offset and direction.
private ["_position", "_direction", "_UAVCrew"];
_position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
_direction = _target getVariable [QGVAR(carryDirection), 0];
private _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
private _direction = _target getVariable [QGVAR(carryDirection), 0];
// handle objects vs persons
if (_target isKindOf "CAManBase") then {
@ -34,8 +36,7 @@ if (_target isKindOf "CAManBase") then {
} else {
// add height offset of model
private "_offset";
_offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
private _offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
_position = _position vectorAdd [0, 0, _offset];
@ -65,7 +66,7 @@ _unit setVariable [QGVAR(ReleaseActionID), [
GVAR(currentHeightChange) = 0;
// prevent UAVs from firing
_UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
if !(_UAVCrew isEqualTo []) then {
{_target deleteVehicleCrew _x} count _UAVCrew;

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@ -1,14 +1,19 @@
/*
* Author: commy2
*
* PFH for Carry Object
*
* Arguments:
* ?
* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, target], 20] call ace_dragging_fnc_carryObjectPFH;
*
* Public: No
*/
#include "script_component.hpp"
@ -21,11 +26,13 @@ params ["_args", "_idPFH"];
_args params ["_unit","_target"];
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_2("carry false",_unit,_target);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_2("dead/distance",_unit,_target);
[_unit, _target] call FUNC(dropObject_carry);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Drag an object. Called from ace_dragging_fnc_startDrag
*
* Arguments:
@ -10,20 +9,22 @@
* Return Value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_dragObject;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
private ["_position", "_direction", "_offset", "_UAVCrew"];
TRACE_2("params",_unit,_target);
// get attachTo offset and direction.
_position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]];
_direction = _target getVariable [QGVAR(dragDirection), 0];
private _position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]];
private _direction = _target getVariable [QGVAR(dragDirection), 0];
// add height offset of model
_offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
private _offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
_position = _position vectorAdd [0, 0, _offset];
@ -55,7 +56,7 @@ _unit setVariable [QGVAR(ReleaseActionID), [
GVAR(currentHeightChange) = 0;
// prevent UAVs from firing
_UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
if !(_UAVCrew isEqualTo []) then {
{_target deleteVehicleCrew _x} count _UAVCrew;

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@ -1,14 +1,19 @@
/*
* Author: commy2
*
* PFH for Drag Object
*
* Arguments:
* ?
* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, target], 20] call ace_dragging_fnc_dragObjectPFH;
*
* Public: No
*/
#include "script_component.hpp"
@ -21,11 +26,13 @@ params ["_args", "_idPFH"];
_args params ["_unit", "_target"];
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
TRACE_2("drag false",_unit,_target);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_2("dead/distance",_unit,_target);
[_unit, _target] call FUNC(dropObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Drop a dragged object.
*
* Arguments:
@ -10,17 +9,20 @@
* Return Value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_dropObject;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
// remove drop action
[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler);
private "_inBuilding";
_inBuilding = [_unit] call FUNC(isObjectOnObject);
private _inBuilding = [_unit] call FUNC(isObjectOnObject);
if !(_unit getVariable ["ACE_isUnconscious", false]) then {
// play release animation
@ -47,6 +49,7 @@ _unit removeWeapon "ACE_FakePrimaryWeapon";
// prevent object from flipping inside buildings
if (_inBuilding) then {
_target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]);
TRACE_2("setPos",getPosASL _unit,getPosASL _target);
};
// hide mouse hint

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Drop a carried object.
*
* Arguments:
@ -10,17 +9,20 @@
* Return Value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_dropObject_carry;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
// remove drop action
[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler);
private "_inBuilding";
_inBuilding = [_unit] call FUNC(isObjectOnObject);
private _inBuilding = [_unit] call FUNC(isObjectOnObject);
// prevent collision damage
["fixCollision", _unit] call EFUNC(common,localEvent);

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@ -1,6 +1,5 @@
/*
* Author: L-H, edited by commy2, rewritten by joko // Jonas
*
* Returns the weight of a crate.
*
* Arguments:
@ -10,20 +9,20 @@
* Total Weight <NUMBER>
*
* Example:
* _weight = Crate1 call ace_dragging_fnc_getweight;
* [Crate1] call ace_dragging_fnc_getweight;
*
* Public: No
*/
#include "script_component.hpp"
private "_totalWeight";
params ["_object"];
// Initialize the total weight.
_totalWeight = 0;
private _totalWeight = 0;
// Cycle through all item types with their assigned config paths.
{
_x params["_items","_getConfigCode"];
_x params ["_items", "_getConfigCode"];
_items params ["_item", "_count"];
// Cycle through all items and read their mass out of the config.
{

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Handle the animaion for a Unit for Dragging Module
*
* Arguments:
@ -17,35 +16,28 @@
*/
#include "script_component.hpp"
private ["_unit", "_anim"];
_unit = _this select 0;
_anim = _this select 1;
params ["_unit", "_anim"];
if (_unit getVariable [QGVAR(isDragging), false]) then {
// drop dragged object when not in valid animation
if !(_anim in DRAG_ANIMATIONS) then {
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
if (!isNull _draggedObject) then {
[_unit, _draggedObject] call FUNC(dropObject);
};
};
};
if (_unit getVariable [QGVAR(isCarrying), false]) then {
// drop carried object when not standing; also some exceptions when picking up crate
if (stance _unit != "STAND" && {_anim != "amovpercmstpsnonwnondnon"}) then {
private "_carriedObject";
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
if (!isNull _carriedObject) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
};
};

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Handle death of the dragger
*
* Arguments:
@ -17,17 +16,16 @@
#include "script_component.hpp"
params ["_unit"];
TRACE_1("params",_unit);
if (_unit getVariable [QGVAR(isDragging), false]) then {
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject);
};
if (_unit getVariable [QGVAR(isCarrying), false]) then {
private "_carriedObject";
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
[_unit, _carriedObject] call FUNC(dropObject_carry);
};

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Handle player changes.
*
* Arguments:
@ -11,13 +10,14 @@
* None
*
* Example:
* [_unitNew, _unitOld] call ace_dragging_fnc_handlePlayerChanged;
* [_newPlayer, _oldPlayer] call ace_dragging_fnc_handlePlayerChanged;
*
* Public: No
*/
#include "script_component.hpp"
params ["_newPlayer", "_oldPlayer"];
TRACE_2("params",_newPlayer,_oldPlayer);
{
if (_x getVariable [QGVAR(isDragging), false]) then {

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Handle the Weapon Changed Event
*
* Arguments:
@ -11,20 +10,20 @@
* None
*
* Example:
* [_unit, _currentWeapon] call ace_dragging_fnc_handlePlayerWeaponChanged;
* [_unit, "gun"] call ace_dragging_fnc_handlePlayerWeaponChanged;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_weapon"];
TRACE_2("params",_unit,_weapon);
if (_unit getVariable [QGVAR(isDragging), false]) then {
// drop dragged object when selecting a non-primary weapon
if (_weapon != primaryWeapon _unit) then {
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject);
};
@ -33,8 +32,7 @@ if (_unit getVariable [QGVAR(isDragging), false]) then {
if (_unit getVariable [QGVAR(isCarrying), false]) then {
private "_carriedObject";
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
private _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
if (_carriedObject isKindOf "CAManBase") then {

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@ -1,6 +1,5 @@
/*
* Author: L-H, commy2
*
* Handles raising and lowering the dragged weapon to be able to place it on top of objects.
*
* Arguments:
@ -9,15 +8,16 @@
* Return Value:
* Handled or not. <BOOL>
*
* Example:
* [0.1] call ace_dragging_fnc_handleScrollWheel;
*
* Public: No
*/
#include "script_component.hpp"
params ["_scrollAmount"];
private ["_unit", "_carriedItem", "_position", "_maxHeight"];
_unit = ACE_player;
private _unit = ACE_player;
// EH is always assigned. Exit and don't overwrite input if not carrying
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
@ -25,13 +25,13 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false};
// move carried item 15 cm per scroll interval
_scrollAmount = _scrollAmount * 0.15;
_carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
private _carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
//disabled for persons
if (_carriedItem isKindOf "CAManBase") exitWith {false};
_position = getPosATL _carriedItem;
_maxHeight = (_unit modelToWorldVisual [0,0,0]) select 2;
private _position = getPosATL _carriedItem;
private _maxHeight = (_unit modelToWorldVisual [0,0,0]) select 2;
_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Handle the Unconscious of a Unit while Dragging
*
* Arguments:
@ -16,15 +15,13 @@
*/
#include "script_component.hpp"
private ["_player", "_draggedObject", "_carriedObject"];
params ["_unit"];
_player = ACE_player;
private _player = ACE_player;
if (_player getVariable [QGVAR(isDragging), false]) then {
_draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
private _draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
// handle falling unconscious
if (_unit == _player) then {
@ -40,7 +37,7 @@ if (_player getVariable [QGVAR(isDragging), false]) then {
if (_player getVariable [QGVAR(isCarrying), false]) then {
_carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
private _carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
// handle falling unconscious
if (_unit == _player) then {

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Initialize variables for drag or carryable objects. Called from init EH.
*
* Argument:
@ -9,26 +8,27 @@
* Return Value:
* None
*
* Example:
* [box] call ace_dragging_fnc_initObject;
*
* Public: No
*/
#include "script_component.hpp"
private ["_position", "_direction", "_config"];
params ["_object"];
_config = configFile >> "CfgVehicles" >> typeOf _object;
private _config = configFile >> "CfgVehicles" >> typeOf _object;
if (getNumber (_config >> QGVAR(canDrag)) == 1) then {
_position = getArray (_config >> QGVAR(dragPosition));
_direction = getNumber (_config >> QGVAR(dragDirection));
private _position = getArray (_config >> QGVAR(dragPosition));
private _direction = getNumber (_config >> QGVAR(dragDirection));
[_object, true, _position, _direction] call FUNC(setDraggable);
};
if (getNumber (_config >> QGVAR(canCarry)) == 1) then {
_position = getArray (_config >> QGVAR(carryPosition));
_direction = getNumber (_config >> QGVAR(carryDirection));
private _position = getArray (_config >> QGVAR(carryPosition));
private _direction = getNumber (_config >> QGVAR(carryDirection));
[_object, true, _position, _direction] call FUNC(setCarryable);
};

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Initialize variables for drag or carryable persons. Called from init EH.
*
* Argument:
@ -9,6 +8,9 @@
* Return value:
* None
*
* Example:
* [player] call ace_dragging_fnc_initPerson;
*
* Public: No
*/
#include "script_component.hpp"

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Check if Object is Overlapping
*
* Argument:
@ -9,6 +8,9 @@
* Return value:
* <BOOL>
*
* Example;
* [player] call ace_dragging_fnc_isObjectOnObject
*
* Public: No
*/
params ["_object"];

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Enable the object to be carried.
*
* Argument:
@ -12,12 +11,13 @@
* Return Value:
* None
*
* Example:
* [object, true, [0,1,1], 0] call ace_dragging_fnc_setCarryable;
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_carryAction", "_dropAction", "_type", "_initializedClasses"];
params ["_object", "_enableCarry", "_position", "_direction"];
if (isNil "_position") then {
@ -34,8 +34,8 @@ _object setVariable [QGVAR(carryPosition), _position];
_object setVariable [QGVAR(carryDirection), _direction];
// add action to class if it is not already present
_type = typeOf _object;
_initializedClasses = GETGVAR(initializedClasses_carry,[]);
private _type = typeOf _object;
private _initializedClasses = GETGVAR(initializedClasses_carry,[]);
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
@ -43,8 +43,8 @@ if (_type in _initializedClasses) exitWith {};
_initializedClasses pushBack _type;
GVAR(initializedClasses_carry) = _initializedClasses;
_carryAction = [QGVAR(carry), localize LSTRING(Carry), "", {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
_dropAction = [QGVAR(drop_carry), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
private _carryAction = [QGVAR(carry), localize LSTRING(Carry), "", {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
private _dropAction = [QGVAR(drop_carry), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass);
[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);

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@ -1,22 +1,23 @@
/*
* Author: commy2
*
* Enable the object to be dragged.
*
* Argument:
* 0: Any object (Object)
* 1: true to enable dragging, false to disable (Bool)
* 0: Any object <OBJECT>
* 1: true to enable dragging, false to disable <BOOL>
* 2: Position offset for attachTo command (Array, optinal; default: [0,0,0])
* 3: Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
*
* Return value:
* None
*
* Example:
* [object, true, [0,0,0], 0] call ace_dragging_fnc_setDraggable;
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_dragAction", "_dropAction", "_type", "_initializedClasses"];
//IGNORE_PRIVATE_WARNING("_player", "_target");
params ["_object", "_enableDrag", "_position", "_direction"];
@ -34,8 +35,8 @@ _object setVariable [QGVAR(dragPosition), _position];
_object setVariable [QGVAR(dragDirection), _direction];
// add action to class if it is not already present
_type = typeOf _object;
_initializedClasses = GETGVAR(initializedClasses,[]);
private _type = typeOf _object;
private _initializedClasses = GETGVAR(initializedClasses,[]);
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
@ -43,8 +44,8 @@ if (_type in _initializedClasses) exitWith {};
_initializedClasses pushBack _type;
GVAR(initializedClasses) = _initializedClasses;
_dragAction = [QGVAR(drag), localize LSTRING(Drag), "", {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
_dropAction = [QGVAR(drop), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}] call EFUNC(interact_menu,createAction);
private _dragAction = [QGVAR(drag), localize LSTRING(Drag), "", {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
private _dropAction = [QGVAR(drop), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _dragAction] call EFUNC(interact_menu,addActionToClass);
[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);

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@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Start the carrying process.
*
* Arguments:
@ -10,22 +9,24 @@
* Return Value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_startCarry;
*
* Public: No
*/
#include "script_component.hpp"
private ["_weight", "_timer"];
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
// check weight
_weight = [_target] call FUNC(getWeight);
private _weight = [_target] call FUNC(getWeight);
if (_weight > missionNamespace getVariable ["ACE_maxWeightCarry", 1E11]) exitWith {
[localize LSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);
};
_timer = ACE_time + 5;
private _timer = ACE_time + 5;
// handle objects vs persons
if (_target isKindOf "CAManBase") then {

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@ -1,14 +1,20 @@
/*
* Author: commy2
*
* Carry PFH
*
* Arguments:
* ?
* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Timeout <NUMBER>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, target, 100], 20] call ace_dragging_fnc_startCarryPFH;
*
* Public: No
*/
#include "script_component.hpp"
@ -22,11 +28,13 @@ _args params ["_unit", "_target", "_timeOut"];
// handle aborting carry
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_4("carry false",_unit,_target,_timeOut,ACE_time);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_4("dead/distance",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(dropObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
@ -34,25 +42,26 @@ if (!alive _target || {_unit distance _target > 10}) then {
// handle persons vs objects
if (_target isKindOf "CAManBase") then {
if (ACE_time > _timeOut) exitWith {
TRACE_4("Start carry person",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(carryObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
} else {
if (ACE_time > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,ACE_time);
[_idPFH] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject);
};
// wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
TRACE_4("Start carry object",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(carryObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
};

View File

@ -1,6 +1,5 @@
/*
* Author: commy2
*
* Start the dragging process.
*
* Argument:
@ -9,14 +8,19 @@
*
* Return value:
* None
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_startDrag;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
TRACE_2("params",_unit,_target);
// check weight
private "_weight";
_weight = [_target] call FUNC(getWeight);
private _weight = [_target] call FUNC(getWeight);
if (_weight > missionNamespace getVariable ["ACE_maxWeightDrag", 1E11]) exitWith {
[localize LSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);

View File

@ -1,14 +1,20 @@
/*
* Author: commy2
*
* Drag PFH
*
* Arguments:
* ?
* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Timeout <NUMBER>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, target, 100], 20] call ace_dragging_fnc_startDragPFH;
*
* Public: No
*/
#include "script_component.hpp"
@ -22,27 +28,30 @@ _args params ["_unit", "_target", "_timeOut"];
// handle aborting drag
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
TRACE_4("drag false",_unit,_target,_timeOut,ACE_time);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_4("dead/distance",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(dropObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame time.
if (ACE_time > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,ACE_time);
[_idPFH] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject);
};
// unit is ready to start dragging
if (animationState _unit in DRAG_ANIMATIONS) exitWith {
TRACE_4("Start Dragging",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(dragObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;