2015-05-01 08:13:26 +00:00
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/*
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* Author: Glowbal, PabstMirror
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2015-05-21 16:42:44 +00:00
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* Get the death animation for the unit at current ACE_time
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2015-01-16 23:21:47 +00:00
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*
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2015-05-01 08:13:26 +00:00
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* animation <STRING>
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*
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* Example:
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* [bob] call ace_common_fnc_getDeathAnim;
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*
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* Public: No
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2015-01-16 23:21:47 +00:00
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*/
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#include "script_component.hpp"
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2015-05-01 08:13:26 +00:00
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PARAMS_1(_unit);
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private ["_returnAnimation", "_animationState", "_unitAnimationCfg", "_unitActionsCfg", "_interpolateArray", "_indexAnimation", "_index"];
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_returnAnimation = "";
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_animationState = (animationState _unit);
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_unitAnimationCfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState);
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2015-05-01 17:58:56 +00:00
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//If we're already in a terminal animation just return current
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if ((getNumber (_unitAnimationCfg >> "terminal")) == 1) exitWith {_animationState};
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2015-05-01 08:13:26 +00:00
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_unitActionsCfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimationCfg >> "actions")));
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TRACE_2("Animation/Action", configName _unitAnimationCfg, configName _unitActionsCfg);
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if ((vehicle _unit) != _unit) then {
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_interpolateArray = getArray (_unitAnimationCfg >> "interpolateTo");
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for "_index" from 0 to (count _interpolateArray - 1) step 2 do {
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_indexAnimation = _interpolateArray select _index;
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2015-05-01 17:12:13 +00:00
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//No guarentee that first animation will be right so scan for the first "terminal" animation
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2015-05-01 08:13:26 +00:00
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//E.G.: interpolateTo[] = {"passenger_apc_generic04still",1,"KIA_passenger_apc_generic04",1};
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if ((getNumber ((configFile >> "CfgMovesMaleSdr" >> "States" >> _indexAnimation) >> "terminal")) == 1) exitWith {
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_returnAnimation = _indexAnimation;
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2015-01-18 19:09:19 +00:00
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};
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};
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2015-05-01 08:13:26 +00:00
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} else {
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_returnAnimation = getText (_unitActionsCfg >> "die");
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2015-01-16 23:21:47 +00:00
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};
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2015-01-17 12:54:44 +00:00
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2015-05-01 17:58:56 +00:00
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//Fallback if nothing valid found:
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if (_returnAnimation == "") then {_returnAnimation = "Unconscious"};
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2015-05-01 08:13:26 +00:00
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_returnAnimation
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