ACE3/addons/frag/functions/fnc_masterPFH.sqf

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#include "..\script_component.hpp"
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/*
* Author: jaynus
* Master single PFH abstraction for all rounds being tracked by frag/spall.
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*
* Arguments:
* None
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*
* Return Value:
* None
*
* Example:
* call ace_frag_fnc_masterPFH
*
* Public: No
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*/
BEGIN_COUNTER(PFH);
// Fast exit if nothing to do
if (GVAR(objects) isEqualTo []) exitWith {END_COUNTER(PFH);};
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private _gcIndex = [];
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private _iter = 0;
private _objectCount = count GVAR(objects);
while {_objectCount > 0 && {_iter < (GVAR(maxTrackPerFrame) min _objectCount)}} do {
if (GVAR(lastIterationIndex) >= _objectCount) then {
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GVAR(lastIterationIndex) = 0;
};
private _object = GVAR(objects) select GVAR(lastIterationIndex);
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if (!isNil "_object") then {
private _args = GVAR(arguments) select GVAR(lastIterationIndex);
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if !(_args call FUNC(pfhRound)) then {
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
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};
};
INC(_iter);
INC(GVAR(lastIterationIndex));
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};
// Clean up dead object references
private _deletionCount = 0;
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{
TRACE_1("GC Projectile",_x);
private _deleteIndex = _x - _deletionCount;
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GVAR(objects) deleteAt _deleteIndex;
GVAR(arguments) deleteAt _deleteIndex;
INC(_deletionCount);
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} forEach _gcIndex;
END_COUNTER(PFH);