ACE3/addons/advanced_throwing/functions/fnc_canThrow.sqf

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#include "..\script_component.hpp"
/*
* Author: Jonpas
* Checks if a throwable can be thrown.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can Throw <BOOL>
*
* Example:
* [unit] call ace_advanced_throwing_fnc_canThrow
*
* Public: No
*/
params ["_unit"];
if !(_unit getVariable [QGVAR(inHand), false]) exitWith {false};
if (!isNull objectParent _unit) exitWith {
private _startPos = eyePos _unit;
private _aimLinePos = AGLToASL (positionCameraToWorld [0, 0, 1]);
private _intersections = lineIntersectsSurfaces [_startPos, _aimLinePos, _unit, objNull, false];
//TRACE_1("Intersections",_intersections);
(_intersections select {(vehicle _unit) in (_x select 3)}) isEqualTo []
};
true