2015-01-15 09:51:18 +00:00
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// MARKERS
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class CfgMarkers {
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2015-03-14 19:58:05 +00:00
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class Flag;
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// Reenable NATO symbols ...
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class b_unknown: Flag {scope = 2;};
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// ... and disable all the useless ones
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// If you think that some of these are needed, create an issue; But until
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// there's a better way to place markers, there should be only the most
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// important markers here.
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// Keep in mind that all of these can still be placed in the editor.
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class b_hq: b_unknown {scope = 1;};
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class b_installation: b_unknown {scope = 1;};
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class b_maint: b_unknown {scope = 1;};
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class b_med: b_unknown {scope = 1;};
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class b_service: b_unknown {scope = 1;};
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class b_support: b_unknown {scope = 1;};
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class n_unknown: b_unknown {};
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class n_hq: n_unknown {scope = 1;};
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class n_installation: n_unknown {scope = 1;};
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class u_installation: n_unknown {scope = 1;}; // i have no idea...
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class n_maint: n_unknown {scope = 1;};
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class n_med: n_unknown {scope = 1;};
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class n_service: n_unknown {scope = 1;};
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class n_support: n_unknown {scope = 1;};
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class o_unknown: b_unknown {};
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class o_hq: o_unknown {scope = 1;};
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class o_installation: o_unknown {scope = 1;};
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class o_maint: o_unknown {scope = 1;};
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class o_med: o_unknown {scope = 1;};
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class o_service: o_unknown {scope = 1;};
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class o_support: o_unknown {scope = 1;};
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// disable all civy markers (harbor etc.)
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class c_unknown: b_unknown {scope = 1;};
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// disable quantity indicators (fire team/squad/platoon ...)
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class group_0: b_unknown {scope = 1;};
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2015-01-15 09:51:18 +00:00
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};
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