2015-01-18 06:56:09 +00:00
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/*
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2015-03-10 16:18:21 +00:00
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* Author: commy2
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2015-09-26 18:29:08 +00:00
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* Handle the open inventory event. Camshake and sound on target client.
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2015-01-18 06:56:09 +00:00
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*
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2015-09-26 18:29:08 +00:00
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Backpack <OBJECT>
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2015-08-04 23:12:55 +00:00
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*
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2015-09-26 18:29:08 +00:00
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* Return Value:
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2015-03-10 16:18:21 +00:00
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* false. Always open the inventory dialog. (Bool)
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2015-09-26 18:29:08 +00:00
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*
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* Public: No
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2015-01-18 06:56:09 +00:00
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*/
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#include "script_component.hpp"
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2015-09-26 18:29:08 +00:00
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params ["_unit", "_backpack"];
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2015-01-18 06:56:09 +00:00
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2015-08-30 08:45:14 +00:00
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// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
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2016-01-06 21:42:02 +00:00
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if !(_backpack call FUNC(isBackpack)) exitWith {false};
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2015-01-18 06:56:09 +00:00
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2015-03-10 16:18:21 +00:00
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// get the unit that wears the backpack object
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2016-01-06 21:42:02 +00:00
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private _target = objectParent _backpack;
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2015-01-18 06:56:09 +00:00
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2015-08-04 23:12:55 +00:00
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if (isNull _target) exitWith {false};
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2015-08-30 08:45:14 +00:00
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2015-03-10 16:18:21 +00:00
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// raise event on target unit
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2016-05-24 13:13:11 +00:00
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["ace_backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent;
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2015-01-18 06:56:09 +00:00
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2015-03-10 16:18:21 +00:00
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// return false to open inventory as usual
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false
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