2016-05-30 16:37:03 +00:00
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class CfgVehicles {
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class All;
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class LaserTarget: All {
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// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
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2016-10-08 10:55:30 +00:00
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// model = "\A3\Weapons_F\empty.p3d";
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2016-05-30 16:37:03 +00:00
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class EventHandlers {
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2016-10-08 10:55:30 +00:00
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class ADDON {
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init = QUOTE(_this call FUNC(handleLaserTargetCreation));
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};
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2016-05-30 16:37:03 +00:00
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};
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};
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2016-10-08 10:55:30 +00:00
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// laserTarget fails if the turret does not have "primaryGunner" config
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// This only effects the indfor strider who's commander is not the primaryGunner
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class LandVehicle;
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class Car: LandVehicle {
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class NewTurret;
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2016-05-30 16:37:03 +00:00
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};
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2016-10-08 10:55:30 +00:00
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class Car_F: Car {
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2016-05-30 16:37:03 +00:00
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class Turrets {
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2016-10-08 10:55:30 +00:00
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class MainTurret: NewTurret {};
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2016-05-30 16:37:03 +00:00
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};
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};
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2016-10-08 10:55:30 +00:00
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class MRAP_03_base_F: Car_F {
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2016-05-30 16:37:03 +00:00
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class Turrets: Turrets {
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2016-10-08 10:55:30 +00:00
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class CommanderTurret: MainTurret {
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primaryGunner = 1;
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2016-05-30 16:37:03 +00:00
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};
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};
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};
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};
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