2015-01-11 16:42:31 +00:00
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/*
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2015-06-13 15:16:18 +00:00
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* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
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* Ear ringing PFH
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2015-01-11 16:42:31 +00:00
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*
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* Arguments:
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2015-06-13 15:16:18 +00:00
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* 0: unit <OBJECT>
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2015-03-15 21:40:47 +00:00
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* 1: strength of ear ringing (Number between 0 and 1) <NUMBER>
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2015-01-11 16:42:31 +00:00
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*
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* Return Value:
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2015-03-15 21:40:47 +00:00
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* None
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*
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* Example:
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2015-06-13 15:16:18 +00:00
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* [_unit, _strength] call ace_hearing_fnc_earRinging
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2015-03-15 21:40:47 +00:00
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*
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-14 01:41:53 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-06-13 15:16:18 +00:00
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PARAMS_2(_unit,_strength);
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2015-01-11 16:42:31 +00:00
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2015-07-11 02:01:32 +00:00
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if (_unit != ACE_player) exitWith {};
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2015-06-13 15:16:18 +00:00
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if (_strength < 0.05) exitWith {};
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2015-07-13 19:01:41 +00:00
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if (!isNull curatorCamera) exitWith {};
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2015-01-11 16:42:31 +00:00
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2015-01-13 04:17:52 +00:00
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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2015-03-15 21:40:47 +00:00
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_strength = _strength / 4;
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2015-01-11 16:42:31 +00:00
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};
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2015-07-01 19:21:09 +00:00
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//headgear hearing protection
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if(headgear _unit != "") then {
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private ["_protection"];
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_protection = (getNumber (configFile >> "CfgWeapons" >> (headgear _unit) >> QGVAR(protection))) min 1;
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if(_protection > 0) then {
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_strength = _strength * (1 - _protection);
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};
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};
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2015-07-11 02:01:32 +00:00
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GVAR(deafnessDV) = GVAR(deafnessDV) + _strength;
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