ACE3/addons/interact_menu/functions/fnc_renderMenu.sqf

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//fnc_renderMenu.sqf
#include "script_component.hpp"
private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
_object = _this select 0;
_actionData = _this select 1;
_distance = _actionData select 5;
_index = _this select 2;
if((count _this) > 3) then {
_pos = _this select 3;
} else {
if(typeName (_actionData select 2) == "ARRAY") then {
_pos = _object modelToWorld (_actionData select 2);
} else {
_pos = _object modelToWorld (_object selectionPosition (_actionData select 2));
};
};
_cursorScreenPos = (positionCameraToWorld [0, 0, 0]);
if(_cursorScreenPos distance _pos <= _distance) then {
_path = [];
if((count _this) > 4) then {
_path = +(_this select 4);
};
_menuDepth = (count GVAR(menuDepthPath));
_opacity = 1;
if(_menuDepth > 0 && _index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
_opacity = ((GVAR(renderDepth)/_menuDepth)) max 0.25;
};
_path set[(count _path), _index];
// player sideChat format["r: %1", _actionData select 2];
[_actionData select 0, [1,1,1,_opacity], _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
_currentRenderDepth = -1;
_currentRenderDepth = GVAR(renderDepth);
GVAR(renderDepth) = GVAR(renderDepth) + 1;
if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
_radialOffset = 0;
{
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// if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
this = _object;
_target = _object;
_player = ACE_player;
_active = [_object, ACE_player] call (_x select 4);
if(_active) then {
_offset = [GVAR(vecLineMap), (270*(GVAR(renderDepth)%2))-(_radialOffset*45)] call FUNC(rotateVectLine);
_newPos = [
(_pos select 0) + ((_offset select 0)*0.08*_distance),
(_pos select 1) + ((_offset select 1)*0.08*_distance),
(_pos select 2) + ((_offset select 2)*0.08*_distance)
];
// drawLine3D [_pos, _newPos, [1,0,0,1]];
[_object, _x, _forEachIndex, _newPos, _path] call FUNC(renderMenu);
_radialOffset = _radialOffset + 1;
};
// };
} forEach (_actionData select 6);
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};
GVAR(renderDepth) = GVAR(renderDepth) - 1;
};