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https://github.com/acemod/ACE3.git
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Initial nou menu commit.
This commit is contained in:
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67fcb0c7b6
commit
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1
addons/interact_menu/$PBOPREFIX$
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1
addons/interact_menu/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\interact_menu
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19
addons/interact_menu/CfgEventHandlers.hpp
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19
addons/interact_menu/CfgEventHandlers.hpp
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@ -0,0 +1,19 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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clientInit = QUOTE( call COMPILE_FILE(XEH_clientInit) );
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};
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};
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class Extended_InitPost_EventHandlers {
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class All {
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class GVAR(compileMenu) {
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init = QUOTE(_this call FUNC(compileMenu));
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};
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};
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};
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26
addons/interact_menu/XEH_clientInit.sqf
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26
addons/interact_menu/XEH_clientInit.sqf
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@ -0,0 +1,26 @@
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//XEH_clientInit.sqf
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#include "script_component.hpp"
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_fnc = {
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_this call FUNC(render);
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};
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[_fnc, 0, []] call cba_fnc_addPerFrameHandler;
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_fnc = {
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_this call FUNC(probe);
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};
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[_fnc, 0.5, []] call cba_fnc_addPerFrameHandler;
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["ACE3",
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"Interact Key",
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{_this call FUNC(keyDown)},
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[15, [false, false, false]],
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false,
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"keydown"] call cba_fnc_registerKeybind;
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["ACE3",
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"Interact Key",
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{_this call FUNC(keyUp)},
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[15, [false, false, false]],
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false,
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"keyUp"] call cba_fnc_registerKeybind;
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49
addons/interact_menu/XEH_preInit.sqf
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49
addons/interact_menu/XEH_preInit.sqf
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@ -0,0 +1,49 @@
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#include "script_component.hpp"
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ADDON = false;
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PREP(setToRender);
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PREP(render);
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PREP(renderIcon);
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PREP(renderMenu);
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PREP(probe);
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PREP(rotateVectLineGetMap);
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PREP(rotateVectLine);
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PREP(keyDown);
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PREP(keyUp);
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PREP(compileMenu);
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GVAR(toRender) = [];
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GVAR(keyDown) = false;
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GVAR(keyDownTime) = 0;
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GVAR(lastTime) = diag_tickTime;
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GVAR(rotationAngle) = 0;
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GVAR(selectedAction) = {};
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GVAR(actionSelected) = false;
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GVAR(selectedTarget) = objNull;
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GVAR(filter) = [];
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GVAR(menuDepthPath) = [];
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GVAR(renderDepth) = 0;
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GVAR(lastRenderDepth) = 0;
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GVAR(vecLineMap) = [];
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GVAR(lastPos) = [0,0,0];
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GVAR(currentOptions) = [];
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GVAR(lastPath) = [];
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GVAR(expanded) = false;
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GVAR(maxRenderDepth) = 0;
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GVAR(startHoverTime) = diag_tickTime;
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GVAR(iconCtrls) = [];
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GVAR(iconCount) = 0;
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GVAR(objectActionsHash) = HASH_CREATE;
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ADDON = true;
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15
addons/interact_menu/config.cpp
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15
addons/interact_menu/config.cpp
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@ -0,0 +1,15 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {""};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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95
addons/interact_menu/functions/fnc_compileMenu.sqf
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95
addons/interact_menu/functions/fnc_compileMenu.sqf
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@ -0,0 +1,95 @@
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//fnc_compileMenu.sqf
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#include "script_component.hpp";
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diag_log text format["COMPILE ACTIONS: %1", _this];
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_object = _this select 0;
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_objectType = typeOf _object;
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/*
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displayName = "$STR_ACE_Interaction_TeamManagement";
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distance = 4;
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condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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subMenu[] = {"ACE_TeamManagement", 0};
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hotkey = "M";
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enableInside = 1;
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*/
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/*
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[
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[
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"Launch",
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"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
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[0,0,0],
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{ (_this select 0) setVelocity [0,0,10]; },
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{ true },
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1,
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[]
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]
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]
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*/
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_actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions";
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_recurseFnc = {
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private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_condition", "_showDisabled",
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"_enableInside", "_children", "_entry", "_actionsCfg"];
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_actions = [];
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_actionsCfg = _this select 0;
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for "_i" from 0 to (count _actionsCfg)-1 do {
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_entryCfg = _actionsCfg select _i;
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if(isClass _entryCfg) then {
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_displayName = getText (_entryCfg >> "displayName");
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_distance = getNumber (_entryCfg >> "distance");
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_icon = getText (_entryCfg >> "icon");
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_statement = compile (getText (_entryCfg >> "statement"));
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_condition = getText (_entryCfg >> "condition");
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_showDisabled = getNumber (_entryCfg >> "showDisabled");
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_enableInside = getNumber (_entryCfg >> "enableInside");
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_condition = compile _condition;
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diag_log text format["_condition: %1", _condition];
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_children = [];
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if(isArray (_entryCfg >> "subMenu")) then {
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_subMenuDef = getArray (_entryCfg >> "subMenu");
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_childMenuName = _subMenuDef select 0;
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_childMenuCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions" >> _childMenuName;
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_children = [_childMenuCfg] call _recurseFnc;
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};
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_entry = [
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_displayName,
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_icon,
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[0,0,0],
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_statement,
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_condition,
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_distance,
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_children
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];
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_actions pushBack _entry;
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};
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};
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_actions
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};
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_actions = [_actionsCfg] call _recurseFnc;
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_actions = [[
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"TEST!",
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"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
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"Spine3",
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{ true },
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{ true },
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5,
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_actions
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]];
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_object setVariable [QUOTE(GVAR(actionData)), _actions];
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8
addons/interact_menu/functions/fnc_keyDown.sqf
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8
addons/interact_menu/functions/fnc_keyDown.sqf
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@ -0,0 +1,8 @@
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//fnc_keyDown.sqf
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#include "script_component.hpp"
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if(!GVAR(keyDown)) then {
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GVAR(keyDown) = true;
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GVAR(keyDownTime) = diag_tickTime;
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};
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true
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15
addons/interact_menu/functions/fnc_keyUp.sqf
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15
addons/interact_menu/functions/fnc_keyUp.sqf
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@ -0,0 +1,15 @@
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//fnc_keyUp.sqf
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#include "script_component.hpp"
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GVAR(keyDown) = false;
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if(GVAR(actionSelected)) then {
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this = GVAR(selectedTarget);
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_player = ACE_Player;
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_target = GVAR(selectedTarget);
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[GVAR(selectedTarget), player] call GVAR(selectedAction);
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};
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GVAR(expanded) = false;
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GVAR(lastPath) = [];
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GVAR(menuDepthPath) = [];
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GVAR(vecLineMap) = [];
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true
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42
addons/interact_menu/functions/fnc_probe.sqf
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42
addons/interact_menu/functions/fnc_probe.sqf
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//fnc_probe.sqf
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#include "script_component.hpp"
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private ["_nearestObjects", "_actionObject", "_x", "_actionData", "_renderData", "_actionItem", "_active", "_renderItem", "_object", "_forEachIndex"];
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if(!GVAR(keyDown)) then {
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_nearestObjects = nearestObjects [(getPos player), ["All"], 100];
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GVAR(toRender) = [];
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{
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_actionObject = _x;
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_actionData = _actionObject getVariable [QUOTE(GVAR(actionData)), []];
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if((count _actionData) > 0) then {
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_renderData = [];
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{
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_actionItem = _x;
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this = _actionObject;
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_target = _actionObject;
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_player = ACE_player;
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_active = [_target, ACE_player] call (_actionItem select 4);
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player sideChat format["_active: %1 %2", _actionItem select 0, _active];
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if(_active) then {
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_renderItem = +_actionItem;
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_renderItem set[4, true];
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_renderData set[(count _renderData), _renderItem];
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};
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} forEach _actionData;
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if((count _renderData) > 0) then {
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GVAR(toRender) set[(count GVAR(toRender)), [_actionObject, _renderData]];
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};
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};
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} forEach _nearestObjects;
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// player sideChat format["p: %1", count GVAR(toRender)];
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} else {
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GVAR(filter) = [];
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{
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_object = _x select 0;
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if(_object distance player > 100) then {
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GVAR(filter) set[(count GVAR(filter)), _forEachIndex];
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};
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} forEach GVAR(toRender);
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};
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104
addons/interact_menu/functions/fnc_render.sqf
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104
addons/interact_menu/functions/fnc_render.sqf
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@ -0,0 +1,104 @@
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//fnc_render.sqf
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#include "script_component.hpp"
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private ["_cursorPos1", "_cursorPos2", "_cursorVec", "_p1", "_p2", "_p", "_v", "_cp", "_forEachIndex", "_renderTargets", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_pos", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i"];
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_foundTarget = false;
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_cursorPos1 = positionCameraToWorld [0, 0, 0];
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_cursorPos2 = positionCameraToWorld [0, 0, 2];
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GVAR(currentOptions) = [];
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if((count GVAR(toRender)) > 0 && GVAR(keyDown)) then {
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if((count GVAR(vecLineMap)) == 0 || ((count GVAR(menuDepthPath)) > 0 && (getPosASL player) distance GVAR(lastPos) > 0.01)) then {
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GVAR(lastPos) = getPosASL player;
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_cursorVec = [_cursorPos2, _cursorPos1] call BIS_fnc_vectorFromXtoY;
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_p1 = [0,0,0];
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_p2 = +_cursorVec;
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_p = (_cursorVec call CBA_fnc_vect2polar);
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_v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect;
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_cp = [_cursorVec, _v] call BIS_fnc_crossProduct;
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GVAR(vecLineMap) = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap);
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};
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{
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if(!(_forEachIndex in GVAR(filter))) then {
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GVAR(renderDepth) = 0;
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_renderTargets = _x;
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{
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[_renderTargets select 0, _x, 0] call FUNC(renderMenu);
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} forEach (_renderTargets select 1);
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};
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} forEach GVAR(toRender);
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// player sideChat format["c: %1", count GVAR(toRender)];
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};
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if(GVAR(keyDown)) then {
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_cursorScreenPos = worldToScreen _cursorPos2;
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_closestDistance = 1000000;
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_closestSelection = -1;
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{
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_pos = _x select 1;
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_sPos = worldToScreen _pos;
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if(count _sPos > 0) then {
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_disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2);
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if(_disSq < 0.0125 && _disSq < _closestDistance) then {
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_closestDistance = _disSq;
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_closestSelection = _forEachIndex;
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};
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};
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} forEach GVAR(currentOptions);
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if(_closestSelection != -1) then {
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_closest = GVAR(currentOptions) select _closestSelection;
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_pos = _closest select 1;
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_cTime = diag_tickTime;
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_delta = _cTime - GVAR(lastTime);
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GVAR(lastTime) = _cTime;
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GVAR(rotationAngle) = GVAR(rotationAngle) + (180*_delta);
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if(GVAR(rotationAngle) > 360) then {
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GVAR(rotationAngle) = GVAR(rotationAngle) - 360;
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};
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,.75], _pos, 0.6*SafeZoneW, 0.6*SafeZoneW, GVAR(rotationAngle), "", 0.5, 0.025, "TahomaB"];
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_foundTarget = true;
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GVAR(actionSelected) = true;
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GVAR(selectedTarget) = (_closest select 0) select 0;
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GVAR(selectedAction) = ((_closest select 0) select 1) select 3;
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_misMatch = false;
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_hoverPath = (_closest select 2);
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if((count GVAR(lastPath)) != (count _hoverPath)) then {
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_misMatch = true;
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} else {
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{
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if(_x != (_hoverPath select _forEachIndex)) exitWith {
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_misMatch = true;
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};
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} forEach GVAR(lastPath);
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};
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if(_misMatch) then {
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GVAR(lastPath) = _hoverPath;
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GVAR(startHoverTime) = diag_tickTime;
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GVAR(expanded) = false;
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} else {
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if(!GVAR(expanded) && diag_tickTime-GVAR(startHoverTime) > 0.5) then {
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GVAR(expanded) = true;
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GVAR(menuDepthPath) = +GVAR(lastPath);
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};
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};
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};
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa", [1,0,0,1], _cursorPos2, 1, 1, 0, "", 0.5, 0.025, "TahomaB"];
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};
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if(!_foundTarget && GVAR(actionSelected)) then {
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GVAR(actionSelected) = false;
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GVAR(expanded) = false;
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GVAR(lastPath) = [];
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if(!GVAR(keyDown)) then {
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GVAR(vecLineMap) = [];
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};
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};
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for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do {
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ctrlDelete (GVAR(iconCtrls) select _i);
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};
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GVAR(iconCtrls) resize GVAR(iconCount);
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GVAR(iconCount) = 0;
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28
addons/interact_menu/functions/fnc_renderIcon.sqf
Normal file
28
addons/interact_menu/functions/fnc_renderIcon.sqf
Normal file
@ -0,0 +1,28 @@
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//fnc_renderIcon.sqf
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#include "script_component.hpp"
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#define DEFAULT_ICON QUOTE(\z\ace\addons\interaction\ui\dot_ca.paa)
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private ["_color", "_pos", "_sPos", "_ctrl", "_icon"];
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_text = _this select 0;
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_color = _this select 1;
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_pos = _this select 2;
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_icon = _this select 6;
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_sPos = worldToScreen _pos;
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if(count _sPos > 0) then {
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// player sideChat format["render!"];
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if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then {
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GVAR(iconCtrls) pushBack ((findDisplay 46) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]);
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};
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_ctrl = GVAR(iconCtrls) select GVAR(iconCount);
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GVAR(iconCount) = GVAR(iconCount) + 1;
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if(_icon == "") then {
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_icon = DEFAULT_ICON;
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};
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_text = "<img image='" + _icon + "' />" + _text;
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_ctrl ctrlSetStructuredText (parseText _text);
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_ctrl ctrlSetPosition [(_sPos select 0)-(0.011*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.4*SafeZoneW, 0.025*SafeZoneW];
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_ctrl ctrlSetForegroundColor _color;
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_opacity = _color select 3;
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_control ctrlSetTextColor _color;
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// _ctrl ctrlSetBackgroundColor [1,0,0,1];
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_ctrl ctrlCommit 0;
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};
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63
addons/interact_menu/functions/fnc_renderMenu.sqf
Normal file
63
addons/interact_menu/functions/fnc_renderMenu.sqf
Normal file
@ -0,0 +1,63 @@
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//fnc_renderMenu.sqf
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#include "script_component.hpp"
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private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"];
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|
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_object = _this select 0;
|
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_actionData = _this select 1;
|
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_distance = _actionData select 5;
|
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_index = _this select 2;
|
||||
|
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if((count _this) > 3) then {
|
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_pos = _this select 3;
|
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} else {
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if(typeName (_actionData select 2) == "ARRAY") then {
|
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_pos = _object modelToWorld (_actionData select 2);
|
||||
} else {
|
||||
_pos = _object modelToWorld (_object selectionPosition (_actionData select 2));
|
||||
};
|
||||
};
|
||||
_cursorScreenPos = (positionCameraToWorld [0, 0, 0]);
|
||||
if(_cursorScreenPos distance _pos <= _distance) then {
|
||||
_path = [];
|
||||
if((count _this) > 4) then {
|
||||
_path = +(_this select 4);
|
||||
};
|
||||
_menuDepth = (count GVAR(menuDepthPath));
|
||||
|
||||
_opacity = 1;
|
||||
if(_menuDepth > 0 && _index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
|
||||
_opacity = ((GVAR(renderDepth)/_menuDepth)) max 0.25;
|
||||
};
|
||||
_path set[(count _path), _index];
|
||||
// player sideChat format["r: %1", _actionData select 2];
|
||||
[_actionData select 0, [1,1,1,_opacity], _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
|
||||
GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]];
|
||||
_currentRenderDepth = -1;
|
||||
_currentRenderDepth = GVAR(renderDepth);
|
||||
GVAR(renderDepth) = GVAR(renderDepth) + 1;
|
||||
if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
|
||||
_radialOffset = 0;
|
||||
{
|
||||
// if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
|
||||
this = _object;
|
||||
_target = _object;
|
||||
_player = ACE_player;
|
||||
_active = [_object, ACE_player] call (_x select 4);
|
||||
diag_log text format["_active: %1: %2", (_x select 0), _active];
|
||||
if(_active) then {
|
||||
_offset = [GVAR(vecLineMap), (270*(GVAR(renderDepth)%2))-(_radialOffset*45)] call FUNC(rotateVectLine);
|
||||
_newPos = [
|
||||
(_pos select 0) + ((_offset select 0)*0.08*_distance),
|
||||
(_pos select 1) + ((_offset select 1)*0.08*_distance),
|
||||
(_pos select 2) + ((_offset select 2)*0.08*_distance)
|
||||
];
|
||||
// drawLine3D [_pos, _newPos, [1,0,0,1]];
|
||||
[_object, _x, _forEachIndex, _newPos, _path] call FUNC(renderMenu);
|
||||
_radialOffset = _radialOffset + 1;
|
||||
};
|
||||
// };
|
||||
} forEach (_actionData select 6);
|
||||
};
|
||||
GVAR(renderDepth) = GVAR(renderDepth) - 1;
|
||||
};
|
40
addons/interact_menu/functions/fnc_rotateVectLine.sqf
Normal file
40
addons/interact_menu/functions/fnc_rotateVectLine.sqf
Normal file
@ -0,0 +1,40 @@
|
||||
//fnc_rotateVectLine.sqf
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_theta", "_p", "_map", "_p1", "_p2", "_q1", "_q2", "_u", "_d"];
|
||||
_map = _this select 0;
|
||||
_theta = _this select 1;
|
||||
|
||||
_p = _map select 0;
|
||||
_p1 = _map select 1;
|
||||
_p2 = _map select 2;
|
||||
|
||||
_q1 = +(_map select 3);
|
||||
_q2 = +(_map select 4);
|
||||
_u = _map select 5;
|
||||
_d = _map select 6;
|
||||
|
||||
/* Step 4 */
|
||||
_q2 set[0, (_q1 select 0) * cos(_theta) - (_q1 select 1) * sin(_theta)];
|
||||
_q2 set[1, (_q1 select 0) * sin(_theta) + (_q1 select 1) * cos(_theta)];
|
||||
_q2 set[2, (_q1 select 2)];
|
||||
|
||||
/* Inverse of step 3 */
|
||||
_q1 set[0, (_q2 select 0) * _d + (_q2 select 2) * (_u select 0)];
|
||||
_q1 set[1, (_q2 select 1)];
|
||||
_q1 set[2, - (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
|
||||
|
||||
/* Inverse of step 2 */
|
||||
if (_d != 0) then {
|
||||
_q2 set[0, (_q1 select 0)];
|
||||
_q2 set[1, (_q1 select 1) * (_u select 2) / _d + (_q1 select 2) * (_u select 1) / _d];
|
||||
_q2 set[2, - (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
|
||||
} else {
|
||||
_q2 = _q1;
|
||||
};
|
||||
|
||||
/* Inverse of step 1 */
|
||||
_q1 set[0, (_q2 select 0) + (_p1 select 0)];
|
||||
_q1 set[1, (_q2 select 1) + (_p1 select 1)];
|
||||
_q1 set[2, (_q2 select 2) + (_p1 select 2)];
|
||||
_q1;
|
39
addons/interact_menu/functions/fnc_rotateVectLineGetMap.sqf
Normal file
39
addons/interact_menu/functions/fnc_rotateVectLineGetMap.sqf
Normal file
@ -0,0 +1,39 @@
|
||||
//fnc_rotateVectLineGetMap.sqf
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_p", "_p1", "_p2", "_q1", "_q2", "_u", "_d"];
|
||||
|
||||
_p = _this select 0;
|
||||
_p1 = _this select 1;
|
||||
_p2 = _this select 2;
|
||||
|
||||
_q1 = [];
|
||||
_q2 = [];
|
||||
_u = [];
|
||||
|
||||
/* Step 1 */
|
||||
_q1 set[0, (_p select 0) - (_p1 select 0)];
|
||||
_q1 set[1, (_p select 1) - (_p1 select 1)];
|
||||
_q1 set[2, (_p select 2) - (_p1 select 2)];
|
||||
|
||||
_u set[0, (_p2 select 0) - (_p1 select 0)];
|
||||
_u set[1, (_p2 select 1) - (_p1 select 1)];
|
||||
_u set[2, (_p2 select 2) - (_p1 select 2)];
|
||||
_u = _u call BIS_fnc_unitVector;
|
||||
_d = sqrt((_u select 1)*(_u select 1) + (_u select 2)*(_u select 2));
|
||||
|
||||
/* Step 2 */
|
||||
if (_d != 0) then {
|
||||
_q2 set[0, (_q1 select 0)];
|
||||
_q2 set[1, (_q1 select 1) * (_u select 2) / _d - (_q1 select 2) * (_u select 1) / _d];
|
||||
_q2 set[2, (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
|
||||
} else {
|
||||
_q2 = _q1;
|
||||
};
|
||||
|
||||
/* Step 3 */
|
||||
_q1 set[0, (_q2 select 0) * _d - (_q2 select 2) * (_u select 0)];
|
||||
_q1 set[1, (_q2 select 1)];
|
||||
_q1 set[2, (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
|
||||
|
||||
[_p, _p1, _p2, _q1, _q2, _u, _d]
|
6
addons/interact_menu/functions/fnc_setToRender.sqf
Normal file
6
addons/interact_menu/functions/fnc_setToRender.sqf
Normal file
@ -0,0 +1,6 @@
|
||||
//fnc_setToRender.sqf
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_options"];
|
||||
_object = _this select 0;
|
||||
_options = _this select 1;
|
1
addons/interact_menu/functions/script_component.hpp
Normal file
1
addons/interact_menu/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\interact_menu\script_component.hpp"
|
12
addons/interact_menu/script_component.hpp
Normal file
12
addons/interact_menu/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#define COMPONENT interact_menu
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_INTERACT_MENU
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_INTERACT_MENU
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_INTERACT_MENU
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -44,3 +44,7 @@ PREP(showMouseHint);
|
||||
PREP(sortOptionsByPriority);
|
||||
PREP(tapShoulder);
|
||||
PREP(updateTooltipPosition);
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user