ACE3/addons/fire/functions/fnc_burnReaction.sqf

27 lines
581 B
Plaintext
Raw Normal View History

#include "..\script_component.hpp"
/*
2023-08-16 23:18:01 +00:00
* Author: tcvm, veteran29
* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit"];
if (
GVAR(dropWeapon) > 0 &&
{isNull objectParent _unit} &&
{(currentWeapon _unit) != ""} &&
{!isPlayer _unit || GVAR(dropWeapon) == 2}
) then {
_unit call EFUNC(common,throwWeapon);
};
[QGVAR(playScream), [format [QGVAR(scream_%1), floor (1 + random 15)], _unit]] call CBA_fnc_globalEvent;