2015-12-16 19:22:18 +00:00
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/*
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* Author: Grey
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*
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* Unload current magazine from static weapon
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*
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* Arguments:
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* 0: static <OBJECT>
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* 1: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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2015-12-16 22:47:14 +00:00
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* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
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2015-12-16 19:22:18 +00:00
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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2015-12-16 22:47:14 +00:00
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params ["_static","_unit"];
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2015-12-17 08:13:23 +00:00
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private ["_currentMagazine","_currentMagazineClass","_ammoCount"];
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2015-12-16 19:22:18 +00:00
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//Get weapon & magazine information about static weapon
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_currentMagazine = (magazinesAllTurrets _static) select 1;
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_currentMagazineClass = _currentMagazine select 0;
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_ammoCount = _currentMagazine select 2;
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//If current magazine is empty then remove it otherwise remove it and add it to the players inventory
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if (_ammoCount == 0) then {
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[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
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}else {
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_pos = _unit modelToWorldVisual [0,1,0];
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2015-12-17 08:13:23 +00:00
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// TODO: Check unit inventory space and add to inventory first, then drop
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2015-12-16 19:22:18 +00:00
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_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
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_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
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_unit setPosATL _pos;
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[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
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};
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