ACE3/addons/mk6mortar/functions/fnc_unloadMagazine.sqf

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/*
* Author: Grey
*
* Unload current magazine from static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
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* [_target, _player] call ace_mk6mortar_fnc_unloadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
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params ["_static","_unit"];
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private ["_currentMagazine","_currentMagazineClass","_ammoCount"];
//Get weapon & magazine information about static weapon
_currentMagazine = (magazinesAllTurrets _static) select 1;
_currentMagazineClass = _currentMagazine select 0;
_ammoCount = _currentMagazine select 2;
//If current magazine is empty then remove it otherwise remove it and add it to the players inventory
if (_ammoCount == 0) then {
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
}else {
_pos = _unit modelToWorldVisual [0,1,0];
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// TODO: Check unit inventory space and add to inventory first, then drop
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addMagazineAmmoCargo [_currentMagazineClass, 1, _ammoCount];
_unit setPosATL _pos;
[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
};