* Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc.
* This function only runs on the server and handles the "ace_common_claimSafe" event. It provides a network safe way claiming objects as all claims are run on server.
* Return event is passed [_unit, _target, _success] for new claims, no event on claim release
*
* Arguments:
* 0: Unit that claims another object. ObjNull to remove claim. <OBJECT>
* 1: The object that gets claimed. <OBJECT>
* 2: Lock the claimed object aswell? (optional: false) <BOOL>
* 3: Target event to trigger for calling machine (called where _unit is local) <STRING>