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52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
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/*
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* Author: KoffeinFlummi, Ruthberg
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* Applies the adjustment for the current scope
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*
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* Argument:
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* 0: Unit <OBJECT>
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* 1: Absolute elevation <NUMBER>
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* 2: Absolute windage <NUMBER>
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* 3: Absolute zero reference <NUMBER>
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*
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* Return value:
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* True <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_elevation", "_windage", "_zero", "_adjustmentDifference", "_pitchbankyaw", "_pitch", "_bank", "_yaw"];
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EXPLODE_4_PVT(_this,_unit,_elevation,_windage,_zero);
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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_adjustment = _unit getVariable QGVAR(Adjustment);
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if (isNil "_adjustment") then {
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// [Windage, Elevation, Zero]
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_adjustment = [[0,0,0], [0,0,0], [0,0,0]];
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_unit setVariable [QGVAR(Adjustment), _adjustment];
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};
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_adjustmentDifference = (_adjustment select _weaponIndex) vectorDiff [_elevation, _windage, _zero];
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_adjustment set [_weaponIndex, [_elevation, _windage, _zero]];
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[_unit, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
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playSound (["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"] select floor random 3);
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// slightly rotate the player if looking through optic
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if (cameraView == "GUNNER") then {
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// Convert adjustmentDifference from mils to degrees
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_adjustmentDifference = [_adjustmentDifference, {_this * 0.05625}] call EFUNC(common,map);
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_pitchbankyaw = [_unit] call EFUNC(common,getPitchBankYaw);
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_pitch = (_pitchbankyaw select 0) + (_adjustmentDifference select 0);
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_bank = (_pitchbankyaw select 1);
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_yaw = (_pitchbankyaw select 2) + (_adjustmentDifference select 1);
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[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
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} else {
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[] call FUNC(showZeroing);
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};
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true
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