2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2019-05-12 04:13:59 +00:00
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/*
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* Author: commy2, PabstMirror
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2020-08-23 00:37:15 +00:00
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* Updates damage effects for limping and fractures.
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2019-05-12 04:13:59 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_engine_fnc_updateDamageEffects
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]]];
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2020-04-05 03:01:51 +00:00
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if (!local _unit) exitWith { ERROR_2("updateDamageEffects: Unit not local or null [%1:%2]",_unit,typeOf _unit); };
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2019-05-12 04:13:59 +00:00
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private _isLimping = false;
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if (EGVAR(medical,fractures) > 0) then {
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2019-06-03 15:31:46 +00:00
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private _fractures = GET_FRACTURES(_unit);
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2019-05-12 04:13:59 +00:00
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TRACE_1("",_fractures);
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if (((_fractures select 4) == 1) || {(_fractures select 5) == 1}) then {
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TRACE_1("limping because of fracture",_fractures);
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_isLimping = true;
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};
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private _aimFracture = 0;
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if ((_fractures select 2) == 1) then { _aimFracture = _aimFracture + 4; };
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if ((_fractures select 3) == 1) then { _aimFracture = _aimFracture + 4; };
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2020-08-23 00:37:15 +00:00
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if (EGVAR(medical,fractures) in [2, 3]) then { // the limp with a splint will still cause effects
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// Block sprint / force walking based on fracture setting and leg splint status
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private _hasLegSplint = (_fractures select 4) == -1 || {(_fractures select 5) == -1};
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2021-10-30 21:42:03 +00:00
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if (EGVAR(medical,fractures) == 2) then {
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[_unit, "blockSprint", QEGVAR(medical,fracture), _hasLegSplint] call EFUNC(common,statusEffect_set);
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2020-08-23 00:37:15 +00:00
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} else {
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[_unit, "forceWalk", QEGVAR(medical,fracture), _hasLegSplint] call EFUNC(common,statusEffect_set);
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2019-05-12 04:13:59 +00:00
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};
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2020-08-23 00:37:15 +00:00
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2020-02-22 20:09:04 +00:00
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if ((_fractures select 2) == -1) then { _aimFracture = _aimFracture + 2; };
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if ((_fractures select 3) == -1) then { _aimFracture = _aimFracture + 2; };
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2019-05-12 04:13:59 +00:00
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};
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_unit setVariable [QGVAR(aimFracture), _aimFracture, false]; // local only var, used in ace_medical's postInit to set ACE_setCustomAimCoef
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};
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if (!_isLimping && {EGVAR(medical,limping) > 0}) then {
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2023-06-24 05:11:56 +00:00
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private _openWounds = GET_OPEN_WOUNDS(_unit);
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// Want a copy of combined arrays to prevent wound mixing
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private _legWounds = (_openWounds getOrDefault ["leftleg", []])
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+ (_openWounds getOrDefault ["rightleg", []]);
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2019-05-12 04:13:59 +00:00
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if (EGVAR(medical,limping) == 2) then {
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2023-06-24 05:11:56 +00:00
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private _bandagedWounds = GET_BANDAGED_WOUNDS(_unit);
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_legWounds = _legWounds
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+ (_bandagedWounds getOrDefault ["leftleg", []])
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+ (_bandagedWounds getOrDefault ["rightleg", []]);
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2019-05-12 04:13:59 +00:00
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};
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2023-06-24 05:11:56 +00:00
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2019-05-12 04:13:59 +00:00
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{
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2023-06-24 05:11:56 +00:00
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_x params ["_xClassID", "_xAmountOf", "", "_xDamage"];
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if (
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(_xAmountOf > 0)
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&& {_xDamage > LIMPING_DAMAGE_THRESHOLD}
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// select _causeLimping from woundDetails
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&& {(EGVAR(medical_damage,woundDetails) get (_xClassID / 10)) select 3}
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) exitWith {
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2019-05-12 04:13:59 +00:00
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TRACE_1("limping because of wound",_x);
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_isLimping = true;
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};
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2023-06-24 05:11:56 +00:00
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} forEach _legWounds;
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2019-05-12 04:13:59 +00:00
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};
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_unit setVariable [QEGVAR(medical,isLimping), _isLimping, true];
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// refresh
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private _isDamaged = _unit getHitPointDamage "HitLegs" >= DAMAGED_MIN_THRESHOLD && {_unit getHitPointDamage "HitLegs" != LIMPING_MIN_DAMAGE};
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[_unit, "Legs", _isDamaged] call FUNC(damageBodyPart);
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