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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Calculates the blood volume change and decreases the IVs given to the unit.
*
* Arguments:
* 0: The Unit <OBJECT>
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* 1: Time since last update <NUMBER>
* 2: Global Sync Values (bloodbags) <BOOL>
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*
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* Return Value:
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* Blood volume change (liters per second) <NUMBER>
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*
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* Example:
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* [player, 1, true] call ace_medical_status_fnc_getBloodVolumeChange
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*
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* Public: No
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*/
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params ["_unit", "_deltaT", "_syncValues"];
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private _bloodVolumeChange = -_deltaT * GET_BLOOD_LOSS(_unit);
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if (!isNil {_unit getVariable QEGVAR(medical,ivBags)}) then {
private _bloodBags = _unit getVariable [QEGVAR(medical,ivBags), []];
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private _tourniquets = GET_TOURNIQUETS(_unit);
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_bloodBags = _bloodBags apply {
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_x params ["_bagVolumeRemaining", "_type", "_bodyPart"];
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if (_tourniquets select _bodyPart == 0) then {
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private _bagChange = (_deltaT * EGVAR(medical,ivFlowRate) * IV_CHANGE_PER_SECOND) min _bagVolumeRemaining; // absolute value of the change in miliLiters
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_bagVolumeRemaining = _bagVolumeRemaining - _bagChange;
_bloodVolumeChange = _bloodVolumeChange + (_bagChange / 1000);
};
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if (_bagVolumeRemaining < 0.01) then {
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[]
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} else {
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[_bagVolumeRemaining, _type, _bodyPart]
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};
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};
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_bloodBags = _bloodBags - [[]]; // remove empty bags
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if (_bloodBags isEqualTo []) then {
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_unit setVariable [QEGVAR(medical,ivBags), nil, true]; // no bags left - clear variable (always globaly sync this)
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} else {
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_unit setVariable [QEGVAR(medical,ivBags), _bloodBags, _syncValues];
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};
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};
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_bloodVolumeChange