2023-09-12 18:58:10 +00:00
|
|
|
#include "..\script_component.hpp"
|
2017-09-10 19:43:03 +00:00
|
|
|
/*
|
|
|
|
* Author: Dystopian
|
|
|
|
* Clean variables on unit respawn.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [player] call ace_refuel_fnc_handleRespawn
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
|
|
|
params ["_unit"];
|
|
|
|
TRACE_1("respawn",_unit);
|
|
|
|
|
|
|
|
if (isNull (_unit getVariable [QGVAR(nozzle), objNull])) exitWith {};
|
|
|
|
|
|
|
|
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
|
|
|
|
_unit setVariable [QGVAR(isRefueling), false];
|
|
|
|
_unit setVariable [QGVAR(nozzle), nil, true];
|
|
|
|
_unit setVariable [QGVAR(hint), nil];
|