ACE3/addons/refuel/functions/fnc_handleRespawn.sqf

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#include "..\script_component.hpp"
/*
* Author: Dystopian
* Clean variables on unit respawn.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_refuel_fnc_handleRespawn
*
* Public: No
*/
params ["_unit"];
TRACE_1("respawn",_unit);
if (isNull (_unit getVariable [QGVAR(nozzle), objNull])) exitWith {};
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
_unit setVariable [QGVAR(isRefueling), false];
_unit setVariable [QGVAR(nozzle), nil, true];
_unit setVariable [QGVAR(hint), nil];