2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2022-09-01 18:44:19 +00:00
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/*
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* Author: PabstMirror
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* Creates UI
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*
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* Arguments:
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* 0: Display <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [display] call ace_xm157_fnc_weaponInfo_onLoad
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*
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* Public: No
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*/
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params ["_display"];
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TRACE_1("weaponInfo_onLoad",_display);
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uinamespace setVariable [QGVAR(display), _display];
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[_display, true] call cba_optics_fnc_loadScriptedOptic; // pass thru to cba
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// Setup the scope object
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private _ctrlScopeObject = _display displayCtrl IDC_SCOPE_OBJECT;
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private _scale = 1 / (getResolution # 5); // keep object the same size for any interface size
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private _distance = 2.0 * 4/3;
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if ((getResolution # 4) < (4/3)) then { _distance = _distance * (getResolution # 7); }; // eg 5x4
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private _base = ["3d", [0,0,_distance], _scale] call EFUNC(common,rscObjectHelper);
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_ctrlScopeObject ctrlSetPosition _base;
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_ctrlScopeObject ctrlSetModelScale _scale;
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_ctrlScopeObject ctrlSetModelDirAndUp [[0,1,0],[0,0,1]];
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_ctrlScopeObject ctrlShow true;
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private _ctrlScopeGroup = _display displayCtrl IDC_SCOPE_GROUP;
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// Add reticle
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private _ctrlScopeReticle = _display ctrlCreate ["RscPicture", IDC_SCOPE_RETICLE, _ctrlScopeGroup];
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_ctrlScopeReticle ctrlSetPosition [0, 0, 1, 4/3];
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_ctrlScopeReticle ctrlCommit 0;
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// Setup the screen object
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private _ctrlScreenObject = _display displayCtrl IDC_SCREEN_OBJECT;
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private _scale = 1 / (getResolution # 5); // keep object the same size for any interface size
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private _distance = 4/3;
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if ((getResolution # 4) < (4/3)) then { _distance = _distance * (getResolution # 7); }; // eg 5x4
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private _base = ["3d", [0,0,_distance], _scale] call EFUNC(common,rscObjectHelper);
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_ctrlScreenObject ctrlSetPosition _base;
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_ctrlScreenObject ctrlSetModelScale _scale;
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_ctrlScreenObject ctrlSetModelDirAndUp [[0,1,0],[0,0,1]];
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_ctrlScreenObject ctrlShow true;
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private _ctrlScreenGroup = _display displayCtrl IDC_SCREEN_GROUP;
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// Info display
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private _ctrl = _display ctrlCreate [QGVAR(text), IDC_SCREEN_TEXT_UPPER_LEFT, _ctrlScreenGroup];
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_ctrl ctrlSetPosition [0.3, 0.2, 0.25, 0.25];
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_ctrl ctrlCommit 0;
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private _ctrl = _display ctrlCreate [QGVAR(text), IDC_SCREEN_TEXT_UPPER_RIGHT, _ctrlScreenGroup];
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_ctrl ctrlSetPosition [0.7, 0.2, 0.25, 0.25];
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_ctrl ctrlCommit 0;
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// Menu
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private _ctrlMenuText = _display ctrlCreate [QGVAR(textMenu), IDC_SCREEN_MENU_TEXT, _ctrlScreenGroup];
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_ctrlMenuText ctrlSetPosition [0.1, 0.45, 0.8, 0.7];
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_ctrlMenuText ctrlCommit 0;
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// Add screen reticle
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private _ctrl = _display ctrlCreate ["RscPicture", IDC_SCREEN_RETICLE, _ctrlScreenGroup];
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// Add dummy idcs for dist/angle from engine
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// 151=Dist, 156=Heading, 182=Pitch,
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private _ctrl = _display ctrlCreate ["RscText", 151]; // IDC_IGUI_WEAPON_DISTANCE
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_ctrl ctrlSetPosition [-1, -1, 0, 0];
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_ctrl ctrlCommit 0;
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private _ctrl = _display displayCtrl 168; // hide ca_zeroing (from cba)
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_ctrl ctrlShow false;
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GVAR(shown) = true;
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GVAR(data) set ["menu_updated", true];
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addMissionEventHandler ["Draw3D", LINKFUNC(weaponInfo_draw), [_display]];
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