ACE3/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf

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/*
* Author: commy2
* Play weapon firemode change sound.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [ACE_player, currentWeapon ACE_player] call ace_safemode_fnc_playChangeFiremodeSound
*
* Public: No
*/
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#include "script_component.hpp"
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private ["_sound", "_position", "_soundCount"];
params ["_unit", "_weapon"];
_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
if (count _sound == 0) exitWith {
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playSound "ACE_Sound_Click";
};
// add file extension
if ({(toLower (_sound select 0) find _x == (count toArray (_sound select 0) - count toArray _x) - 1)} count [".wav", ".ogg", ".wss"] == 0) then {
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_sound set [0, (_sound select 0) + ".wss"];
};
// add default volume, pitch and distance
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_soundCount = count _sound;
if (_soundCount < 2) then {_sound pushBack 1};
if (_soundCount < 3) then {_sound pushBack 1};
if (_soundCount < 4) then {_sound pushBack 0};
_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand");
_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
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_sound params ["_filename", "_volume", "_soundPitch", "_distance"];
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playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];