ACE3/addons/mk6mortar/functions/fnc_mortarInit.sqf

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#include "script_component.hpp"
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/*
* Author: VKing
* Initializes mortar for use with ammunition handling magazines.
*
* Arguments:
* 0: Mortar <OBJECT>
*
* Return Value:
* None
*
* Example:
* [mortar1] call ace_mk6mortar_fnc_mortarInit
*
* Public: No
*/
params ["_mortar"];
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if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)};
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if (!(_mortar turretLocal [0])) exitWith {TRACE_1("Exit - turret not local",_mortar)};
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// Remove all magazines from turret
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if (count magazines _mortar > 0) then {
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{
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_mortar removeMagazineTurret [_x,[0]];
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} forEach magazines _mortar;
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};
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// Replace current turret weapon with ammo handling weapon
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private _currentWeapon = _mortar weaponsTurret [0] select 0;
private _newWeapon = "";
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if (_currentWeapon == "mortar_82mm") then {
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_newWeapon = "ace_mortar_82mm";
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} else {
_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
};
if (_newWeapon != "") then {
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_mortar removeWeaponTurret [_currentWeapon,[0]];
_mortar addWeaponTurret [_newWeapon,[0]];
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};
_mortar setVariable [QGVAR(initialized),true,true];
TRACE_1("Init complete",_mortar);