ACE3/addons/common/functions/fnc_getFirstTerrainIntersection.sqf

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/**
* fn_getFirstIntersection.sqf
* @Descr: Returns the the first intersection with an object between two positions
* @Author: Ruthberg
*
* @Arguments: [position PositionASL, position PositionASL, accuracy FLOAT]
* @Return: [intersects BOOL, intersection PositionASL]
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_source", "_destination", "_accuracy", "_distance", "_lower", "_upper", "_mid", "_intersection", "_result"];
_source = _this select 0;
_destination = _this select 1;
_accuracy = _this select 2;
_result = [false, [0, 0, 0]];
_distance = _source vectorDistance _destination;
if (terrainIntersectASL [_source, _destination]) then {
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_lower = 0;
_upper = 1;
_mid = 0.5;
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_dir = _source vectorFromTo _destination;
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while {(_upper - _lower) * _distance > _accuracy} do {
_mid = _lower + (_upper - _lower) / 2;
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_intersection = terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
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if (_intersection) then {
_upper = _mid;
} else {
_lower = _mid;
};
};
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_mid = _lower + (_upper - _lower) / 2;
_result = [true, _source vectorAdd (_dir vectorMultiply (_mid * _distance))];
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};
_result