ACE3/addons/captives/functions/fnc_handleKilled.sqf

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/*
* Author: PabstMirror
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* Handles when a unit is kill. Reset captivity and escorting status
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*
* Arguments:
* 0: _oldUnit <OBJECT>
*
* Return Value:
* None
*
* Example:
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* [bob1] call ACE_captives_fnc_handleKilled
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*
* Public: No
*/
#include "script_component.hpp"
params ["_oldUnit"];
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if (!local _oldUnit) exitWith {};
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if (_oldUnit getVariable [QGVAR(isHandcuffed), false]) then {
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[_oldUnit, false] call FUNC(setHandcuffed);
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};
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if (_oldUnit getVariable [QGVAR(isEscorting), false]) then {
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_oldUnit setVariable [QGVAR(isEscorting), false, true];
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};
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if (_oldUnit getVariable [QGVAR(isSurrendering), false]) then {
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[_oldUnit, false] call FUNC(setSurrendered);
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};