2015-02-04 06:35:51 +00:00
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/*
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* Author: PabstMirror
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2015-02-06 09:38:27 +00:00
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* Handles when a unit is kill. Reset captivity and escorting status
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2015-02-04 06:35:51 +00:00
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*
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* Arguments:
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* 0: _oldUnit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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2015-02-06 23:03:56 +00:00
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* [bob1] call ACE_captives_fnc_handleKilled
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2015-02-04 06:35:51 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-04 23:15:20 +00:00
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params ["_oldUnit"];
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2015-02-04 06:35:51 +00:00
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2015-05-19 03:02:50 +00:00
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if (!local _oldUnit) exitWith {};
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2015-02-05 22:39:45 +00:00
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if (_oldUnit getVariable [QGVAR(isHandcuffed), false]) then {
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2015-05-19 03:02:50 +00:00
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[_oldUnit, false] call FUNC(setHandcuffed);
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2015-02-04 06:35:51 +00:00
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};
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2015-02-04 19:16:19 +00:00
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if (_oldUnit getVariable [QGVAR(isEscorting), false]) then {
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2015-02-06 09:38:27 +00:00
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_oldUnit setVariable [QGVAR(isEscorting), false, true];
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2015-02-04 06:35:51 +00:00
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};
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2015-02-06 23:03:56 +00:00
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if (_oldUnit getVariable [QGVAR(isSurrendering), false]) then {
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2015-03-26 05:53:38 +00:00
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[_oldUnit, false] call FUNC(setSurrendered);
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2015-02-06 23:03:56 +00:00
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};
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