ACE3/addons/pylons/XEH_postInit.sqf

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#include "script_component.hpp"
GVAR(aircraftWithPylons) = [];
GVAR(loadoutAction) = [ // create action
QGVAR(loadoutAction),
localize LSTRING(ConfigurePylons),
"",
{[_target] call FUNC(showDialog)},
{
if (!GVAR(enabledFromAmmoTrucks)) exitWith {false};
private _vehicles = nearestObjects [_target, ["Air", "LandVehicle", "Slingload_base_F", "ReammoBox_F"], GVAR(searchDistance) + 10];
private _isRearmVehicle = if (["ace_rearm"] call EFUNC(common,isModLoaded)) then {
_vehicles findIf {[_x] call EFUNC(rearm,isSource)} != -1;
} else {
_vehicles findIf {getNumber ((configOf _x) >> "transportAmmo") > 0} != -1;
};
(_isRearmVehicle && {[ace_player, _target] call FUNC(canConfigurePylons)})
}
] call EFUNC(interact_menu,createAction);
["Air", "init", { // on air vehicle init, add action to class if has pylons
params ["_vehicle"];
private _typeOf = typeOf _vehicle;
if (_typeOf in GVAR(aircraftWithPylons)) exitWith {};
if (!isClass ((configOf _vehicle) >> 'Components' >> 'TransportPylonsComponent')) exitWith {};
GVAR(aircraftWithPylons) pushBack _typeOf;
[_typeOf, 0, ["ACE_MainActions"], GVAR(loadoutAction)] call EFUNC(interact_menu,addActionToClass);
}, true, ["ParachuteBase"], true] call CBA_fnc_addClassEventHandler;
[QGVAR(setPylonLoadOutEvent), {
params ["_aircraft", "_pylonIndex", "_pylon", "_turret", "_weaponToRemove"];
TRACE_5("setPylonLoadOutEvent",_aircraft,_pylonIndex,_pylon,_turret,_weaponToRemove);
_aircraft setPylonLoadOut [_pylonIndex, _pylon, false, _turret];
if (_weaponToRemove != "") then {
{
if (_aircraft turretLocal _x) then {
TRACE_3("removing",_aircraft,_x,_weaponToRemove);
_aircraft removeWeaponTurret [_weaponToRemove, _x];
};
} forEach [[-1], [0]];
};
}] call CBA_fnc_addEventHandler;
[QGVAR(setAmmoOnPylonEvent), {
params ["_aircraft", "_pylonIndex", "_count"];
_aircraft setAmmoOnPylon [_pylonIndex, _count];
}] call CBA_fnc_addEventHandler;
if (isServer) then {
GVAR(currentAircraftNamespace) = true call CBA_fnc_createNamespace;
publicVariable QGVAR(currentAircraftNamespace);
addMissionEventHandler ["HandleDisconnect", {call FUNC(handleDisconnect)}];
};