ACE3/addons/common/functions/fnc_setVolume.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal
* Sets the volume of the game, including third party radio modifications such as TFAR and ACRE.
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*
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* Arguments:
* 0: setVolume (default: false) <BOOL>
*
* Return Value:
* None
*
* Example:
* [true] call ace_common_fnc_setVolume
*
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* Public: Yes
*
* Note: Uses player
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*/
#define MUTED_LEVEL 0.2
#define NORMAL_LEVEL 1
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#define NO_SOUND 0
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params [["_setVolume", false]];
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if (_setVolume) then {
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// Vanilla Game
2 fadeSound NORMAL_LEVEL;
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// TFAR
player setVariable ["tf_voiceVolume", NORMAL_LEVEL, true];
player setVariable ["tf_globalVolume", NORMAL_LEVEL];
player setVariable ["tf_unable_to_use_radio", false];
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// ACRE2
if (!isNil "acre_api_fnc_setGlobalVolume") then { [NORMAL_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; };
player setVariable ["acre_sys_core_isDisabled", false, true];
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} else {
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// Vanilla Game
2 fadeSound MUTED_LEVEL;
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// TFAR
player setVariable ["tf_voiceVolume", NO_SOUND, true];
player setVariable ["tf_globalVolume", MUTED_LEVEL];
player setVariable ["tf_unable_to_use_radio", true];
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// ACRE2
if (!isNil "acre_api_fnc_setGlobalVolume") then { [MUTED_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; };
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player setVariable ["acre_sys_core_isDisabled", true, true];
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};