2015-01-11 16:42:31 +00:00
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/*
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2015-03-15 21:40:47 +00:00
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* Author: Hope Johnson and commy2
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* Puts in earplugs.
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2015-01-11 16:42:31 +00:00
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*
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* Arguments:
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2015-03-15 21:40:47 +00:00
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* 0:Unit (player) <OBJECT>
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2015-01-11 16:42:31 +00:00
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*
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* Return Value:
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2015-03-15 21:40:47 +00:00
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* None
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*
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* Example:
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* [ace_player] call ace_hearing_fnc_putInEarplugs
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*
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-14 01:41:53 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-03-15 21:40:47 +00:00
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PARAMS_1(_player);
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2015-01-11 16:42:31 +00:00
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2015-03-16 15:56:05 +00:00
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// Plugs in inventory, putting them in
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_player removeItem "ACE_EarPlugs";
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2015-01-11 16:42:31 +00:00
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2015-01-13 04:21:49 +00:00
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_player setVariable ["ACE_hasEarPlugsIn", true, true];
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2015-01-11 16:42:31 +00:00
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2015-03-16 15:56:05 +00:00
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[localize "STR_ACE_Hearing_EarPlugs_Are_On"] call EFUNC(common,displayTextStructured);
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2015-01-11 16:42:31 +00:00
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2015-03-16 15:56:05 +00:00
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/*// No Ear Plugs in inventory, telling user
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[localize "STR_ACE_Hearing_NoPlugs"] call EFUNC(common,displayTextStructured);*/
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