ACE3/addons/hearing/functions/fnc_putInEarplugs.sqf

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/*
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* Author: Hope Johnson and commy2
* Puts in earplugs.
*
* Arguments:
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* 0:Unit (player) <OBJECT>
*
* Return Value:
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* None
*
* Example:
* [ace_player] call ace_hearing_fnc_putInEarplugs
*
* Public: No
*/
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#include "script_component.hpp"
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PARAMS_1(_player);
// Plugs in inventory, putting them in
_player removeItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", true, true];
[localize "STR_ACE_Hearing_EarPlugs_Are_On"] call EFUNC(common,displayTextStructured);
/*// No Ear Plugs in inventory, telling user
[localize "STR_ACE_Hearing_NoPlugs"] call EFUNC(common,displayTextStructured);*/