ACE3/addons/rearm/functions/fnc_initSupplyVehicle.sqf

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#include "..\script_component.hpp"
/*
* Author: Githawk, PabstMirror
* Adds rearm supply actions to a vehicle or ammo container.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammoTruck] call ace_rearm_fnc_initSupplyVehicle;
*
* Public: No
*/
if (!GVAR(enabled)) exitWith {};
params ["_vehicle"];
private _typeOf = typeOf _vehicle;
private _configOf = configOf _vehicle;
TRACE_2("initSupplyVehicle",_vehicle,_typeOf);
if (local _vehicle && {getAmmoCargo _vehicle > 0}) then {
_vehicle setAmmoCargo 0;
};
if (!hasInterface) exitWith {}; // For now we just add actions, so no need non-clients
if (!alive _vehicle) exitWith {};
private _configSupply = getNumber (_configOf >> QGVAR(defaultSupply));
if (_configSupply == 0) then {
_configSupply = getNumber (_configOf >> "transportAmmo");
};
private _isSupplyVehicle = _vehicle getVariable [QGVAR(isSupplyVehicle), false];
private _oldRearmConfig = isClass (_configOf >> "ACE_Actions" >> "ACE_MainActions" >> QGVAR(takeAmmo));
TRACE_3("",_configSupply,_isSupplyVehicle,_oldRearmConfig);
if ((_configSupply <= 0) && {!_isSupplyVehicle} && {!_oldRearmConfig}) exitWith {}; // Ignore if not enabled
if ((_oldRearmConfig || {_configSupply > 0}) && {_typeOf in GVAR(configTypesAdded)}) exitWith {}; // Only add class actions once
if (_oldRearmConfig || {_configSupply > 0}) then {GVAR(configTypesAdded) pushBack _typeOf};
private _actionReadSupplyCounter = [ // GVAR(supply) > 0
QGVAR(ReadSupplyCounter),
localize LSTRING(ReadSupplyCounter), // Check remaining ammunition
QPATHTOF(ui\icon_rearm_interact.paa),
{_this call FUNC(readSupplyCounter)},
{_this call FUNC(canReadSupplyCounter)}
] call EFUNC(interact_menu,createAction);
private _actionTakeAmmo = [
QGVAR(takeAmmo),
localize ([LSTRING(Rearm), LSTRING(TakeAmmo)] select (GVAR(level) > 0)),
QPATHTOF(ui\icon_rearm_interact.paa),
{},
{_this call FUNC(canTakeAmmo)},
{_this call FUNC(addRearmActions)}
] call EFUNC(interact_menu,createAction);
private _actionStoreAmmo = [
QGVAR(StoreAmmo),
localize LSTRING(StoreAmmo), // "Store ammo"
QPATHTOF(ui\icon_rearm_interact.paa),
{_this call FUNC(storeAmmo)},
{_this call FUNC(canStoreAmmo)}
] call EFUNC(interact_menu,createAction);
if (_oldRearmConfig || {_configSupply > 0}) then {
TRACE_1("Adding Class Actions",_typeOf);
[_typeOf, 0, ["ACE_MainActions"], _actionReadSupplyCounter] call EFUNC(interact_menu,addActionToClass);
if (!_oldRearmConfig) then {
[_typeOf, 0, ["ACE_MainActions"], _actionTakeAmmo] call EFUNC(interact_menu,addActionToClass);
[_typeOf, 0, ["ACE_MainActions"], _actionStoreAmmo] call EFUNC(interact_menu,addActionToClass);
} else {
WARNING_1("Actions already present on [%1]. Old Compat PBO?",_typeOf);
};
} else {
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if (_vehicle getVariable [QGVAR(objectActionsAdded), false]) exitWith {TRACE_1("Actions already added to object",_vehicle);};
_vehicle setVariable [QGVAR(objectActionsAdded), true];
TRACE_1("Adding Object Actions",_typeOf);
[_vehicle, 0, ["ACE_MainActions"], _actionReadSupplyCounter] call EFUNC(interact_menu,addActionToObject);
[_vehicle, 0, ["ACE_MainActions"], _actionTakeAmmo] call EFUNC(interact_menu,addActionToObject);
[_vehicle, 0, ["ACE_MainActions"], _actionStoreAmmo] call EFUNC(interact_menu,addActionToObject);
};