2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 08:35:17 +00:00
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* Author: Garth 'L-H' de Wet
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* Opens the UI for explosive placement selection
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ACE_Explosives_fnc_openPlaceUI;
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*
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* Public: No
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*/
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2015-01-13 21:21:31 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_unit","_mags", "_item", "_index", "_actions"];
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_unit = _this select 0;
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2015-01-12 09:48:26 +00:00
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call FUNC(place_Cancel);
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2015-01-11 16:42:31 +00:00
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_mags = magazines _unit;
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_list = [];
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_itemCount = [];
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{
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_item = ConfigFile >> "CfgMagazines" >> _x;
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2015-01-12 09:48:26 +00:00
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if (getNumber(_item >> "ACE_Placeable") == 1) then {
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2015-01-11 16:42:31 +00:00
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_index = _list find _item;
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if (_index != -1) then {
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_itemCount set [_index, (_itemCount select _index) + 1];
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} else {
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_list pushBack _item;
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_itemCount pushBack 1;
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};
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};
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} forEach _mags;
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2015-01-12 09:48:26 +00:00
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_actions = [localize "STR_ACE_Explosives_PlaceMenu", localize "STR_ACE_Explosives_Place"]
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2015-01-15 19:13:12 +00:00
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call EFUNC(interaction,prepareSelectMenu);
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2015-01-11 16:42:31 +00:00
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{
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_actions = [
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_actions,
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format [getText(_x >> "displayName") + " (%1)", _itemCount select _foreachIndex],
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getText(_x >> "picture"),
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configName _x
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2015-01-15 19:13:12 +00:00
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] call EFUNC(interaction,AddSelectableItem);
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2015-01-11 16:42:31 +00:00
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} foreach _list;
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[
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_actions,
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{
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2015-01-12 09:48:26 +00:00
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[_this] call FUNC(openTriggerSelectionUI);
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2015-01-11 16:42:31 +00:00
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},
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{
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2015-01-15 19:13:12 +00:00
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call EFUNC(interaction,hideMenu);
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2015-01-11 16:42:31 +00:00
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}
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2015-01-15 19:13:12 +00:00
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] call EFUNC(interaction,openSelectMenu);
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