ACE3/addons/overheating/functions/fnc_checkTemperature.sqf

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/*
* Author: Commy2 and CAA-Picard
* Make the player check the temperature of his weapon
*
* Arguments:
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* 0: Player <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
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*
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* Example:
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* None
*
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* Public: No
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*/
#include "\z\ace\addons\overheating\script_component.hpp"
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EXPLODE_2_PVT(_this,_player,_weapon);
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// Play animation and report temperature
_action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction");
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if (_action == "") then {
_action = "Gear";
};
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_player playActionNow _action;
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// Launch a PFH that waits a sec before displaying the temperature
[FUNC(displayTemperature), [_player, _weapon], 1.0, 0] call EFUNC(common,waitAndExecute);