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overheating: updated headers
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@ -1,15 +1,18 @@
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/*
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* Author: Commy2 and CAA-Picard
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*
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* Make the player check the temperature of his weapon
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*
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* Arguments:
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* 0: _player
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* 1: _weapon
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Values:
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,15 +1,16 @@
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/*
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* Author: Commy2
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* Make the unit clear the jam from a weapon
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*
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* Clears the jam from a weapon
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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* 2: Skip anim? <BOOL>
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*
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* Argument:
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* 0: Last temperature (number)
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* 1: Barrel mass (number)
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* 2: Time (number)
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* Return Value:
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* None
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*
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* Return value:
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* New temperature (number)
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,15 +1,16 @@
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/*
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* Author: CAA-Picard
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*
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* Calculate cooling down of the weapon.
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*
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* Argument:
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* 0: Last temperature (number)
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* 1: Barrel mass (number)
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* 2: Time (number)
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* 0: Last temperature <NUMBER>
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* 1: Barrel mass <NUMBER>
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* 2: Time <NUMBER>
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*
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* Return value:
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* New temperature (number)
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* New temperature <NUMBER>
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,15 +1,15 @@
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/*
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* Author: Commy2 and CAA-Picard
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*
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* Displays the weapon temperature
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*
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* Arguments:
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* 0: _player
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* 1: _weapon
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Values:
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* None
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,14 +1,15 @@
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/*
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* Author: Commy2, based on KK_fnc_playerWeaponMulfunction from KillzoneKid
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*
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* Jam the weapon
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*
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* Argument:
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* 0: unit
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* 1: weapon
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,17 +1,19 @@
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/*
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* Author: Commy2 and CAA-Picard
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*
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* Heat up the weapon
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* Handle weapon fire, heat up the weapon
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*
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* Argument:
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* 0: unit
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* 1: weapon
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* 2: ammo
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* 3: projectile
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* 4: velocity
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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* 3: Muzzle <STRING>
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* 4: Ammo <STRING>
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* 5: Magazine <STRING>
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* 6: Projectile <OBJECT>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,14 +1,15 @@
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/*
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* Author: Commy2
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*
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* Make a unit start swapping it's barrel
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*
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* Argument:
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* 0: unit
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* 1: weapon
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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@ -1,14 +1,15 @@
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/*
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* Author: Commy2
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*
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* Swap barrel callback
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*
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* Argument:
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* 0: unit
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* 1: weapon
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "\z\ace\addons\overheating\script_component.hpp"
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