ACE3/addons/medical_blood/functions/fnc_spurt.sqf

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/*
* Author: Sickboy
* Spurt blood on the ground
*
* Arguments:
* 0: unit <OBJECT>
* 1: direction <NUMBER>
* 2: damage <NUMBER>
*
* Return Value:
* None
*
* Example:
* [UNIT, random 360, 1] call ace_medical_blood_fnc_spurt
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*
* Public: No
*/
#include "script_component.hpp"
#define MAXIMUM_DROPS 4
#define DISTANCE_BETWEEN_DROPS 0.20
#define OFFSET 0.25
params ["_unit", "_dir", "_damage"];
_damage = _damage min 1;
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private _distanceBetweenDrops = DISTANCE_BETWEEN_DROPS * _damage;
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private _offset = OFFSET + _distanceBetweenDrops;
private _pos = _unit getPos [_offset, _dir];
["blooddrop_2", _pos, _dir] call FUNC(createBlood);
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private _dropAmount = ceil (MAXIMUM_DROPS * _damage);
if (_dropAmount > 1) then {
for "_i" from 2 to _dropAmount do {
_pos = _pos getPos [_distanceBetweenDrops, _dir];
["blooddrop_1", _pos, _dir] call FUNC(createBlood);
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};
};