ACE3/addons/ui/ACE_UI.hpp

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class ACE_UI {
class weaponName {
idd = 300;
elements[] = {118};
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location = GROUND_ONLY;
class conditions {};
};
class weaponNameBackground {
idd = 300;
elements[] = {1001, 1008};
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location = GROUND_ONLY;
class conditions {};
};
class firingMode {
idd = 300;
elements[] = {187, 1203};
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location = GROUND_ONLY;
class conditions {};
};
class ammoType {
idd = 300;
elements[] = {155};
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location = GROUND_ONLY;
class conditions {};
};
class ammoCount {
idd = 300;
elements[] = {184};
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location = GROUND_ONLY;
class conditions {};
};
class magCount {
idd = 300;
elements[] = {185};
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location = GROUND_ONLY;
class conditions {};
};
class throwableName {
idd = 300;
elements[] = {152};
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location = GROUND_ONLY;
class conditions {};
};
class throwableCount {
idd = 300;
elements[] = {151};
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location = GROUND_ONLY;
class conditions {};
};
class zeroing {
idd = 300;
elements[] = {168};
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location = GROUND_ONLY;
class conditions {};
};
class weaponLowerInfoBackground {
idd = 300;
elements[] = {1202};
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location = GROUND_ONLY;
class conditions {};
};
class staminaBar {
idd = 305;
elements[] = {193};
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location = GROUND_ONLY;
class conditions {};
};
class stance {
idd = 303;
elements[] = {188, 1201};
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location = GROUND_ONLY;
class conditions {};
};
class gunnerWeaponName {
idd = 300;
elements[] = {118};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerWeaponNameBackground {
idd = 300;
elements[] = {1001, 1008};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerFiringMode {
idd = 300;
elements[] = {187, 1203};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerAmmoType {
idd = 300;
elements[] = {155};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerAmmoCount {
idd = 300;
elements[] = {184};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerMagCount {
idd = 300;
elements[] = {185};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerLaunchableName {
idd = 300;
elements[] = {152};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerLaunchableCount {
idd = 300;
elements[] = {151};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerZeroing {
idd = 300;
elements[] = {168};
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location = VEHICLE_ONLY;
class conditions {};
};
class gunnerWeaponLowerInfoBackground {
idd = 300;
elements[] = {1202};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleName {
idd = 300;
elements[] = {120};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleNameBackground {
idd = 300;
elements[] = {1000, 1013};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleFuelBar {
idd = 300;
elements[] = {113, 1202};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleSpeed {
idd = 300;
elements[] = {121, 1004, 1006};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleAltitude {
idd = 300;
elements[] = {122, 1005, 1014};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleDamage {
idd = 300;
elements[] = {111};
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location = VEHICLE_ONLY;
class conditions {};
};
class vehicleInfoBackground {
idd = 300;
elements[] = {1200};
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location = VEHICLE_ONLY;
class conditions {};
};
};